Herbalist + Upgrades = Trouble
Moderator: Slitherine Core
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- Staff Sergeant - Kavallerie
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- Joined: Fri Apr 08, 2005 11:02 pm
- Location: USA
Herbalist + Upgrades = Trouble
Okay, maybe not trouble. But, I find this structure extremely annoying in regards to the number of citizens created to the point I'm constantly having to build peasants and disband them. The herbalist works well until I've got enough workers in all my cities, then it becomes an issue of micromanagement. How do others use the herbalist? It seems one per empire is plety.
"Hasta la victoria siempre!"
Legion (Mac/iPad), Spartan (Mac), GoT (Mac), Legion Arena (Mac), CEaW (Mac/DS), CNaW (Mac), HGE: Rome (DS), Egypt: EaE (iPad), FoG (Mac), Battle Academy (Mac/iPad), Unity of Command (Mac), CTGW (iPad)
Legion (Mac/iPad), Spartan (Mac), GoT (Mac), Legion Arena (Mac), CEaW (Mac/DS), CNaW (Mac), HGE: Rome (DS), Egypt: EaE (iPad), FoG (Mac), Battle Academy (Mac/iPad), Unity of Command (Mac), CTGW (iPad)
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- Staff Sergeant - Kavallerie
- Posts: 314
- Joined: Fri Apr 08, 2005 11:02 pm
- Location: USA
And for me too, I've discovered.bvg wrote:herbalists rule, until the city is full, when you should exchange it with a temple, or another production building. Its the only reason for the destroy building button for me

"Hasta la victoria siempre!"
Legion (Mac/iPad), Spartan (Mac), GoT (Mac), Legion Arena (Mac), CEaW (Mac/DS), CNaW (Mac), HGE: Rome (DS), Egypt: EaE (iPad), FoG (Mac), Battle Academy (Mac/iPad), Unity of Command (Mac), CTGW (iPad)
Legion (Mac/iPad), Spartan (Mac), GoT (Mac), Legion Arena (Mac), CEaW (Mac/DS), CNaW (Mac), HGE: Rome (DS), Egypt: EaE (iPad), FoG (Mac), Battle Academy (Mac/iPad), Unity of Command (Mac), CTGW (iPad)
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- Master Sergeant - Bf 109E
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- Location: Reading, PA, USA
Herbalists
Having an herbalist in the early stages of the game is a decisive advantage, especially if built in a centrally located settlement, where it can easily send excess population to fill your other minimally occupied small villages. This allows you to quickly use all three initial slots of your resource generating facilities, where the AI can only fill one or two. Later in the game, the herbalist becomes a liability, and should be demolished. I have NEVER upgraded an herbalist to anything higher.
Re: Herbalist + Upgrades = Trouble
Why would you have to?triari wrote:Okay, maybe not trouble. But, I find this structure extremely annoying in regards to the number of citizens created to the point I'm constantly having to build peasants and disband them. The herbalist works well until I've got enough workers in all my cities, then it becomes an issue of micromanagement. How do others use the herbalist? It seems one per empire is plety.
Isnt it a pretty good food -> silver converter?
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- Brigadier-General - 8.8 cm Pak 43/41
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When a Peasant unit is disbanded, it adds one to the population of the nearest city. This means you don't need to move "immigrants" all the way to their new city, just near enough that it's the closest city to them.
Yes, I often have over-population problems in the late game. Just use your peasant units as cannon fodder!
And I don't understand at all the comment about a food-to-silver converter. Is the person saying this under the impression that he/she is getting silver back upon disbanding Peasant units? Because that's not true, AFAIK...
Yes, I often have over-population problems in the late game. Just use your peasant units as cannon fodder!
And I don't understand at all the comment about a food-to-silver converter. Is the person saying this under the impression that he/she is getting silver back upon disbanding Peasant units? Because that's not true, AFAIK...
possum wrote: And I don't understand at all the comment about a food-to-silver converter. Is the person saying this under the impression that he/she is getting silver back upon disbanding Peasant units? Because that's not true, AFAIK...
I meant that overpopulation would be a good thing, rather than a bad one. Afterall everyone pays taxes, wheter they work or not, right?
And as such, building herbalists in every town and further upgrading even.. would lead to a vast population that pays just as vast taxes

Also you give your people, whether working or not, their food rations as centrally decided.
So the food to silver conversion refers to the ratio between food rations and taxed silver, and to the fact that a excessively large population would lead to great taxincomes. Therefore large populations turn lage amounts of food into silver
