Thureophoroi Bugged (Solved)
Thureophoroi Bugged (Solved)
In a mp match, i attacked roman hastati principes with my thureo while they were engaged with 1-2 my pike battalions (open ground,no nearby units )
win was 73% draw was 17% and lose was 0 %
they lost 50 men, lost, and got disrupted and fallen back
heres screenshot after it happened, because it happened too fast: https://steamuserimages-a.akamaihd.net/ ... DC4F47595/
before anyone say that its 1 in a million case, its not
i experienced losing thureos when they had 1% , 2% and 3% chances to lose
almost double digit cases , 7-8 minimum , and i dont use them often
theres something wrong with calculation
they perform well against roman infantry in rough terrain, i find them useful, but this just ruins them
win was 73% draw was 17% and lose was 0 %
they lost 50 men, lost, and got disrupted and fallen back
heres screenshot after it happened, because it happened too fast: https://steamuserimages-a.akamaihd.net/ ... DC4F47595/
before anyone say that its 1 in a million case, its not
i experienced losing thureos when they had 1% , 2% and 3% chances to lose
almost double digit cases , 7-8 minimum , and i dont use them often
theres something wrong with calculation
they perform well against roman infantry in rough terrain, i find them useful, but this just ruins them
Last edited by lapdog666 on Mon Dec 04, 2017 7:11 pm, edited 1 time in total.
-
TheGrayMouser
- Field Marshal - Me 410A

- Posts: 5001
- Joined: Sat Nov 14, 2009 2:42 pm
Re: Thureophoroi bugged
I doubt theres anything wrong with any specific unit. I have played armies that are predominantly Thureo's ( against Romans too) and they do pretty well, in open terrain too.
Re: Thureophoroi bugged
TheGrayMouser wrote:I doubt theres anything wrong with any specific unit. I have played armies that are predominantly Thureo's ( against Romans too) and they do pretty well, in open terrain too.
0% to lose and they lose
+ 6-7 times i experienced them losing when they had 1%
never happened with any other unit
worst case scenario for me was superior warband vs roman veterans at 8% which is reasonable
either theres something wrong with thureos or whole calculation in general is "Fragmented' to use FOg 2 terms
Re: Thureophoroi bugged
The manual points out that those percentages are not exact, but interesting to what extent they are "not exact"?
Re: Thureophoroi bugged
Is it possible your reporting of percentages is not accurate? A spear unit charging Impact Foot that is steady and not under negative terrain penalties, is never a favorite to win, ever. You may be looking at the wrong part of the prediction table
Also the combat predictor window does not enumerate all the possibilities but instead does the combat 1000 times or something like that and spit out the results. That means it is not always accurate.
Also the combat predictor window does not enumerate all the possibilities but instead does the combat 1000 times or something like that and spit out the results. That means it is not always accurate.
Stratford Scramble Tournament
http://www.slitherine.com/forum/viewtopic.php?f=494&t=99766&p=861093#p861093
FoG 2 Post Game Analysis Series on Youtube:
https://www.youtube.com/channel/UCKmEROEwX2fgjoQLlQULhPg/
http://www.slitherine.com/forum/viewtopic.php?f=494&t=99766&p=861093#p861093
FoG 2 Post Game Analysis Series on Youtube:
https://www.youtube.com/channel/UCKmEROEwX2fgjoQLlQULhPg/
Re: Thureophoroi bugged
MikeC_81 wrote:Is it possible your reporting of percentages is not accurate? A spear unit charging Impact Foot that is steady and not under negative terrain penalties, is never a favorite to win, ever. You may be looking at the wrong part of the prediction table
Also the combat predictor window does not enumerate all the possibilities but instead does the combat 1000 times or something like that and spit out the results. That means it is not always accurate.
i am not sure how the calculations works , but it said to me 0% and that was most recent event because of which i decided to make the thread (and as i mentioned them losing at 1% , 1% , 2% , 1% , 3% , 1% ,1% , 2% in the past week or 2 )
i dont really see the point in having that much inaccurate interface,its very misleading. i feel like chances were double digit or even more (@ times they had 1-2%) than 20% to lose
considering how many times it happened , i am not sure if this is WAD , even with the argument that percentages are inaccrurate
i can understand 1% , but 0% i cant
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Thureophoroi bugged
The percentages are calculated by running the actual combat calculation 1000 times. This give a pretty good estimate but is not 100% accurate. Running it 10000 times would be more accurate but would start to degrade game performance.
As MikeC says, the figures you quote are impossible for the Impact phase in that situation unless it was a flank charge. I think perhaps you were looking at the Melee chances rather than the Impact chances.In a mp match, i attacked roman hastati principes with my thureo while they were engaged with 1-2 my pike battalions (open ground,no nearby units )
win was 73% draw was 17% and lose was 0 %
Richard Bodley Scott


Re: Thureophoroi bugged
Did your spear unit charge or was it already in melee? If you charged, then you are looking at the wrong part if the window.
The window displays Impact first then displays the subsequent melee round if nothing changes, i highly suspect you looked at the wrong numbers
The window displays Impact first then displays the subsequent melee round if nothing changes, i highly suspect you looked at the wrong numbers
Stratford Scramble Tournament
http://www.slitherine.com/forum/viewtopic.php?f=494&t=99766&p=861093#p861093
FoG 2 Post Game Analysis Series on Youtube:
https://www.youtube.com/channel/UCKmEROEwX2fgjoQLlQULhPg/
http://www.slitherine.com/forum/viewtopic.php?f=494&t=99766&p=861093#p861093
FoG 2 Post Game Analysis Series on Youtube:
https://www.youtube.com/channel/UCKmEROEwX2fgjoQLlQULhPg/
Re: Thureophoroi bugged
MikeC_81 wrote:Did your spear unit charge or was it already in melee? If you charged, then you are looking at the wrong part if the window.
The window displays Impact first then displays the subsequent melee round if nothing changes, i highly suspect you looked at the wrong numbers
then thats it, impact changed melee outcome i see
Last edited by lapdog666 on Mon Dec 04, 2017 7:09 pm, edited 1 time in total.
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Thureophoroi bugged
The line below is the wrong line to look at for Impact chances.lapdog666 wrote:MikeC_81 wrote:Did your spear unit charge or was it already in melee? If you charged, then you are looking at the wrong part if the window.
The window displays Impact first then displays the subsequent melee round if nothing changes, i highly suspect you looked at the wrong numbers
it was the Line* bellow , thats what i know for sure. every time
Richard Bodley Scott


Re: Thureophoroi bugged
i just edited my replay, yes it seems thats the explanation then. impact changes meleerbodleyscott wrote:The line below is the wrong line to look at for Impact chances.lapdog666 wrote:MikeC_81 wrote:Did your spear unit charge or was it already in melee? If you charged, then you are looking at the wrong part if the window.
The window displays Impact first then displays the subsequent melee round if nothing changes, i highly suspect you looked at the wrong numbers
it was the Line* bellow , thats what i know for sure. every time
Re: Thureophoroi bugged
There really is no reason to do it like this to be honest. There is no reason why a we can't get the exact number every time. I mean it is just a formula that you plug the variables in with a random number generator in there is it not?rbodleyscott wrote:The percentages are calculated by running the actual combat calculation 1000 times. This give a pretty good estimate but is not 100% accurate. Running it 10000 times would be more accurate but would start to degrade game performance.
Stratford Scramble Tournament
http://www.slitherine.com/forum/viewtopic.php?f=494&t=99766&p=861093#p861093
FoG 2 Post Game Analysis Series on Youtube:
https://www.youtube.com/channel/UCKmEROEwX2fgjoQLlQULhPg/
http://www.slitherine.com/forum/viewtopic.php?f=494&t=99766&p=861093#p861093
FoG 2 Post Game Analysis Series on Youtube:
https://www.youtube.com/channel/UCKmEROEwX2fgjoQLlQULhPg/
-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Thureophoroi bugged
It is an extremely complicated formula. Calculating the win/draw/lose chances from it would be even more complicated. By far the easiest way to estimate the chances is to do the calculation then run the random part 1000 times. (It does not run the whole calculation 1000 times).MikeC_81 wrote:There really is no reason to do it like this to be honest. There is no reason why a we can't get the exact number every time. I mean it is just a formula that you plug the variables in with a random number generator in there is it not?rbodleyscott wrote:The percentages are calculated by running the actual combat calculation 1000 times. This give a pretty good estimate but is not 100% accurate. Running it 10000 times would be more accurate but would start to degrade game performance.
Richard Bodley Scott


-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Thureophoroi bugged
Yes, if you disrupt in the impact, it will certainly alter the melee chances.lapdog666 wrote:i just edited my replay, yes it seems thats the explanation then. impact changes melee
Richard Bodley Scott


-
rbodleyscott
- Field of Glory 2

- Posts: 28411
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Thureophoroi Bugged (Solved)
I think you still may be misunderstanding something, because there is no melee, because your unit fell back after the Impact combat.
The Impact chances are the chances that apply to the combat in the turn a unit charges. The melee chances only apply to the next round of combat, which occurs in the following turn, not immediately.
The melee chances are reported in the tooltip because it is information you need to know to assess the likelihood of winning the combat over several turns. They do not apply in the turn that you charge.
The Impact chances are the chances that apply to the combat in the turn a unit charges. The melee chances only apply to the next round of combat, which occurs in the following turn, not immediately.
The melee chances are reported in the tooltip because it is information you need to know to assess the likelihood of winning the combat over several turns. They do not apply in the turn that you charge.
Richard Bodley Scott


Re: Thureophoroi Bugged (Solved)
ah i see , i understand completely nowrbodleyscott wrote:I think you still may be misunderstanding something, because there is no melee, because your unit fell back after the Impact combat.
The Impact chances are the chances that apply to the combat in the turn a unit charges. The melee chances only apply to the next round of combat, which occurs in the following turn, not immediately.
Re: Thureophoroi Bugged (Solved)
Yea, this is a common misunderstanding it seems, I didn't know about that either until I read the rules really carefully.
Stratford Scramble Tournament
http://www.slitherine.com/forum/viewtopic.php?f=494&t=99766&p=861093#p861093
FoG 2 Post Game Analysis Series on Youtube:
https://www.youtube.com/channel/UCKmEROEwX2fgjoQLlQULhPg/
http://www.slitherine.com/forum/viewtopic.php?f=494&t=99766&p=861093#p861093
FoG 2 Post Game Analysis Series on Youtube:
https://www.youtube.com/channel/UCKmEROEwX2fgjoQLlQULhPg/


