The defense of Messenia falls on the shoulders of devoncop76mm wrote:Meanwhile, two new attacks:
Macedonia attacks Messenia from Attica
Macedonia sponsors independent attack on Bastetania from Baetica
Please tell me the opponents and I'll set up the matches and post passwords.
"240 BC Grand Campaign"
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Lysimachos
- Colonel - Ju 88A

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Re: "240 BC Grand Campaign"
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
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Lysimachos
- Colonel - Ju 88A

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Re: "240 BC Grand Campaign"
Sorry mate but you're not yet allowed to build trade routes now.shadowblack wrote:To facilitate our new campaign against the mountain tribes of Gandara we are going to construct a road network.
Attack Gandara.
The rules in fact states that:
"A player may build Trade Routes, not before one month of play and only when already owning Paved Roads from at least 20 days, paying 120 talents."
The defense of Gandhara will be lead by me
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
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Lysimachos
- Colonel - Ju 88A

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Re: "240 BC Grand Campaign"
Regarding the first proposal devoncop already specified why it is impossible.vakarr wrote:When you do change the rules I was wondering if there could be some way that it would be possible to incorporate the troops from newly acquired provinces (such as lancers and cataphracts) into my army list. In my case, this would mean that if I conquered Armenia, I could use the version of my army list that has cataphracts in it, and if I conquered the Crimea, use the Pontic list that has lancers in it. Another way would be perhaps, if you are attacking out of a conquered province, you can use the army list from that province or another conquered one further province away if you prefer. So if by some miracle I was able to conquer Galatia then I could use the Galatian list when attacking Armenia. How does that sound?
About the second I'm not of that idea given the fact that the army has to remain that of the conquering nation.
When the Romans invaded Macedon they continued to rely on the legion and not switched to the phalanx and the same happened in Gauls or in Spain or everywhere in the world. And it was alos the same for Alexander when he conquered the east!
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
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Lysimachos
- Colonel - Ju 88A

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Re: "240 BC Grand Campaign"
Gee, guys, you're driving me crazy tonight!
All the moves and the ideas in a single afternoon!!!!

All the moves and the ideas in a single afternoon!!!!
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
Re: "240 BC Grand Campaign"
Shows how thought provoking and interesting your Campaign is !!Lysimachos wrote:Gee, guys, you're driving me crazy tonight!
All the moves and the ideas in a single afternoon!!!!![]()
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Re: "240 BC Grand Campaign"
Challenge set up for 76mmLysimachos wrote:The defense of Messenia falls on the shoulders of devoncop76mm wrote:Meanwhile, two new attacks:
Macedonia attacks Messenia from Attica
Macedonia sponsors independent attack on Bastetania from Baetica
Please tell me the opponents and I'll set up the matches and post passwords.
Greeks attempt to stop the domination of Macedon of the Greek peninsular.
Large Med Agricultural (no woods
Password.....revenge
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Lysimachos
- Colonel - Ju 88A

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Re: "240 BC Grand Campaign"
Please, remember everybody to set up the new battles with the 14 turns limitation! 
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
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Lysimachos
- Colonel - Ju 88A

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Re: "240 BC Grand Campaign"
Thank's mate. Hope you're all enjoyng it!devoncop wrote:Shows how thought provoking and interesting your Campaign is !!Lysimachos wrote:Gee, guys, you're driving me crazy tonight!
All the moves and the ideas in a single afternoon!!!!![]()
![]()
![]()
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
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shadowblack
- Sergeant - Panzer IIC

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Re: "240 BC Grand Campaign"
Challenge set Password Diodotus
Just noticed your post re 14 turns. I must have missed that rule change. when was that decided?
We can just play to 14 and the loser can concede this one
Just noticed your post re 14 turns. I must have missed that rule change. when was that decided?
We can just play to 14 and the loser can concede this one
Re: "240 BC Grand Campaign"
Snap.....though 76mm and I play quickly and aggressively so won't be an issue in our game.shadowblack wrote:Challenge set Password Diodotus
Just noticed your post re 14 turns. I must have missed that rule change. when was that decided?
We can just play to 14 and the loser can concede this one
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Lysimachos
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Re: "240 BC Grand Campaign"
I think this could be the solution.shadowblack wrote:Challenge set Password Diodotus
Just noticed your post re 14 turns. I must have missed that rule change. when was that decided?
We can just play to 14 and the loser can concede this one
P.S.
The change was made on page 8 of the thread in order to solve a problem arosen during a match between 76mm and Varity
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
Re: "240 BC Grand Campaign"
Mountains OK, forests, not so sure. Of course I don't have to invade Aetolia, and won't again, but it is not as if this was historically a no-go area for Macedonia.Lysimachos wrote: From wikipedia:
Aetolia (Greek: Αἰτωλία) is a mountainous region of Greece on the north coast of the Gulf of Corinth, forming the eastern part of the modern regional unit of Aetolia-Acarnania.
...
In classical times Aetolia comprised two parts: Old Aetolia in the west, from the Achelous to the Evenus and Calydon; and New Aetolia or Acquired Aetolia (Αἰτωλία Ἐπίκτητος) in the east, from the Evenus and Calydon to the Ozolian Locrians. The country has a level and fruitful coastal region, but an unproductive and mountainous interior.
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Lysimachos
- Colonel - Ju 88A

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Re: "240 BC Grand Campaign"
Mountains are generally full of woods and I also remember this page of an old book:76mm wrote:Mountains OK, forests, not so sure. Of course I don't have to invade Aetolia, and won't again, but it is not as if this was historically a no-go area for Macedonia.Lysimachos wrote: From wikipedia:
Aetolia (Greek: Αἰτωλία) is a mountainous region of Greece on the north coast of the Gulf of Corinth, forming the eastern part of the modern regional unit of Aetolia-Acarnania.
...
In classical times Aetolia comprised two parts: Old Aetolia in the west, from the Achelous to the Evenus and Calydon; and New Aetolia or Acquired Aetolia (Αἰτωλία Ἐπίκτητος) in the east, from the Evenus and Calydon to the Ozolian Locrians. The country has a level and fruitful coastal region, but an unproductive and mountainous interior.
https://screenshots.firefox.com/6BE0HmO ... .google.it
"Audentis fortuna iuvat"
- Virgilius
(Good luck favours the brave)
- Virgilius
(Good luck favours the brave)
Re: "240 BC Grand Campaign"
I've never played a 14 turn game so don't know if it will be too short or not, although I think the first part of the rule change fixes any issue and don't know if we need the 14 turn part as well? Don't care much either way, at least until I've played a few 14-turners. Playing with this 5% differential = victory rule really seems to change game dynamics...often I'll be 10 points down but can come back to win.Lysimachos wrote:shadowblack wrote: P.S.
The change was made on page 8 of the thread in order to solve a problem arosen during a match between 76mm and Varity
One other way to deal with games where people don't fight is to say that the game ends after 14 turns if neither side has of more than 5%, 10%, etc., but otherwise (ie, there is a full-on battle) it continues the full 24? Could be easily monitored via screen shots one side surrendering in-game. Just a suggestion.
Re: "240 BC Grand Campaign"
Generally I agree with you, but if the next campaign is longer you could consider one wrinkle to give players a bit more variety, if desired: Any attack by one player on another (ie, empire vs empire) would need to use your main troop type, representing your main army. But if you attack an independent province, you could use the provincial army of an adjacent province that you control, which would represent a local, limited offensive.Lysimachos wrote: About the second I'm not of that idea given the fact that the army has to remain that of the conquering nation.
When the Romans invaded Macedon they continued to rely on the legion and not switched to the phalanx and the same happened in Gauls or in Spain or everywhere in the world. And it was alos the same for Alexander when he conquered the east!
Pretty soon we'll have a fifty-page rulebook, but the campaign could get even more interesting as it evolves.
Re: "240 BC Grand Campaign"
Interesting account, although the main thing I took from it was the first line: "There are not many examples of guerilla tactics in Greek military history."Lysimachos wrote: Mountains are generally full of woods and I also remember this page of an old book:
https://screenshots.firefox.com/6BE0HmO ... .google.it
Re: "240 BC Grand Campaign"
Challenge set up for Varity for the raid on Bastetania from Baetica. Password: agric
Re: "240 BC Grand Campaign"
14 round games are too short because it is not enough time to flank your opponent with any medium or heavy foot. If you have cavalry then good for you, but this time restriction lets you do nothing with your foot soldiers except a head-on march. This restriction makes the game much less interesting by limiting the options of every player.
With a short game the terrain is just a lottery and either you win or you lose based on chance. A longer game allows for a wider range of tactics that players must adapt to. In a longer game you can take advantage of terrain by maneuvering for it which is a test of deployment and understanding of terrain mechanics. It can be very interesting discovering how different players respond to these opportunities or challenges.
I don't agree with changing the default length of the battles dramatically based on a single bad outcome. The vast majority of the battles that people have been fighting have been decisive.
In place of the 14 round rule I propose this: A player may petition in the thread for a victory to be declared after 14 turns if his opponent if refusing to engage him. Each case will be decided by Lysimachos.
With a short game the terrain is just a lottery and either you win or you lose based on chance. A longer game allows for a wider range of tactics that players must adapt to. In a longer game you can take advantage of terrain by maneuvering for it which is a test of deployment and understanding of terrain mechanics. It can be very interesting discovering how different players respond to these opportunities or challenges.
I don't agree with changing the default length of the battles dramatically based on a single bad outcome. The vast majority of the battles that people have been fighting have been decisive.
In place of the 14 round rule I propose this: A player may petition in the thread for a victory to be declared after 14 turns if his opponent if refusing to engage him. Each case will be decided by Lysimachos.
Re: "240 BC Grand Campaign"
Parthia will invade and raid baggage trains in Margiana from Parthia.
Re: "240 BC Grand Campaign"
If at first you don't succeed.
Rome attacks Cm - Apl in open battle.
Rome attacks Cm - Apl in open battle.


