Holiday Project - MP Scenario - Battle of Raseiniai
Moderators: The Artistocrats, Order of Battle Moderators
Holiday Project - MP Scenario - Battle of Raseiniai
Hi!
Link to current version: (1.0.0) https://www.dropbox.com/s/x8tfljpo4994q ... 0.zip?dl=0
After finishing off Tallinn, I'm in the mood to try and make a new MP map that's quite tank focused to go along with Panzerkrieg.
So, I'm going to have a go at documenting here my thought process and progress with this map!
A bit of background on the battle:
https://en.wikipedia.org/wiki/Battle_of_Raseiniai
I'm actually going to use a slightly cropped version of the map on that page to act as my template for the battlefield.
These are my general initial thoughts on what I'm trying to achieve:
- Medium size MP map, encouraging armoured conflict between German and Soviet forces
- Main focus is around the Town of Raseiniai and the bridges over the Dubysa
- I'd like the forces to reflect the order of battle, with the Soviet player having a larger armoured force, but the German player having access to Luftflotte 1
- I'm going to try a bit of shenanigans with the Victory conditions to see if I can make then somewhat hidden from the opponent
This is where I've started:
https://imgur.com/a/xvGh2
I've cropped the map to a vaguely square shape and overlaid it over a 30x30 empty map in the editor. (Tip, save an image as "template.jpg" and put it in the same folder as your scenario to get this overlay).
Link to current version: (1.0.0) https://www.dropbox.com/s/x8tfljpo4994q ... 0.zip?dl=0
After finishing off Tallinn, I'm in the mood to try and make a new MP map that's quite tank focused to go along with Panzerkrieg.
So, I'm going to have a go at documenting here my thought process and progress with this map!
A bit of background on the battle:
https://en.wikipedia.org/wiki/Battle_of_Raseiniai
I'm actually going to use a slightly cropped version of the map on that page to act as my template for the battlefield.
These are my general initial thoughts on what I'm trying to achieve:
- Medium size MP map, encouraging armoured conflict between German and Soviet forces
- Main focus is around the Town of Raseiniai and the bridges over the Dubysa
- I'd like the forces to reflect the order of battle, with the Soviet player having a larger armoured force, but the German player having access to Luftflotte 1
- I'm going to try a bit of shenanigans with the Victory conditions to see if I can make then somewhat hidden from the opponent
This is where I've started:
https://imgur.com/a/xvGh2
I've cropped the map to a vaguely square shape and overlaid it over a 30x30 empty map in the editor. (Tip, save an image as "template.jpg" and put it in the same folder as your scenario to get this overlay).
Re: Holiday Project - MP Scenario - Battle of Raseiniai
And the first step, plotting out the Towns, Villages, roads and rivers
https://imgur.com/GQzqCS5
I'm gone a bit maximalist here, I suspect I'll remove some of the minor roads and streams, but it's enough to plonk down a tank and drive around to get the feel.
https://imgur.com/2HuwzM7
This is a good spot to set up the basics of the scenario settings as well. Setting the appropriate Date will means that the appropriate units are filtered and adding German and USSR forces to the Alliances tab lets me plonk down a couple of test units. Note, even though this is an MP scenario, you can only play as one side in the Editor, so one team has to be AI temporarily.
And the first think I forgot is that I need to add Supply nodes if I don't want my little tank to be instantly out of supply!
https://imgur.com/5hYXTJL
This is also a good point to remind myself that OoB doesn't like forking roads on top of rivers (the bridge pathing gets a bit confused!)
https://imgur.com/GQzqCS5
I'm gone a bit maximalist here, I suspect I'll remove some of the minor roads and streams, but it's enough to plonk down a tank and drive around to get the feel.
https://imgur.com/2HuwzM7
This is a good spot to set up the basics of the scenario settings as well. Setting the appropriate Date will means that the appropriate units are filtered and adding German and USSR forces to the Alliances tab lets me plonk down a couple of test units. Note, even though this is an MP scenario, you can only play as one side in the Editor, so one team has to be AI temporarily.
And the first think I forgot is that I need to add Supply nodes if I don't want my little tank to be instantly out of supply!
https://imgur.com/5hYXTJL
This is also a good point to remind myself that OoB doesn't like forking roads on top of rivers (the bridge pathing gets a bit confused!)
Re: Holiday Project - MP Scenario - Battle of Raseiniai
So, a quick distance test (Where can the two forces get to in a headlong rush at the start of the game)
https://imgur.com/mCbtMPp
Currently, the Germans can get to the Third Bridge first, but that's all. I'd ideally like the Russians to be able to get to the Central two bridges and the Germans to be able to get to the outer two bridges first (at a headlong tilt with good speed tanks). I think that this will mean that I'll have to add in some more width to the scenario to the East to push a Russian deployment zone further to the North East and either split the German deployment zones between South and West (rather than South-West), or possibly take out a bridge in the south-east to force them to drive around.
Whatever the solution, in an ideal world Raseiniai should be reachable on the same turn by both side and the teams should be able to weight their deployments to push on a particular bridge should they choose.
https://imgur.com/mCbtMPp
Currently, the Germans can get to the Third Bridge first, but that's all. I'd ideally like the Russians to be able to get to the Central two bridges and the Germans to be able to get to the outer two bridges first (at a headlong tilt with good speed tanks). I think that this will mean that I'll have to add in some more width to the scenario to the East to push a Russian deployment zone further to the North East and either split the German deployment zones between South and West (rather than South-West), or possibly take out a bridge in the south-east to force them to drive around.
Whatever the solution, in an ideal world Raseiniai should be reachable on the same turn by both side and the teams should be able to weight their deployments to push on a particular bridge should they choose.
Re: Holiday Project - MP Scenario - Battle of Raseiniai
Before I get any further with that though, I need to get more detail into the terrain to figure out where some additional natural difficulties might come from.
Google Maps is great for getting an idea of what the general terrain is like
https://www.google.co.uk/maps/place/%C5 ... 4447?hl=en
It also gives me the correctly accented place names!
This is a bit of grind work, so I'll leave this here for now
Google Maps is great for getting an idea of what the general terrain is like
https://www.google.co.uk/maps/place/%C5 ... 4447?hl=en
It also gives me the correctly accented place names!
This is a bit of grind work, so I'll leave this here for now
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DetlefHarbemeyer
- Lance Corporal - SdKfz 222

- Posts: 21
- Joined: Thu Dec 14, 2017 7:10 pm
Re: Holiday Project - MP Scenario - Battle of Raseiniai
Nice idea - I googled this battle and found this on yotube
Its also your battle but I dont know if that is also for Order of Battle or for an other game - the map looks similiar but the units are completly others.
I support your project - if you need any test players.
Its also your battle but I dont know if that is also for Order of Battle or for an other game - the map looks similiar but the units are completly others.
I support your project - if you need any test players.
Re: Holiday Project - MP Scenario - Battle of Raseiniai
Hi,
Thanks for the support
That's quite an achievement to find that video that used a very different spelling of a small Lithuanian town! Also, it's clearly labelled OoB and is, sadly, by someone who is banned from this forum for their past behaviour. I've removed the link.
Thanks,
Thanks for the support
That's quite an achievement to find that video that used a very different spelling of a small Lithuanian town! Also, it's clearly labelled OoB and is, sadly, by someone who is banned from this forum for their past behaviour. I've removed the link.
Thanks,
-
DetlefHarbemeyer
- Lance Corporal - SdKfz 222

- Posts: 21
- Joined: Thu Dec 14, 2017 7:10 pm
Re: Holiday Project - MP Scenario - Battle of Raseiniai
OK no problem - let me know - if you need some test players !
For now I test the scenario in the link and its real good - but I like to compare with your work later !
For now I test the scenario in the link and its real good - but I like to compare with your work later !
Re: Holiday Project - MP Scenario - Battle of Raseiniai
Interesting project.
I noticed on the steam forum that some players are looking for more small-medium multiplayer scenarios (that kind if excludes mine
).
I noticed on the steam forum that some players are looking for more small-medium multiplayer scenarios (that kind if excludes mine
Re: Holiday Project - MP Scenario - Battle of Raseiniai
Got back to this for a little while today, filled the terrain out more now
https://imgur.com/XFQwtMn
I've also started thinking more about deployment zones. I'm going to have the German zones at the top of the roads that lead back to their historical crossings on the Neman river (so, mid-left and bottom-left) whilst the Russians will have to have more game-balance led zones back in the top-right to try and set up early clashes at the river crossings and in the farmland around Raseiniai.
From some quick tests, the Russians will do best to take the crossings early and then look for opportunities to cut over-stretched German Forces, Whilst the German player will want to grab ground early and may want to ensure they take tertiary VP's to reduce the chance of getting their supplies cut.
https://imgur.com/XFQwtMn
I've also started thinking more about deployment zones. I'm going to have the German zones at the top of the roads that lead back to their historical crossings on the Neman river (so, mid-left and bottom-left) whilst the Russians will have to have more game-balance led zones back in the top-right to try and set up early clashes at the river crossings and in the farmland around Raseiniai.
From some quick tests, the Russians will do best to take the crossings early and then look for opportunities to cut over-stretched German Forces, Whilst the German player will want to grab ground early and may want to ensure they take tertiary VP's to reduce the chance of getting their supplies cut.
Re: Holiday Project - MP Scenario - Battle of Raseiniai
Tertiary VPs...?
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DetlefHarbemeyer
- Lance Corporal - SdKfz 222

- Posts: 21
- Joined: Thu Dec 14, 2017 7:10 pm
Re: Holiday Project - MP Scenario - Battle of Raseiniai
I took some screens from my hotseat against my brother from our holiday gameplay - its really a violently challenge to play this scenario - you have to see and test this. Hopefully you can take some details like unit names for your own scenario.
If you need also some screens from the soviet side - my brother can upload them to help you out with some views.
[Moderator Action: removed banned content]
If you need also some screens from the soviet side - my brother can upload them to help you out with some views.
[Moderator Action: removed banned content]
Last edited by Shards on Mon Jan 01, 2018 5:21 pm, edited 1 time in total.
Reason: Removal of Banned content
Reason: Removal of Banned content
Re: Holiday Project - MP Scenario - Battle of Raseiniai
VP flags that are neither primary nor secondary? Tertiary seemed appropriate as a termErik2 wrote:Tertiary VPs...?
Re: Holiday Project - MP Scenario - Battle of Raseiniai
Vaguely happy with the terrain now after tweaking a few forest and swamp tiles that were proving to be irritating rather than challenging.
So started on the victory conditions!
https://imgur.com/DE18KPG
At the start of the scenario, the USSR player should be able to grab all VP's other than Raseiniei first. But to counter any unfortunate newbishness, I'm not going to allow victory before the start of Turn X (currently 5).
Also found a bug in the Random Selection trigger. If you ask it to pick 2 from 4, it will never pick the last one (so I've temporarily doubled up on the last one, so it's 2 from 5 and works properly for now).
Nearly ready for a first Alpha test game I think
Ta
So started on the victory conditions!
https://imgur.com/DE18KPG
At the start of the scenario, the USSR player should be able to grab all VP's other than Raseiniei first. But to counter any unfortunate newbishness, I'm not going to allow victory before the start of Turn X (currently 5).
Also found a bug in the Random Selection trigger. If you ask it to pick 2 from 4, it will never pick the last one (so I've temporarily doubled up on the last one, so it's 2 from 5 and works properly for now).
Nearly ready for a first Alpha test game I think
Ta
Re: Holiday Project - MP Scenario - Battle of Raseiniai
New discovery, The "Random Trigger" action doesn't just one-shot fire off a trigger (as I thought), it sets that trigger's status to Active.
This was causing me some serious confusion with a repeating trigger that was going off all over the shop!
Also found out that a trigger can't deactivate itself and that if you re-activate a trigger after it has fired it's preset number of times, then it stays deactivated...
This was causing me some serious confusion with a repeating trigger that was going off all over the shop!
Also found out that a trigger can't deactivate itself and that if you re-activate a trigger after it has fired it's preset number of times, then it stays deactivated...
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bru888
- Order of Battle Moderator

- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Holiday Project - MP Scenario - Battle of Raseiniai
Heh, it's good to know that even the master must learn something new once in a while.Shards wrote:New discovery, The "Random Trigger" action doesn't just one-shot fire off a trigger (as I thought), it sets that trigger's status to Active.
This was causing me some serious confusion with a repeating trigger that was going off all over the shop!
Also found out that a trigger can't deactivate itself and that if you re-activate a trigger after it has fired it's preset number of times, then it stays deactivated...
- Bru
Re: Holiday Project - MP Scenario - Battle of Raseiniai
v0.1.0
Uploaded to dropbox for an MP alpha test :
[Deprecated]
I've hosted a PBEM challenge
I think that the key triggers are working properly now. No idea on the balancing though
One thing this has taught me, the Light Tread trait on the BT7 is very valuable!!
Uploaded to dropbox for an MP alpha test :
[Deprecated]
I've hosted a PBEM challenge
I think that the key triggers are working properly now. No idea on the balancing though
One thing this has taught me, the Light Tread trait on the BT7 is very valuable!!
Re: Holiday Project - MP Scenario - Battle of Raseiniai
v0.1.4
Thanks for the test games of 0.1.0!
A few changes:
- Increased starting RP and CP for Germany
- German Air CP removed and replaced with a spawned flight of Aux Bombers on Turn 5
- Modified starting RP and CP for USSR to allow for awarding of reinforcements CP and RP on Turn 5
- Added Briefing
- Added triggers to "Fail" the USSR objectives if the German's win (just for tidiness)
And a new link:
https://www.dropbox.com/s/1qj9rl54qg3jj ... 4.zip?dl=0
Thanks for the test games of 0.1.0!
A few changes:
- Increased starting RP and CP for Germany
- German Air CP removed and replaced with a spawned flight of Aux Bombers on Turn 5
- Modified starting RP and CP for USSR to allow for awarding of reinforcements CP and RP on Turn 5
- Added Briefing
- Added triggers to "Fail" the USSR objectives if the German's win (just for tidiness)
And a new link:
https://www.dropbox.com/s/1qj9rl54qg3jj ... 4.zip?dl=0
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bru888
- Order of Battle Moderator

- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Holiday Project - MP Scenario - Battle of Raseiniai
Shards, I don't play MP so I will not be able to help you in that manner. I could still do a "forensic" pass, though. Care to allow me? And is it too soon? Not design critique but typos and stuff like I normally do.Shards wrote:v0.1.4
Thanks for the test games of 0.1.0!
A few changes:
- Increased starting RP and CP for Germany
- German Air CP removed and replaced with a spawned flight of Aux Bombers on Turn 5
- Modified starting RP and CP for USSR to allow for awarding of reinforcements CP and RP on Turn 5
- Added Briefing
- Added triggers to "Fail" the USSR objectives if the German's win (just for tidiness)
And a new link:
https://www.dropbox.com/s/1qj9rl54qg3jj ... 4.zip?dl=0
- Bru
Re: Holiday Project - MP Scenario - Battle of Raseiniai
Go ahead 
This is a much simpler project that Tallinn but I'm sure there's things to find!
This is a much simpler project that Tallinn but I'm sure there's things to find!
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bru888
- Order of Battle Moderator

- Posts: 6213
- Joined: Sun Jan 10, 2016 5:39 pm
- Location: United States
Re: Holiday Project - MP Scenario - Battle of Raseiniai
Four eyes are better than two, except if you are referring to glasses, and even then they are a blessing! I discovered this myself the hard way when my own latest creation was "scrubbed clean" out there in the cold, cruel world.Shards wrote:Go ahead
This is a much simpler project that Tallinn but I'm sure there's things to find!
- Bru
