FoG II on Wine for Mac OS X?
FoG II on Wine for Mac OS X?
Has anyone been able to run the game on Wine in Mac OS X?
Re: FoG II on Wine for Mac OS X?
I would be surprised if it worked under Wine. It does run fine on Parallels though.
Re: FoG II on Wine for Mac OS X?
Haven't tested it yet for FoGII but may try in the future.
I do know that Pike and Shot as well as Sengoku Jidai: Shadow of the Shogun will run using WINE. See this thread for how to use a wineskin wrapper with the original P&S: http://www.slitherine.com/forum/viewtop ... 85#p505347
***I realized I may have to update the image links in that thread to get them working again***
Note: I never was able to get MP turns to load in P&S on the mac with wineskin but the single player scenarios worked perfectly.
I do know that Pike and Shot as well as Sengoku Jidai: Shadow of the Shogun will run using WINE. See this thread for how to use a wineskin wrapper with the original P&S: http://www.slitherine.com/forum/viewtop ... 85#p505347
***I realized I may have to update the image links in that thread to get them working again***
Note: I never was able to get MP turns to load in P&S on the mac with wineskin but the single player scenarios worked perfectly.


Re: FoG II on Wine for Mac OS X?
From my preliminary testing Wineskin (Wrapper Version 2.6.2 Engine: WS9Wine2.16) and FoGII works well enough although the game is more graphics intensive than Pike and Shot. Recommend running shadows off if on a MacBook with integrated GFX. Test system is a 1.7 GHz MacBook Air with Intel HD 5000. FoGII would likely run and look better on a iMac with dedicated graphics.
I believe I was also able to successfully upload a MP turn. So that is good news too.
I believe I was also able to successfully upload a MP turn. So that is good news too.
Last edited by Pixel on Thu Oct 26, 2017 2:08 am, edited 1 time in total.


Re: FoG II on Wine for Mac OS X?
Impressive, the progress they've made with Wine.
Re: FoG II on Wine for Mac OS X?
Thanks for the update. I'm running FoGII in Parallels in a mid-2010 MacPro without a problem. Also tried it on a early 2011 MacBook Pro 13" (16GB RAM) with an Intel HD 3000 (512MB) also with Parallels. Even with the shadows off, there is still quite a bit of lag. Just wondering if it would improve when run from Wine. Gotta get my FoGII fix when on work travel.Pixel wrote:From my preliminary testing Wineskin (Wrapper Version 2.6.2 Engine: WS9Wine2.16) and FoGII works well enough although the game is more graphics intensive than Pike and Shot. Recommend running shadows off if on a MacBook with integrated GFX. Test system is a 1.7 GHz MacBook Air with Intel HD 5000. FoGII would likely run and look better on a iMac with dedicated graphics.
I believe I was also able to successfully upload a MP turn. So that is good news too.

Re: FoG II on Wine for Mac OS X?
I find that the lag is pretty noticeable at times in Wine too. I doubt you'll get much if any performance improvement switching from Parallels to Wine. The integrated graphics and the laptop hardware can only do so much. It is playable though.
I might be able to test on a iMac later but that isn't portable. I believe the current larger 15 inch MacBook Pros have a Radeon GFX Chip in addition to the integrated graphics that might run the game better.
I might be able to test on a iMac later but that isn't portable. I believe the current larger 15 inch MacBook Pros have a Radeon GFX Chip in addition to the integrated graphics that might run the game better.


Re: FoG II on Wine for Mac OS X?
Pixel, Can you confirm you can get multiplayer turns to load? I've had the same experience with P&S and SJ, where the game runs fine except for loading MP turns. If FOG2 gets around this issue, I just might pick up a copy.
Re: FoG II on Wine for Mac OS X?
Yes, I've tested the game on a 15" current MBP, which has the Radeon Pro 555. No noticeable lag for me (under Parallels)Pixel wrote:I believe the current larger 15 inch MacBook Pros have a Radeon GFX Chip in addition to the integrated graphics that might run the game better.
Re: FoG II on Wine for Mac OS X?
I'm running it on Parallels at the moment. Just trying to decide whether to stick with Parallels or try VM Fusion, AFAIK though the graphics are likely to be better with Parallels.
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Re: FoG II on Wine for Mac OS X?
All,
I am running a Windows 7 Virtual PC on VMware Fusion on my MacBook Pro. (13 in, late 2011 model)
I am having difficulties with my setup -- so if you're doing good with Parallels or Wine I don't recommend changing to VMware Fusion.
I've got a pretty stout machine with 8 Gig Ram and 2.8 gig cores.
To get things working reasonably well, I bumped my virtual PC up to 4 Gig and allocated half the CPU's.
I had to turn off music, sounds, and shadows. Even then, the pointer doesn't respond well to trackpad control, moving in a "floaty" sort of way and then quickly overshooting where I'm trying to move it. Very glitchy in movement.
I also have some color rendering issues. Slope sides are in a "put your eyes" out shade of blue and look like rivers.
I've reported the issues and Slitherine has responded. But I don't think there is much Slitherine can do to help. So again, I would avoid VMware Fusion for this game.
BTW. I own a whole bunch of Slitherine/Matrix games and this is the first with which I've had issues on my Virtual PC. It probably is related to Slitherine trying to improve the graphics in this game and it just overwhelms my hardware/OS/VM graphics stack.
I have no experience with Parallels -- but if it's working, I'd stick with that.
John
I am running a Windows 7 Virtual PC on VMware Fusion on my MacBook Pro. (13 in, late 2011 model)
I am having difficulties with my setup -- so if you're doing good with Parallels or Wine I don't recommend changing to VMware Fusion.
I've got a pretty stout machine with 8 Gig Ram and 2.8 gig cores.
To get things working reasonably well, I bumped my virtual PC up to 4 Gig and allocated half the CPU's.
I had to turn off music, sounds, and shadows. Even then, the pointer doesn't respond well to trackpad control, moving in a "floaty" sort of way and then quickly overshooting where I'm trying to move it. Very glitchy in movement.
I also have some color rendering issues. Slope sides are in a "put your eyes" out shade of blue and look like rivers.
I've reported the issues and Slitherine has responded. But I don't think there is much Slitherine can do to help. So again, I would avoid VMware Fusion for this game.
BTW. I own a whole bunch of Slitherine/Matrix games and this is the first with which I've had issues on my Virtual PC. It probably is related to Slitherine trying to improve the graphics in this game and it just overwhelms my hardware/OS/VM graphics stack.
I have no experience with Parallels -- but if it's working, I'd stick with that.
John
Re: FoG II on Wine for Mac OS X?
I have had no issues running the game in Parallels but I did have some graphics artifacts when running on VMware Fusion. Like flatsix518 said, it looks like there is water on hills when the game is run on VMware Fusion as you can see at this link: http://pirey4.com/wp-content/uploads/20 ... _short.movMysteron wrote:I'm running it on Parallels at the moment. Just trying to decide whether to stick with Parallels or try VM Fusion, AFAIK though the graphics are likely to be better with Parallels.
I worked with VMware tech support on the issue but they never got back to me with a solution.