Sorry, I completely overlooked that point.w_michael wrote:The campaign rules suggest using Auto Force Selection, but if both players want to use the Default Force Selection then that is OK with me. Personally, I don't like the min-maxing of armies against a specific enemy, especially when the battlefield terrain is known. It doesn't seem realistic to me.MikeC_81 wrote:Not sure if it matters but I thought this was supposed to be an autofill tournament? The game Pete set up was a picked list. I personally don't mind either way, I just wanted to clarify. I am willing to play it out in any case.
Bactrian Empire Campaign 250 BC Gameplay
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Re: Bactrian Empire Campaign 250 BC Gameplay
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Re: Bactrian Empire Campaign 250 BC Gameplay
One bad point about auto selection is that you have no control over how many generals you get. In my game vs Danny, I have 4 cav/1 MF and got 4 generals, Danny has 3 cav/20+ MF and only got 2 generals.
I think 4 generals per army is the way to go.
I think 4 generals per army is the way to go.
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Re: Bactrian Empire Campaign 250 BC Gameplay
That is a good point. The generation of generals is arcane. It is based on the number of non-light mounted units you have and how they are deployed, but they are free. Can a 1,000 force point army with 1 or 2 generals defeat a 1,200 force point army with 4 generals? I don't know the answer, but it is certainly more difficult than if you started with the full slate of 4 generals.ianiow wrote:One bad point about auto selection is that you have no control over how many generals you get. In my game vs Danny, I have 4 cav/1 MF and got 4 generals, Danny has 3 cav/20+ MF and only got 2 generals.
I think 4 generals per army is the way to go.
Play with Default Force Selection, and I will modify the campaign rules accordingly. I never intended for the attacker to have an insurmountable task.
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Re: Bactrian Empire Campaign 250 BC Gameplay
Personally I'm fine with auto selection. At least its random. I just wanted to make the point about the clunky distribution of generals mechanism.w_michael wrote:That is a good point. The generation of generals is arcane. It is based on the number of non-light mounted units you have and how they are deployed, but they are free. Can a 1,000 force point army with 1 or 2 generals defeat a 1,200 force point army with 4 generals? I don't know the answer, but it is certainly more difficult than if you started with the full slate of 4 generals.ianiow wrote:One bad point about auto selection is that you have no control over how many generals you get. In my game vs Danny, I have 4 cav/1 MF and got 4 generals, Danny has 3 cav/20+ MF and only got 2 generals.
I think 4 generals per army is the way to go.
Play with Default Force Selection, and I will modify the campaign rules accordingly. I never intended for the attacker to have an insurmountable task.
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Re: Bactrian Empire Campaign 250 BC Gameplay
Well we are definitely going to do something to make it less of a chancy business. We have 3 or more options as to how to deal with it and just need to decide which to implement.ianiow wrote:Personally I'm fine with auto selection. At least its random. I just wanted to make the point about the clunky distribution of generals mechanism.w_michael wrote:That is a good point. The generation of generals is arcane. It is based on the number of non-light mounted units you have and how they are deployed, but they are free. Can a 1,000 force point army with 1 or 2 generals defeat a 1,200 force point army with 4 generals? I don't know the answer, but it is certainly more difficult than if you started with the full slate of 4 generals.ianiow wrote:One bad point about auto selection is that you have no control over how many generals you get. In my game vs Danny, I have 4 cav/1 MF and got 4 generals, Danny has 3 cav/20+ MF and only got 2 generals.
I think 4 generals per army is the way to go.
Play with Default Force Selection, and I will modify the campaign rules accordingly. I never intended for the attacker to have an insurmountable task.
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Re: Bactrian Empire Campaign 250 BC Gameplay
I was under the impression that this was an auto select tournament and have been hosting my battles as such. I suppose starting next round I can set it to default.
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Re: Bactrian Empire Campaign 250 BC Gameplay
It is supposed to be autoselect. I for one am happy with that.SnuggleBunnies wrote:I was under the impression that this was an auto select tournament and have been hosting my battles as such. I suppose starting next round I can set it to default.
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Re: Bactrian Empire Campaign 250 BC Gameplay
If everyone is fine with Auto Force Selection then let's keep it. That it certainly my preference.
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Re: Bactrian Empire Campaign 250 BC Gameplay
Either way works for me.
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Re: Bactrian Empire Campaign 250 BC Gameplay
Auto is my preference as well.
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Re: Bactrian Empire Campaign 250 BC Gameplay
..SnuggleBunnies wrote:Auto is my preference as well.
Good. I mistakenly thought that Auto determining the number of generals was decisive. I am not hearing that.
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Re: Bactrian Empire Campaign 250 BC Gameplay
Really the number of generals is a red herring. They don't make that much difference.w_michael wrote:..SnuggleBunnies wrote:Auto is my preference as well.
Good. I mistakenly thought that Auto determining the number of generals was decisive. I am not hearing that.
(Which is not to say that we are not going to do something about it. We are).
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Re: Bactrian Empire Campaign 250 BC Gameplay
That is what I like about you and Slitherine. You are willing to consider modifications if they are reasonable, can work with the game engine, and will make the game better.rbodleyscott wrote:(Which is not to say that we are not going to do something about it. We are).
Last edited by w_michael on Wed Nov 08, 2017 10:54 pm, edited 1 time in total.
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Re: Bactrian Empire Campaign 250 BC Gameplay
And may the Lord have mercy on our souls?w_michael wrote:We may find out in your battle with 1,200 FP vs. 1,000 FP, if there is a lack of generals on the attacker's side. Good luck to both of you.rbodleyscott wrote:Really the number of generals is a red herring. They don't make that much difference.
(Which is not to say that we are not going to do something about it. We are).
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Re: Bactrian Empire Campaign 250 BC Gameplay
Mountain Indians have repulsed Hsiung-nu 38-62. 1 Hsiung-nu sub general fled the field, 1 sub general fell in battle. The Hsiung-nu C in C was still merrily hacking down my javelinmen as the battle ended.
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https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg
Pike and Shot-Sengoku Jidai Crossover Mod:
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Re: Bactrian Empire Campaign 250 BC Gameplay
I've recorded the results on the Turn 2 Scoring table. The Mountain Indians don't show a lot of initiative, but they know how to defend their mountain fastness.SnuggleBunnies wrote:Mountain Indians have repulsed Hsiung-nu 38-62. 1 Hsiung-nu sub general fled the field, 1 sub general fell in battle. The Hsiung-nu C in C was still merrily hacking down my javelinmen as the battle ended.

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Re: Bactrian Empire Campaign 250 BC Gameplay
Atropatene (Ulysisgrunt) (27% loss)has crushed the Parthian(ianiow) invaders(53%loss)
The Parthians lost all 4 of their generals......
The Parthians lost all 4 of their generals......
Re: Bactrian Empire Campaign 250 BC Gameplay
Ptolomeic invasion of Selucid's realm was crushed 40-8. Ptolomey lost 1 sub general
I will now seek a pardon from the Great hidde for my failure.
I will now seek a pardon from the Great hidde for my failure.
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Re: Bactrian Empire Campaign 250 BC Gameplay
Is a punitive attack next year(turn) within the rules?MikeC_81 wrote:Ptolomeic invasion of Selucid's realm was crushed 40-8. Ptolomey lost 1 sub general
I will now seek a pardon from the Great hidde for my failure.

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Re: Bactrian Empire Campaign 250 BC Gameplay
I'm afraid not.hidde wrote:Is a punitive attack next year(turn) within the rules?MikeC_81 wrote:Ptolomeic invasion of Selucid's realm was crushed 40-8. Ptolomey lost 1 sub general
I will now seek a pardon from the Great hidde for my failure.

All results recorded so far on the Turn 2 Scoring table.
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