Any chance to see more helmet variation
Any chance to see more helmet variation
It would be nice to see a bit less uniformity in the types of headgear worn by troops, particularly the hellenistic factions.
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Patrick Ward
- Slitherine

- Posts: 1215
- Joined: Thu Sep 04, 2014 2:49 pm
- Location: A small island in the Outer Hebrides.
Re: Any chance to see more helmet variation
It would be lovely but when the game was developed the engine only allowed one model per unit and no asset swapping. It actually requires quite a significant change to the code and asset pipeline, will increase system overheads for those with lower powered computers, and increase the time and cost of asset production. So it really is not high priority though it IS being looked into for the future. (I'm talking distant future, if ever)
Last edited by Patrick Ward on Wed Dec 06, 2017 3:11 am, edited 1 time in total.
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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grumblefish
- Master Sergeant - Bf 109E

- Posts: 459
- Joined: Tue Nov 13, 2007 5:46 pm
Re: Any chance to see more helmet variation
Vae Victis! Bring on the fancy unit modelsPatrick Ward wrote:...will increase system overheads for those with lower powered computer...
Re: Any chance to see more helmet variation
Nice, +1 for more helmetsPatrick Ward wrote:It would be lovely but when the game was developed the engine only allowed one model per unit and no asset swapping. It actually requires quite a significant change to the code and asset pipeline, will increase system overheads for those with lower powered computers, and increase the time and cost of asset production. So it really is not high priority though it IS being looked into for the future.
Re: Any chance to see more helmet variation
Yeah. It’s required for mixed units. Now the single Sparabara soldier carries a spear, axe, pavise, and bow. When mixed models are available we can do proper mixed units and lead the way for Pike & Shot 2. Hehe.Patrick Ward wrote:It would be lovely but when the game was developed the engine only allowed one model per unit and no asset swapping. It actually requires quite a significant change to the code and asset pipeline, will increase system overheads for those with lower powered computers, and increase the time and cost of asset production. So it really is not high priority though it IS being looked into for the future.
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stockwellpete
- Field of Glory Moderator

- Posts: 14501
- Joined: Fri Oct 01, 2010 2:50 pm
Re: Any chance to see more helmet variation
Anybody else laughing at the title of this thread for all the wrong reasons? Schoolboy humour never really leaves you, does it?


