Quite a few good comments after reading:olin0111 wrote:Don't know if OP is trolling but I will take the bait.
AI is competent. The fact that it does not care about loosing generals is because they are not extremely important in this game, which is rather historically inaccurate (especially when it comes to C-in-C). The game genarelly does not factor the C4 that much although you do get the feeling of formations being unwieldy and you cannot just move them around how you want. You also loose control over the units once they clash.
TL,DR: the game is no simulation and it does not care about leaders and C4 that much which is historically inaccurate but it has enough ancient feel to it that I'm generally ok.
- Totally right that most of the time I don't read back my post as some comments are just nasty but here those were quite civil so I take the time to reply.
- I had to google Troll as being 52 years old, it's not quite my language. Sorry about that. Now I'm not there to saw discord, just stating that I bought this hoping to play accurate/historical [enough] battles against a competent [enough]. But really far from anything as advertised as an accurate historical simulation. "Accurate simulation of Ancient battle in the last three centuries of the pre-Christian era." is therefore a false statement to boost sales.
- True enough I take pics with my camera as I didn't want to bother looking on how to do screenshots. I seldom do this so was a waste of time to look how to do it properly.
- True as well that I kept going over the 60% losses to see if at any point the rest of the troops would be routing any faster, but they were happy to stay there and be slaughtered.
- At last, I'm sure winning a battle would be much harder against an Human but I bought this game to play against an AI as advertised. That I would need to play against a human defeats my purpose of buying this game.
Now due to my old age I have read enough on Ancient Warfare to know how some battles have unfold and those are my points to state that this is no-simulation and I bought this game hoping to see one as advertised.
- Ancient battles have been lost due when the C-C was killed or decided to run away. Therefore many C-C were not in the front lines, maybe so they could see what is happening and react. Small details but I did the Battle of Bibracte playing the Gauls and routed Julius Ceasar unit with again no sweat for the rest of the troops. Just don't put those C-C there if it means nothing. Just because it's cute to have the Generals names doesn't make it a simulation when a general falls and no one cares. Now the game advertise clearly "Named generals who can influence combat and morale of units under their command." but when they are killed then it has no impact. False statement once more.
- Same battle the AI did send all it's Skirmishers [Javelin, Slingers, Archers,...] all alone to be slaughtered with the rest of the Roman army doing anything about it. 12% of the army gone [dispersed] as I did surround them unit by unit, the re-did my line nicely and went on to flank the Roman army and crush it. Competent AI? sorry but I beg to differ once more. You can try it as I tested that a few times with the same results, the AI sends 12% of it's army to the slaughter. Simply because the game plays unit by unit and not as an army. As said, you need to surround those before attacking the Light Foot so they don't evade. I know it's not accurate historically but it shows again that the AI has no idea how to handle units in the contexts of them being outflanked and retreat before hand. It just does not compute ad the AI is incompetent but this kind of game. Now maybe the Designers expect me to play by the rules so they don't bother to improve the AI and just expect me to charge Light Foot units so they can keep evading.
- Playing the battle of Pydna the Roman army was a confused mess because the AI as no clue on how to move troops in an formation flank to flank. I'll attach a pic taken by my camera... yes I know... I know. Here as well, just read about the Roman army and you'll know that discipline was just the main reason why Rome won so many battles and wars. Here I just took the Roman army piece by piece till it was crushed. Not even sweating over it.
- The second camera pic is the Battle of Bibracte again where I just went to outflank Julius Ceasar right flank without him asking his army to do anything about it. Now I don't ask the AI to be Julius Ceasar but shouldn't it at least have a notion that it is being outflanked? unless they are all blinds it's pretty obvious what I was trying to achieve.
So I'm pretty sure that a human player would play this much better than the AI but then just don't create an AI to sell an accurate historical simulation that can't handle it at all. Just don't bother. Now of course the designers need to put up some sort of pretense of an AI to sell more games.
Now why wouldn't I play against a human player? simply because the game mechanics are not suited for it. Let me explain:
- I had situation were some units were surrounded by Heavy Foot units in front and one side, in the rear by cavalry and missiles units. And those troops didn't care. You really need to read about Ancient battles that were lost because a few units started to panic being outflanked and in the mess of a battle I can't imagine soldiers fighting in a melee being able to see clearly that the units in their back are just light foot units that base on the rule of warfare can't really melee with them. This is just bullshit as you surely understand. Once you fear for your life, think you are in a hopeless situation then it's just that, you loose hope and most probably start running for your life.
- Cavalry and Light foot can evade charging units without loosing cohesion or even rolling some test to risk being disrupted or fragmented. Just put to the test to take 500 hundreds of your friends and run away from 500 hundreds cavalrymen bend to trust their lances into your belly, then stop turn around and just be in the same cohesion with the same buddy on your left, right, back and front. Sure enough you can't test that but hopefully you see my point.
- In the same example try to run side by side with a galloping horse without losing ground. In this game it happens repeatedly when light foot evade a cavalry charge and I have to roll my eyes every time. Believe you imagine what happened in a real battle, those light foot were just trampled over and gone.
- Now that the cavalry can evade fine but explain to me why they can turn around and move while evading a charge without being disrupted while you can't do that when doing a normal movement? any good explanation?
- I decided to hide some missile units in woods to surprise some other light foot units then to notice that woods don't really protect you as the enemy was doing about the same losses than I was doing to them while they were in open ground. Unless in that Ancient age the trees where made of butter then I'm not sure how to explain this either.
- Now most importantly, units have no reaction to the overall state of the army. In some battle I did manage to outflank both left and right flank, start attacking some units from the rear and still loose because the enemy troops were of superior quality or just more numerous. Sometimes while killing the 3 generals there. This is how some excellent C-C managed to beat all odds and won incredible battle that they should have lost. And it's impossible to recreate this in this game as to win you have to physically rout 60% of the army. While in reality many battles were lost because suddenly the troops of one of the two armies thought it was being close to a disaster and lost spirit or the C-C lost spirit. Here the units keep maneuvering the same way they did at the start whatever the situation of the army is... maybe with the exception of the free 45 degree turn if you have no generals. Once an army looses cohesion, spirit then it starts to be a mess than the other army if having still cohesion will use to do the killing blow. In FOGII nothing comes close to recreate this.
So again I'm just stating that to simulate ancient battle you need to put in place the necessary to be able to recreate the feel that could have been an Ancient battle.
Therefore I don't want to be a human player being able to outmaneuver a human opponent to just notice that it has zero impact.
Why bother?
Some might feel otherwise and will read comments, if any, on what I just posted.