Here is a little mod that allow "speed game" : now, you have no more to wait a long time during the move of each unit during battle (if units are numerous, this time may be long...)
With this tool, your units and units of IA move very fast : game is more fast (very usefull in game vs IA)
Note : this mod dos not change anything in the game, except speed of move animation
Speedy mod (to accelerate moves effects animation units)
Speedy mod (to accelerate moves effects animation units)
- Attachments
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Speedy_mod.7z
- (3.14 KiB) Downloaded 139 times
Re: Speedy mod (to accelerate moves effects animation units)
Nice, maybe this need be added in game options, good job.
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Re: Speedy mod (to accelerate moves effects animation units)
Note that this will break MP games I would imagine. A safer alternative might be to alter the UnitSpeedHack value in OPTIONS.TXT. Valid values are [0,10] with zero being off.
Cheers
Pip
Cheers
Pip
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Re: Speedy mod (to accelerate moves effects animation units)
pipfromslitherine wrote:Note that this will break MP games I would imagine. A safer alternative might be to alter the UnitSpeedHack value in OPTIONS.TXT. Valid values are [0,10] with zero being off.
Cheers
Pip
I explored OPTIONS.BSF and options.txt in Core/UI but founded no any mention of a UnitSpeedHack value
Founded (with a search tool named Lookdisk) one UnitSpeedHack value in a file named STUB_TILE_SHADER (but I fail to open this file)
Any informations about ?
EDIT : I founded these lines in option.txt file, concerning gamespeed. Could you explain, please, if they are the content we have to modify ?
// ---- GAME SPEED ------
[OptionsGameSpeedButton] // Do not change the name of this
type button
dx -353
dy 304
file Button_8a.dds
width 358
height 35
tooltip ids_TT_gamespeed
font Button
colour e7ddc3
sfxfocus 7
sfx 5
center
KEEPSQUARE
parent Options_OverParent
[OptionsGameSpeedLabel] // Do not change the name of this.
type text
dx 0
dy 8
width 358
height 35
font Button
colour e7ddc3
sfxfocus 7
sfx 5
center
KEEPSQUARE
IGNORE
parent OptionsGameSpeedButton
[OptionsGameSpeedLabel2]
type text
dx -160
dy 8
width 150
height 25
RIGHT
colour e7ddc3
font Label
string IDS_LABEL_GAME_SPEED
parent OptionsGameSpeedButton
KEEPSQUARE
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- Field of Glory 2
- Posts: 28295
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Speedy mod (to accelerate moves effects animation units)
The file you need to alter is
/Documents/My Games/FieldOfGlory2/Options.txt
nothing to do with the one you found, which is the UI definition file for the Settings screen.
Note that you should close the game before altering Options.txt, otherwise the game will overwrite your modded version with the previous version when it closes.
Also name your backup BackupOptions.txt rather than OptionsBackup.txt, otherwise the game may possibly still read it.
/Documents/My Games/FieldOfGlory2/Options.txt
nothing to do with the one you found, which is the UI definition file for the Settings screen.
Note that you should close the game before altering Options.txt, otherwise the game will overwrite your modded version with the previous version when it closes.
Also name your backup BackupOptions.txt rather than OptionsBackup.txt, otherwise the game may possibly still read it.
Richard Bodley Scott


Re: Speedy mod (to accelerate moves effects animation units)
Ok, it works
thanks
thanks
