FroBodine wrote:Hi kali-yo-mama . . . yeah, the general allocation is very lame right now. I don't understand why they designed it this way. It's a very poor implementation.
Regardless . . . you were probably winning because you employed better tactics, and attacked with the "right" units at the right time. It's a learning experience. The more you play, vs. A.I. and more importantly, vs. real human opponents, the more you learn.
That's no reason to give up on a tournament and completely give up on online play. Playing humans is the most satisfying part of this game, in my opinion. I'm sorry you don't agree.
I still don't get what you are unsatisfied about, but oh well. You build an army, attack, and either win or lose. I don't see what could be unsatisfying about that, especially since you say you don't mind losing, same as me. I don't care if I win or lose. I just want to have a fun game, and maybe learn some good tactics along the way. If you stop playing tournaments, you will miss out on LOTS of learning.
Fro and kaly if you want to learn the mechanics better then I suggest play some Pike and Shot, then the Japanese Renaissance one then come back here, this is a lot better and balanced than those two and a vast improvement over their mechanics. The game design is sound and the best representation of a tabletop Ancients game made digital that I have personally encountered, the equivalent on tabletop I suggest would be ADLG. Also if you want to learn PM Ianiow, RBS or myself and others and ask for a social game most of us will be happy to help to point some things out as we go so you can learn and understand.
Regards Rex








