76mm wrote:MikeC, I don't understand or appreciate your apparent need to use insulting, disreptectful language in this discussion..."absurd", ""shred of merit"... OK... Do you know how to conduct a civil, respectful conversation? Is this how you behave all the time? Let's examine your points one by one:
I don't see how calling a spade, a spade is disrespectful. You demonstrated on multiple occasions that you don't understand fundamental game balance concepts.
76mm wrote:
Your argument is not correct. My point is not whether army lists are balanced, or whether games against the AI are balanced, etc. Game balance can be achieved via several different independent mean, including points, number and type of overall troops, etc. For example, let's assume for a moment that warbands were found to be all-powerful, and could smash every other unit in the game with ease, but that a player could only have one warband in a battle, so in aggregate, opposing players could defeat an army with a warband about half the time, achieving "game balance". Would you consider this state of affairs to be satisfactory?
No, the game (or the armies in the game) are either balanced or unbalanced. The only question is whether the game would then be treating the subject matter with a degree justice.
Would Terminator Warbands that are restricted to one per army be doing service to the subject matter? I think not. You seem to be unable to differentiate between scope and the details of what we are talking about. Case in point, you tried to equate this Warbands might be too powerful argument with a LH beating Cataphracts on the charge. That is an entirely different scale of issue. One is a blatant abuse of the subject material that can be identified immediately (tanks losing to spearmen in Civ ex). The other is a fine tuning issue which can only be realistically discussed in an intelligent manner once the game has produced sufficient results.
So far, no Romans I have seen are being ground into dust by Warbands. I am in the middle of the Dacian/Roman leg of the first tournament and I have an opponent with Legions
in rough terrain holding firm vs loose order Warbands. I am going to win that shoving match eventually but it just shows the resilience of Legions especially in the late period lists. I have also played real multiplayer games where I ran Warbands heads up vs Legions in the open and watched my Warbands melt away.
So no, there is no glaring issue where Warbands are just clearly overpowered. They may be vis a vis other heavy foot, but there is no census. You can check the thread yourself as many others have reported that it seems ok. Certainly even if they are overpowered, they are not at the point where it is clearly abusing the subject material at hand.
76mm wrote:
My argument is no more absurd than your insistence on running extensive tests, and then not specifying what kind of test, and the complaining about the proposed use of a very common and appropriate form of testing. So what specific type of testing are you proposing? As addressed above, simple battle win/losses don't really address the issue.
Another reason why I treat your arguments with disdain, I plainly speak of what is needed but you just ignore it. I have plainly said or implied that games with Warband armies in a competitive multiplayer setting vs other major foot armies is required.
76mm wrote:
These and other points issues address the issue of whether army lists are balanced, as described above. I don't know the specific answers to your questions, but do you think that they don't exist? How do you think the unit points were determined?
Probably from the same top down game design that the developers have said they used. They don't get bogged down in minutiae of whether every point cost on every unit or every unit modifier is balanced. And quite frankly it works quite well.
76mm wrote:
Where to start with this one? First, you repeat the assertion that the performance of Gauls vs Romans is a "trope", not sure why...do you have any source that backs up your argument that Gauls were the equal of Romans in prolonged melee combat? Second, you don't seem to understand the issue with warbands: the issue is not whether the Romans have a POA advantage over Gauls, or whether legions are more likely to rally, because neither of those issues matter given a bigger issue: that the warbands can keep taking the losses inflicted by the Romans while dishing out enough damage to the Romans that they will eventually auto-break. Most of my legions do not disrupt before auto-breaking, so any rally advantage is not helpful. And as indicated in another post, once auto-broken, units do not rally.
How can you logically separate one from the other? How can Warbands keep inflicting losses on the Romans if they have a big PoA disadvantage, lose and then get fragmented and rout? How likely is it that a Warband on equal footing can cause enough casualties for this to happen given that they are underdogs in open combat 1 on 1 against another Legion?
You keep asking why I think your arguments are absurd. It is because you keep isolating exceedingly small things (usually Warband advantages) and then toss out all context for when those things could be relevant and say
'see guys! there is an issue!'