
The TCs can scurry the slingers forward in the first turn and then return. I prefer the slings because of range. They can move to 4MU and shoot and will get a second round at the Roman HF as those move to within charge range. Once the slings evade, they will come back and do it again.
Third rank casualty figures are essential. If placed 5 ranks wide, one casualty loss also means further reduction in combat dice (and it will already be bad enough!).
The MF is essential to hang up and pursuers...otherwise...the broken Celtiberians just keep running, unable to move further than 6MU from pursuers/followers.
Ideas? Thoughts? Criticisms? Praise? Cash???!!??
Dan T.





