"240 BC Grand Campaign"

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Ironclad
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Re: "240 BC Grand Campaign"

Post by Ironclad »

I skim read the rules so need to read them properly in order to comment.

Worth noting that given the spread of army types sometimes challenges will need to have the geographic and time filters switched off to allow access to certain armies
vakarr
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Re: "240 BC Grand Campaign"

Post by vakarr »

I have turned all the above text into a nicely formatted rules booklet, with player information in tables; you can download it from here: https://drive.google.com/open?id=1U1sS9 ... Tvb_-8bQJq

(Sorry, the forum won't allow me to upload it to this page as a docx or a pdf file).
devoncop
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Re: "240 BC Grand Campaign"

Post by devoncop »

Just planning moves for Saturday :-)

Can I clarify how terrain is chosen. If I attack into a middle eastern province do I or the defender choose whether it is ME agricultural/hilly or mountain?

Or do you decide?

Could be vital !

EDIT:.............apologies...it seems there is another table you are working on that will decide this having just read the google doc properly ! Please ignore me.
Amazing work by the way.
Lysimachos
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Re: "240 BC Grand Campaign"

Post by Lysimachos »

I have turned all the above text into a nicely formatted rules booklet, with player information in tables; you can download it from here: https://drive.google.com/open?id=1U1sS9 ... Tvb_-8bQJq
Really a nice work vakarr.
Thank's for doing it! :wink:
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
shadowblack
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Re: "240 BC Grand Campaign"

Post by shadowblack »

Am I correct in thinking talents can only be gained

1. In the lottery (1 in 9 chance, matched by equal negative)
2. By raising taxes
3. By building roads (three repayments)
4. By building a trade route (after a month of game time, so only two repayments)
5. By winning a battle in a province with a fortification
shadowblack
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Re: "240 BC Grand Campaign"

Post by shadowblack »

Victory point summary doesn't mention 1 VP for each prestige earned.

Assuming prestige should equal VP, an academy is worth 1 Prestige upon completion i.e. Equivalent to 1 VP and then another VP to whoever owns the province with the academy at the end of the game. Is my thinking correct?
shadowblack
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Re: "240 BC Grand Campaign"

Post by shadowblack »

If I understand the mechanics correctly I could have a number of battles on the go at the same time.

1. An attack out of one of my provinces on a player or neutral province.
2. Another attack as a neutral province on a player.
3. Playing the defender in a neutral province being attacked by another player.
4. Defending against attacks by however many players are on my borders. (In my case, three)

Making the potential for six battles at the same time. 8)
76mm
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Re: "240 BC Grand Campaign"

Post by 76mm »

Lysimachos wrote:Sorry 76mm but the factions at the moment are completed.
If you're interested, while waiting on the bench as a reserve player in the eventuality that someone bails out, you could enter along with the other players in the list of commanders appointed to lead the armies of the defending independent provinces, having the chance of playing some battles all over the world as. Let me know if this could be a "satisfactory agreement"! :mrgreen:
Sure, I'll try that. I'll play anything but have a strong preference not to play horsey-shooty armies (or against them). What sort of armies are we talking about, Bithynian, Armenian, etc.?
Lysimachos
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Re: "240 BC Grand Campaign"

Post by Lysimachos »

shadowblack wrote:
Am I correct in thinking talents can only be gained

1. In the lottery (1 in 9 chance, matched by equal negative)
2. By raising taxes
3. By building roads (three repayments)
4. By building a trade route (after a month of game time, so only two repayments)
5. By winning a battle in a province with a fortification
That's right
Victory point summary doesn't mention 1 VP for each prestige earned.
If you look closer under the title "Victory points" there is a "+".
The idea is that of showing the victory points that won't in any case be lost (as victory in battles) on the left and temporary victory points (such as those coming from the ownership of a fortification that may be lost afterwards or those related to the actual prestige level) on the right

Assuming prestige should equal VP, an academy is worth 1 Prestige upon completion i.e. Equivalent to 1 VP and then another VP to whoever owns the province with the academy at the end of the game. Is my thinking correct?
No. Academies, Temples and Sanctuaries gives immediately to the player the prestige points, while the VP will be earned only at the end of the game if the asset will be still present. Just remember that these assets are not linked to a specific province as Fleets and Fortifications but pertain to the state as a whole and substantially cannot be destroyed.
Maybe we should change this rule foreseeing some events of destructions for them.

If I understand the mechanics correctly I could have a number of battles on the go at the same time.

1. An attack out of one of my provinces on a player or neutral province.
2. Another attack as a neutral province on a player.
3. Playing the defender in a neutral province being attacked by another player.
4. Defending against attacks by however many players are on my borders. (In my case, three)

Making the potential for six battles at the same time. 8)
I didn't make this calculation but it seems right ... (anyway every player is free to play with the pace he feels more proper to his inclinations)
Last edited by Lysimachos on Fri Dec 01, 2017 7:31 pm, edited 1 time in total.
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Lysimachos
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Re: "240 BC Grand Campaign"

Post by Lysimachos »

76mm wrote
Sure, I'll try that. I'll play anything but have a strong preference not to play horsey-shooty armies (or against them). What sort of armies are we talking about, Bithynian, Armenian, etc.?
That's right, and spanish, gauls, illyrians, pergamenes, libyans, kappadokians, bosporans and so on too!
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
76mm
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Re: "240 BC Grand Campaign"

Post by 76mm »

Lysimachos wrote:That's right, and spanish, gauls, illyrians, pergamenes, libyans, kappadokians, bosporans and so on too!
OK, sounds good, let me know when to play. Do you want my e-mail or will you PM me with game info?

Also, presumably as a neutral player I will not be involved in diplomacy, and will only fight battles when summoned--is that correct?
Lysimachos
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Re: "240 BC Grand Campaign"

Post by Lysimachos »

76mm wrote:
OK, sounds good, let me know when to play. Do you want my e-mail or will you PM me with game info?
Just carry on looking the thread or otherwise it will be your opponent's duty to PM you
Also, presumably as a neutral player I will not be involved in diplomacy, and will only fight battles when summoned--is that correct?
That's right. I hope you will not accept money from players in order to loose some battles, 'cause this would be considered a diplomatic action, that for you is forbidden!
:lol: :lol: :lol:
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
76mm
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Re: "240 BC Grand Campaign"

Post by 76mm »

Lysimachos wrote: That's right. I hope you will not accept money from players in order to loose some battles, 'cause this would be considered a diplomatic action, that for you is forbidden!
:lol: :lol: :lol:
Of course I would never accept cash. Untraceable Bitcoin, on the other hand...

This sounds fun, count me in. Sorry I missed out on the campaign.
vakarr
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Re: "240 BC Grand Campaign"

Post by vakarr »

I think that there is too much expense and not enough income in this game, and it doesn't reflect the relative power of each player. There is insufficient financial motivation to attack provinces and fortifying a province seems to act as an incentive for it to be attacked. I think that you should get 1 talent for each province you control plus ten talents for your capital province. You should get 30 talents for every province you conquer if it is the first time it has been conquered.

What is meant by "once a month"? When does the month start and end?

I would like to do the following on my first turn:

1. Invade Bithynia (Bth) - 60
2. build roads in all three of my provinces (Pfl, Pnt, Oro) - 180
3. Increase taxation +70
4. Fortify Oro -50
Total expenditure: 290
Total income: 70
Treasury at end of turn: 280
Instability :8 (until result of battle is decided - then it becomes 9 if I win)

Cheers
Mithridates of Pontus
Lysimachos
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Re: "240 BC Grand Campaign"

Post by Lysimachos »

Hi vakarr,
I would ask you and all the others to wait a moment before beginning to declare the actions.
The campaign is still not started and I'm yet working on some minor aspect of it, with a last changement of some rules (some of them also regarding the earnig of money).
In the rules is anyway clearly stated that paved roads and trade routes allow a player to gain 40 or 80 talents at the 15th of every month.
By the way your moves are substantially correct with the only exceptions of paved roads.
They are not an asset that has to be built in every single province but regards the nation in his entirety (its a sort of abstractions), which means that you have to build them only once. The same is for academies, temples and sanctuaries.
Only fleets and fortifications pertains to single provinces.
"Audentis fortuna iuvat"
- Virgilius

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Varity
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Re: "240 BC Grand Campaign"

Post by Varity »

Lysimachos wrote:They are not an asset that has to be built in every single province but regards the nation in his entirety (its a sort of abstractions), which means that you have to build them only once. The same is for academies, temples and sanctuaries.
Only fleets and fortifications pertains to single provinces.
The rules on page one wrote:Temples earn 1 Victory Point at the end of the game if still present.
Hi Lysimachos,

thank you for the amazing campaign you've put together. I can barely wait to get started :)

1. If roads, temples, academies and sanctuaries are not built in specific provinces, how will it be possible to lose them?

2. Will it be possible to move fleets from one province to another? Can there be amphibious attacks from independents ?

3. Is there going to be a penalty at the end of the game if you lost some of your starting provinces?

4. What will happen if two players decide to attack the same independent province at the same time?
Lysimachos
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Re: "240 BC Grand Campaign"

Post by Lysimachos »

Varity wrote: 1. If roads, temples, academies and sanctuaries are not built in specific provinces, how will it be possible to lose them?
Only by random events that I've briefly modified on this point
Will it be possible to move fleets from one province to another? Can there be amphibious attacks from independents ?
No to both
Is there going to be a penalty at the end of the game if you lost some of your starting provinces?
No because every player will have already suffered a decrease in stability points for every lost battles
What will happen if two players decide to attack the same independent province at the same time?
This can't happen because the first player who announces his attack preclude the others. Remember that is not a turn based campaign but a dynamical one.
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
Lysimachos
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Re: "240 BC Grand Campaign"

Post by Lysimachos »

Hi all!
The list of provinces with armies and terrains is ready and has been published, so that we are now able to start the game.
As you will note I’ve introduced in it two armies of the Immortal Fire expansion (Etruscan and Achaemenid) that will become available the 5th of december. Presuming that we are going to buy it the only problem is that we will have to wait 3 days before launching attacks from or against the independent provinces to which they are attached (if someone is not going to buy the DLC he will use atropatene instead of achaemenid and umbrian instead of etruscan).

In order to render the campaign more playable I’ve made some final arrangements, taking also care of your suggestions.

The map has been slightly revisited in order to amend some eponymous and geographical mistakes and also to avoid that two nations were directly bordering with each other at the beginning of the campaign. This means that Parthia and Bactria are a little smaller, with two pronvices instead of three but given the set of rules this in no way impares the chances of winning, not depending the VP on the number of home provinces owned when starting the game. Moreover in this way every nation will have more space in which expand before entering in contact with other players.

In order to introduce some element of uncertainty about assets like academies, temples and sanctuaries and also because it seemed useless to foresee random events regarding fleets when there are nations that have no maritime provinces some of the random events are changed as follows:
21-30 / Earthquake / 1 fortification destroyed (if present) in a province chosen by the player
31–40 / Storm / 1 fleet sunk (if present) in a province chosen by the player
61-70 / Defensive Efforts / 1 fortification built in a province chosen by the player
71-80 / Naval Efforts / 1 fleet assembled in a province chosen by the player
becomes
21-30 / Earthquake / academies and temples destroyed if present or sanctuaries downgraded to temples
31–40 / Adminstrative Mismanagment / road destroyed if present or trade routes downgraded to paved roads
61-70 / Cultural Efforts / academies and temples built if not still present or temples upgraded to sanctuaries
71-80 / Commercial Efforts / paved roads built if not still present or paved roads upgraded to trade routes

The commander not only of a parthian but also of a numidian, libyan, arab, skythian and saka army, whether if attacked or attacking in an agricultural or desert province, may force the opponent who leads an army that's not included in the same aforementioned armies to play an escort baggage train module with him as the attacker.

The conquering of provinces determined by a land or amphibious attack always gives the winner 30 talents, so to make it more rewarding.

On page 1 of this thread you’ll find some updated template that will show the evolution of the campaign.
"The Map" shows the revised map.
The “Short list of actions & benefits” will be useful to recap what’s really important without reading all the rules (but I still reccomend to look at them in order to prevent avoidable mistakes).
“The Summary Chart” will take note of the actual situation of each player.
“The actions and events track” will record every move of the players and the random events affecting them and also show the actual map.
“The “List of independent province Commanders” will be used to determine in alphabetical order which of the players will have the duty to lead and independent province attacked by another player.

All the players are now allowed to make their moves.
Good luck everybody hoping to cross the swords on the battlefield with each of you! :D
"Audentis fortuna iuvat"
- Virgilius

(Good luck favours the brave)
devoncop
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Re: "240 BC Grand Campaign"

Post by devoncop »

Ptolemaic forces build temple, academy and roads.Also a fort in province MRM.Also build fleet in MRM. Also attack from Judea into province Phn.
Varity
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Re: "240 BC Grand Campaign"

Post by Varity »

Carthage builds temple, academy and fleet in province BLR (Baleares).

Carthagean forces then launch amphibious assault from BLR to SRD.
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