Two rounds of melee ?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Stimovsky
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 69
Joined: Thu Oct 26, 2017 12:27 am

Two rounds of melee ?

Post by Stimovsky »

I'm under the impression some AI units get 2 rounds of melee each turn.
I'm not talking about the charge/melee combination, neither of multiple units against one.
I noticed this several times when playing against the AI but never when playing with a human opponent.

Would there be a reason for that ?
devoncop
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1676
Joined: Fri Nov 20, 2009 8:46 am

Re: Two rounds of melee ?

Post by devoncop »

It may be that if you have not noticed an ongoing melee during your turn and played it out then the AI resolves it before playing its own turn.....During its own turn it will then resolve the melee again...that seems the likely explanation...
Stimovsky
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 69
Joined: Thu Oct 26, 2017 12:27 am

Re: Two rounds of melee ?

Post by Stimovsky »

That's it.
I've been refusing some melees on my turns, thinking my units would adopt a "defensive stance" and would not be pushing hard again a too strong enemy or in order to delay actions on a flank waiting for the decision somewhere else.

Thank you Devoncop
devoncop
Sr. Colonel - Battleship
Sr. Colonel - Battleship
Posts: 1676
Joined: Fri Nov 20, 2009 8:46 am

Re: Two rounds of melee ?

Post by devoncop »

No worries... :-)

Sadly just because we can see a melee is not going well and would like it to be "tactically delayed"....life isn't like that :-)

Happy to help.
rbodleyscott
Field of Glory 2
Field of Glory 2
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Joined: Sun Dec 04, 2005 6:25 pm

Re: Two rounds of melee ?

Post by rbodleyscott »

Stimovsky wrote:I've been refusing some melees on my turns, thinking my units would adopt a "defensive stance" and would not be pushing hard again a too strong enemy or in order to delay actions on a flank waiting for the decision somewhere else.
As you have now realised, all melees are resolved every turn. You cannot avoid them being resolved by not clicking on them.
Richard Bodley Scott

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