greetings, well, i already balance to my concept of perfection for multiplayer with my mod on matrix share file system, great pleased with my mod and the game, now for single player, i are about to change some settings on general.txt file and try something with them. Just want to know if there will be some "side" effects on the changes aside the text is with well explanation, in esence i want an agressive AI but as developers have said, this can leave some weak points open for human players, well, no more than in near all other games on the market about AI.
first question...
/AI/Targetting/ENEMY (on general.txt) set at 110, well, i have planned to set it at 999, set at 350 make some different play on russian's AI, will the game engine accept this setting to 999? "side" effects?
second question...
/AI/Tactical AI/Capital Defense/ Set At 2, planned to change it to 9, well, at 9 it mean that AI will be more agressive?
mainly can be drastic changes but on higher difficulty settings the AI will build units each turn with the prod. points and manpower advantage, but sometimes and in other games, and people have spoke of it,
, the AI defend worse, sending to attack much units and leaving nearly undefended potential targets, at last, some suggestion about to combine some other change with these planned?
i will test it anyway but want advice about it,
the game is really enjoyable, as most games it shines on multiplayer and i have not seen nor one bug on my four games played, for 1.0 is indeed, at least on my oppinion a very good developed game,
thanks in advance for any and all advice,
with best regards,
alarick.
question about two settings in general.txt
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

- Posts: 1878
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I am glad you enjoyed the game 
I strongly suggest you wait on AI changes from the patch before trying to tweak anything in the general.txt script. The AI in the script are very tricky to use but I wish you good luck.
I strongly suggest you wait on AI changes from the patch before trying to tweak anything in the general.txt script. The AI in the script are very tricky to use but I wish you good luck.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
is a very good game, thanks for the fast repply and kind advice, i am only on decision to how to play my 5th game, maybe left the AI for the next upcoming patch, again, thanks,firepowerjohan wrote:I am glad you enjoyed the game
I strongly suggest you wait on AI changes from the patch before trying to tweak anything in the general.txt script. The AI in the script are very tricky to use but I wish you good luck.
with best regards,
alarick.
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firepowerjohan
- Brigadier-General - 8.8 cm Pak 43/41

- Posts: 1878
- Joined: Mon May 22, 2006 7:58 pm
- Contact:
As as example the capital defence is how many units the AI want to use as safe guards so if setting it at 9 it will place 9 units home.
Much AI and specific triggers are in code only so cannot be done in the script so that is why it is just complementary to the game engine.
Much AI and specific triggers are in code only so cannot be done in the script so that is why it is just complementary to the game engine.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
well, thanks for the extended explanation, 9 units home as my point of view will work well with higher /targetting/ settings, obviously i do not know all these triggers on the code that can drain the AI player, i know from experience that is difficult to program an AI opponent and the campaign game is better suit for multiplayer, being not bugs is the best thing, most people play solitaire both sides or multiplayer, and so, i think we will wait for the patch to see the enhanced AI, as a suggestion, maybe players will like to be allowed to start from others points than in 1805, an expanded way from the scenarios that start at key points of the wars, as in Commander - Europe At War, aside i prefer without doubt to start 1805 and "scope" the full campaign, i understand it will be much work and maybe redone complet-ly the lesser scenarios, for 1.0 is a good product indeed, with enhanced AI opponent i mainly want mean to it being more agressive, the key campaign's point for the allies from my point of view is to keep the second prussian capital, koenigsberg, is a remarkable good setting, as it is difficult to defend Berlin, even with russians, as conclusion i want to say that there are not perfect AI on any and all strategy games, so i am concerned that if the agressive rating have been not the problem, for sure that other/s problems have will be arise, good work,firepowerjohan wrote:As as example the capital defence is how many units the AI want to use as safe guards so if setting it at 9 it will place 9 units home.
Much AI and specific triggers are in code only so cannot be done in the script so that is why it is just complementary to the game engine.
with best regards,
alarick.
