You mean Magitech's Takeda series? I remember that. In deployment you chose your general formation, and there were 3 squares on each side to send a flank march. There was a fourth square where you can send a division to delay (flank guard) flank march. This delayer will make the opponents 3 divisions arrive VERY late (making them almost irrelevant), but the delaying division will never join the battle. Makes it a big guessing game.jomni wrote:It would be cool to have an intentional flank March options.
Like set a few tiles on the left or right of the map where the player can place units there during deployment phase.
This was done in the Takeda game.
This was a nice feature in the Takeda series, and the Sango (Three kingdoms) series and the closer and more relevant to FOG's time period, strength and honor. Now that this is mentioned, I need to go and replay these. For an indie developer, these were tremendously good games.
As an aside, for a series named Takeda, Oda was so overpowered, and conversely in Koei's Nobunaga's ambition series, Takeda was off the charts. If your name was on the box, your opponent will be the best.
