Alesia
Alesia
Getting the Gaul C in C at the edge of the board rewarded by at least a draw for the Gauls is finetuning this scenario. How about that ? The map is eyecandy and the Roman Legions have different colours. Great job.
Re: Alesia
Hi Hendrikus, just seen this, never certain whether you're being ironic or not...
I've used the standard victory conditions, first one to inflict 60% casualties is the winner, not sure what you mean about Gallic c-in-c getting to the edge of the map? Or was that a suggestion?
And 'eye candy' is not usually considered a compliment, if indeed it's intended to be one. In this the extensive light fortifications are a crucial element of the scenario.
But thanks, I think.
I've used the standard victory conditions, first one to inflict 60% casualties is the winner, not sure what you mean about Gallic c-in-c getting to the edge of the map? Or was that a suggestion?
And 'eye candy' is not usually considered a compliment, if indeed it's intended to be one. In this the extensive light fortifications are a crucial element of the scenario.
But thanks, I think.
Re: Alesia
I'm not a native English speaker. I like the scenario, it seems pretty balanced. I like the look of the map. Meant as compliment. The Gaul C in C is besieged for a long time. If he escapes, by reaching the edge of the map he can organise enduring resistance against Rome. So that would be a draw even if the Gauls lose the battle. Your welcome.Odenathus wrote:Hi Hendrikus, just seen this, never certain whether you're being ironic or not...
I've used the standard victory conditions, first one to inflict 60% casualties is the winner, not sure what you mean about Gallic c-in-c getting to the edge of the map? Or was that a suggestion?
And 'eye candy' is not usually considered a compliment, if indeed it's intended to be one. In this the extensive light fortifications are a crucial element of the scenario.
But thanks, I think.
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Southern Hunter
- Administrative Corporal - SdKfz 251/1

- Posts: 145
- Joined: Fri May 20, 2005 12:12 am
Re: Alesia
The scenario is fantastic. Good work. I have always wanted to play Alesia, and this seems a good representation.
I think the scale is different to normal, roughly 150 men per figure? I wonder if this changes the results of firing? My engines and archers seemed to be presented with the option of doing a lot more than normal damage, BUT, the actual results were disappointing. It seemed like something was not working properly? Not sure.
I think the scale is different to normal, roughly 150 men per figure? I wonder if this changes the results of firing? My engines and archers seemed to be presented with the option of doing a lot more than normal damage, BUT, the actual results were disappointing. It seemed like something was not working properly? Not sure.
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rbodleyscott
- Field of Glory 2

- Posts: 28385
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Alesia
Engines use a skewed random number curve, so that most shots will be less than the average of the minimum and maximum of the quoted potential casualties range.hunter wrote:The scenario is fantastic. Good work. I have always wanted to play Alesia, and this seems a good representation.
I think the scale is different to normal, roughly 150 men per figure? I wonder if this changes the results of firing? My engines and archers seemed to be presented with the option of doing a lot more than normal damage, BUT, the actual results were disappointing. It seemed like something was not working properly? Not sure.
Richard Bodley Scott


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Southern Hunter
- Administrative Corporal - SdKfz 251/1

- Posts: 145
- Joined: Fri May 20, 2005 12:12 am
Re: Alesia
I see. Thanks for clarifying. (and all your attention to the forum)

