Ralle wrote:That was quick. Didn`t even notice any problem in 39.
Just to make that clear...we now have 41,42 and 43 in unfinished version...that`s a lot to test.
That's probably because Wyszogrod is playable somewhere along the line after a MV, not a DV. It is the easy version of Kampinoska Forest.
One can also edit the campaign file and play both.
Of course playing Crete Naval and Crete Airborne would be overdoing it
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
[quote="nikivdd"]@Rubyjuno
Thanks for the feedback, it is much appreciated. I'll add turns and post an update later today. At least in the beginning of a campaign, time should not be a limiting factor.
I meant time to play Panzer Corps, when I have so many other things to do, not the number of turns... didn't make myself clear
Soviet DLC 37-39
Scenario Viipuri introduction.
This video shows the briefing, deployment phase and first game turn for both sides.
I think this suffices to give an impression of the size of the scenario. There are 28 game turns and some terrible weather.
The destruction of both Koivosto fortresses will be beneficial to achieve a triumph.
If i manage to finish this scenario today, i'll post an update. If not, it will be posted around September 11th.
All scenarios have exit locations and at least five air and rail transports.
Korsun Breakout: aerial deployment zone added near Uman
Korsun Pocket: auxiliary 7,5cm Pak 40 exchanged for core StuG IV
“... I mean I would try and diminish the SMG's strength by using multiple artillery, but the SMG's still would be able to fire first even with only 2 or 3 un suppressed strength and nick my Flamm's which get's extremely expensive, where my Gebirsjaeger would be able to fire first almost every single time. I know it has something to do with initiative, but can anyone explain exactly why and how to mitigate this as I would like to try to use my Flamm's in the Stalingrad Docks, but do not want to take as much damage as I did in Storming Stalingrad, if possible.”
The solution is add the close trait to the flamethrower tanks. Which I think they should have had in the first place
ie Panzer II Flamm, Crocodile [UK], OT-34 [USSR]
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
So what are the specific instructions to install these updates? Say, the DLC 43 East. Backup WHAT first? Delete what first -- the DLC 43 East Data folder? THEN, download? What next?
wargovichr wrote:So what are the specific instructions to install these updates? Say, the DLC 43 East. Backup WHAT first? Delete what first -- the DLC 43 East Data folder? THEN, download? What next?
Easiest way is to backup the panzer corps\DLC folder
Then unzip any of the zipped DLC inside the panzer corps\DLC folder and overwrite
Then just start and play a DLC just as you used to
It appears that you are correct, the close trait does not work, but multipurpose to infantry does.
A bridge too far?
When they hard coded close into the infantry class they dropped the trait.
**********
wargovichr
Delete nothing!!! Rename.
Rename GC43East as GC43EastOld.
Place the new downloaded GC43East into DLC folder.
To use Nico’s new equipment file:
Rename equipment.pzeqp to equipment.pzeqp.old
Place Nico's equipment.pzeqp into Data
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Hi,
after some years (!), I recently decided to play some panzer corps, again. I realy love that there is some sort of update for the GC. Thank you for all the work - the result is realy awesome.
I have finished '39 of the german camaign and wanted to give some sort feedback for the equipment file. I would propose to:
- give the pak 3.7cm a movement of two. I think it helps to devlope some niche for that unit in which it may be usable, i.e., for training lategame tankdestroyers. Since the gun could be moved by man-power in real life, I think such change would be reasonable.
- remove that additional unit of ammunition for the ss artillery. I think it makes them vastly overpowered. The +1 attack bonus for ss units should already be sufficient and the artillery units are -in vanilla- balanced regarding their ammunition values.
- delay the availability of the panzer iii and iv model a bit. It makes the early scenarios a lot easier.
Thank you again for your work!
Best regards!
GC42 is missing awards.pzdat and gamerules.pzdat which the other GC downloads all had.
Other than that I`m halfway through without noticing any problems.