60% Victory Threshold
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ggarynorman
- Staff Sergeant - StuG IIIF

- Posts: 259
- Joined: Sat Nov 21, 2009 7:37 pm
60% Victory Threshold
I am wondering about the thought process behind the 60% victory threshold and whether it is set too high. I am currently playing in the large tournament Seleucids v Romans. In both match ups we are between 45% and 59% routed. We are left with rallied units spread over the battlefield too far apart to be hunted down in the time available, matchups between units that cannot harm each other (Velites v Pikes) and Benny Hill type chases between individual units that can. All in all an unedifying end to two really exciting and close battles. Is there any chance that an option to chose the rout victory level (and even different per side) could be implemented?
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Lysimachos
- Colonel - Ju 88A

- Posts: 1502
- Joined: Tue Dec 08, 2009 9:38 am
- Location: Italy
Re: 60% Victory Threshold
I totally agree with your feelings but a solution, out of the tournament matches, is easily found.
Just set up your battle on a 14-16 turn limits and you'll skip all the aforementioned problems!
Just set up your battle on a 14-16 turn limits and you'll skip all the aforementioned problems!
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
Re: 60% Victory Threshold
A local battle for local people!
Not for me though - I prefer the 60% stuff even if it means a hammering.
Not for me though - I prefer the 60% stuff even if it means a hammering.
Re: 60% Victory Threshold
60% seems about right for me; at the end of Very Large games the lines in my games are usually generally not too far apart even as you approach 60%.
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TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Re: 60% Victory Threshold
It is 40% if your own losses are under 25%... Fog1 was 50% albeit calculated differently.
Re: 60% Victory Threshold
Bear in mind that if you to for lower turn limits then you will disproportionately favour skirmish heavy armies who inflict most of their casualties in the first ten turns or so.....
Re: 60% Victory Threshold
Actually I should mention that in all of the games that I set up (Very Large armies), I set the turn count to 40, so I've never had a battle time-out, and generally armies have time to keep themselves tidy instead of dashing all over the map.
For tourney practice I keep it to the regulation time, and have *almost* encountered this issue a couple of times.
For tourney practice I keep it to the regulation time, and have *almost* encountered this issue a couple of times.
Re: 60% Victory Threshold
In my current game my friend got %63 routs in 2 consecutive turns and game still did not end (i had about %45 i think). Any idea?
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GiveWarAchance
- 1st Lieutenant - Grenadier

- Posts: 752
- Joined: Wed Dec 28, 2016 4:05 pm
Re: 60% Victory Threshold
I just lost an MP game with 43% losses & routed when my Persian army was rolled up at Marathon in only like 5 turns. The actual battle casualties were almost the same but I had mass routing going on once the Greeks waded through my arrow storm and then put the smackdown on my immortals and skirmishers.
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rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: 60% Victory Threshold
What sort of game was it and what scenario type?Lancier wrote:In my current game my friend got %63 routs in 2 consecutive turns and game still did not end (i had about %45 i think). Any idea?
Richard Bodley Scott


Re: 60% Victory Threshold
It was pbem open battle custom scenario. Now game ended, my opponent said it may be waiting all clashes be sorted before game ends.
rbodleyscott wrote:What sort of game was it and what scenario type?Lancier wrote:In my current game my friend got %63 routs in 2 consecutive turns and game still did not end (i had about %45 i think). Any idea?
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rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: 60% Victory Threshold
The game tests for the victory conditions at the start of each player's turn after resolving unresolved melees, pursuits, pursuit charges etc.Lancier wrote:It was pbem open battle custom scenario. Now game ended, my opponent said it may be waiting all clashes be sorted before game ends.rbodleyscott wrote:What sort of game was it and what scenario type?Lancier wrote:In my current game my friend got %63 routs in 2 consecutive turns and game still did not end (i had about %45 i think). Any idea?
So you might see 63% in your turn and the game not end until the other play starts his turn. But not 2 turns running.
However, it is possible that your friend's rout % was 63% at the end of your turn, then at the start of his turn something rallied, bringing it below 60% before the victory conditions were tested. And then, after the victory conditions were adjudicated, something else routed, bring it back to 63%.
Richard Bodley Scott


Re: 60% Victory Threshold
Quite reasonable Richard, thanks.
The game tests for the victory conditions at the start of each player's turn after resolving unresolved melees, pursuits, pursuit charges etc.
So you might see 63% in your turn and the game not end until the other play starts his turn. But not 2 turns running.
However, it is possible that your friend's rout % was 63% at the end of your turn, then at the start of his turn something rallied, bringing it below 60% before the victory conditions were tested. And then, after the victory conditions were adjudicated, something else routed, bring it back to 63%.


