Arab camelry . . .

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Post Reply
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Arab camelry . . .

Post by stockwellpete »

For the desert armies (especially the Arab list) could the Arab camelry be better than "raw", maybe "average" instead? It would give those armies a little bit of much needed help.
Cumandante
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 117
Joined: Wed Sep 29, 2010 5:53 pm

Re: Arab camelry . . .

Post by Cumandante »

Also, when they shoot, their arrows are invisible. Surely this is an unfair advantage... :wink:
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: Arab camelry . . .

Post by rbodleyscott »

Cumandante wrote:Also, when they shoot, their arrows are invisible. Surely this is an unfair advantage... :wink:
Are they? first time anyone has pointed that out if so. Will look into it.
Richard Bodley Scott

Image
Cumandante
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 117
Joined: Wed Sep 29, 2010 5:53 pm

Re: Arab camelry . . .

Post by Cumandante »

Let me know if you can see the arrows. Might be a bug on my side.
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: Arab camelry . . .

Post by rbodleyscott »

Cumandante wrote:Let me know if you can see the arrows. Might be a bug on my side.
No it was a bug, the emitter on the model wasn't working. I am surprised nobody has reported this before.

Anyway it is now fixed for Patch 2 (too late for Patch 1).

Many thanks for pointing out the bug.
Richard Bodley Scott

Image
JaM2013
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 595
Joined: Fri Mar 29, 2013 1:02 pm

Re: Arab camelry . . .

Post by JaM2013 »

whats the timeframe for patch1?
Image
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: Arab camelry . . .

Post by rbodleyscott »

JaM2013 wrote:whats the timeframe for patch1?
This week hopefully. Patch 1 is mainly bug fixes not gameplay changes.

(For anyone who is impatient to see all the changes that have been suggested, you have to bear in mind that this game has taken 3 years to develop. Development work takes time, and so does proper testing on any changes).

You will be pleased to hear that that Patch 2 will include widening Roman autodeployments, and archers shooting overhead from higher ground.
Richard Bodley Scott

Image
JaM2013
Sergeant Major - Armoured Train
Sergeant Major - Armoured Train
Posts: 595
Joined: Fri Mar 29, 2013 1:02 pm

Re: Arab camelry . . .

Post by JaM2013 »

yeah, no worries, take your time.
Image
Cumandante
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 117
Joined: Wed Sep 29, 2010 5:53 pm

Re: Arab camelry . . .

Post by Cumandante »

rbodleyscott wrote:archers shooting overhead from higher ground.
Oh cool! :o

I'm quite impatient for a gameplay patch. I'm mostly bothered by how the game assigns generals and how that can be exploited, especially in multiplayer. I feel that's the most important issue with the game right now.
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: Arab camelry . . .

Post by stockwellpete »

stockwellpete wrote:For the desert armies (especially the Arab list) could the Arab camelry be better than "raw", maybe "average" instead? It would give those armies a little bit of much needed help.
What about my original point please? Presumably camels were more effective in desert-type terrain so should they be upgraded from "raw" for those armies that would mostly fight in the desert?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: Arab camelry . . .

Post by rbodleyscott »

stockwellpete wrote:
stockwellpete wrote:For the desert armies (especially the Arab list) could the Arab camelry be better than "raw", maybe "average" instead? It would give those armies a little bit of much needed help.
What about my original point please? Presumably camels were more effective in desert-type terrain so should they be upgraded from "raw" for those armies that would mostly fight in the desert?
The Arab tribes mostly fought on foot or on horseback. The camel was not highly regard for war. (Until the Tuaregs).

In any case they seem to do pretty well as Raw - I certainly always take them, given the option.

Anyway, we might or might not do what you suggest after due consideration, but there are higher priorities at present.

Time is finite.
Richard Bodley Scott

Image
stockwellpete
Field of Glory Moderator
Field of Glory Moderator
Posts: 14501
Joined: Fri Oct 01, 2010 2:50 pm

Re: Arab camelry . . .

Post by stockwellpete »

rbodleyscott wrote:The Arab tribes mostly fought on foot or on horseback. The camel was not highly regard for war. (Until the Tuaregs).

In any case they seem to do pretty well as Raw - I certainly always take them, given the option.

Anyway, we might or might not do what you suggest after due consideration, but there are higher priorities at present.

Time is finite.
Ok then, Richard.
hjc
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 114
Joined: Mon Apr 30, 2012 6:05 am

Re: Arab camelry . . .

Post by hjc »

rbodleyscott wrote:(For anyone who is impatient to see all the changes that have been suggested, you have to bear in mind that this game has taken 3 years to develop. Development work takes time, and so does proper testing on any changes).
Absolutely, it's best that you don't get pushed into releasing a changed game without proper testing. On the other hand, I hope the first DLC release doesn't trigger cries of "patch the game first!" since, "usually", those working on the DLC are different to those coding.

Have the AI tweaks and fixes made it into patch 1?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28411
Joined: Sun Dec 04, 2005 6:25 pm

Re: Arab camelry . . .

Post by rbodleyscott »

hjc wrote:
rbodleyscott wrote:(For anyone who is impatient to see all the changes that have been suggested, you have to bear in mind that this game has taken 3 years to develop. Development work takes time, and so does proper testing on any changes).
Absolutely, it's best that you don't get pushed into releasing a changed game without proper testing. On the other hand, I hope the first DLC release doesn't trigger cries of "patch the game first!" since, "usually", those working on the DLC are different to those coding.
It is mostly the same team, but we are trying to balance our priorities so that work does get done on both. Don't hold you breath for any major changes - those will have to wait until they have been programmed and beta tested.
Have the AI tweaks and fixes made it into patch 1?
Yes, although the effect is relatively minor.
Richard Bodley Scott

Image
Post Reply

Return to “Field of Glory II”