1) I have never seen a Roman Unit rally...I have however seen several warbands et al rally...weird
2) Cavalry pursuits take the pi_s. Watching my cav. finally break a unit and basically depart the game for 4-5 turns, especially when its a leader whom should know better and, that 2 units would pursue one unit for 3-4 turns?....oooffff
3) elevation elevation elevation, it will give even an average unit the grit to stand up to even a superior unit for at least 4 turns one on one...putting inferior units on a hilltop/slope will give the AI pause, I have seen it consistently shrink away/pause from attaching a units even 2 levels below its own ranking because of a height position...
4) Refused flank- early on I too thought the Gauls for example were to resilient ( hence that thread), though they are brutes, if they 2 on 1 even a superior roman units, its touch and got for oh, 3 turns, then the Romans will wilt.I avoid that by not getting into any contact till I have engaged my overloaded Cav and light troop wing. I refuse a flank by back stepping, angling forward my strong wing, then engaging with a few 2 on 1's to my favor and charging like hell, the AI is not adept at not getting itself infiltrated and flanked by skirmishers and Cav. both hvy and light.
5) if possible pick a superior or highly superior unit, or any one that you're afraid of, concentrate at least 2 foot archers on it exclusively ( and a slinger would be great too), in 3 turns you will definitely have taken starch out of its sails and if it engages a unit even 2 levels below, wont be assured of success...
6) I have seen several enemy generals fall and, curiously, not once did the unit it was with break or disperse, even shaky units around it...
7) Question, I tried creating my own map, but cant figure out how to delete a tile I laid....and was wondering, in general, play wise- where are the bridges?
8- also, I agree with the thread on Epic battles as in being able to deploy them yourself....




