Field Glory 2 vs Pike and Shot Campaigns

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
kevinkins
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Field Glory 2 vs Pike and Shot Campaigns

Post by kevinkins »

On the surface, the mechanics seem similar. Other than a change in era, what else is different with FoG2? Thoughts?

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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by JaM2013 »

different campaign flow, better graphics. adjusted melee mechanics. But also there are some negatives, like no bonuses for flanking fire, which P&S had.. Overall game looks better, and its safe to assume it will get improved by time a lot, while P&S wont be improved officially anymore.
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kevinkins
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by kevinkins »

Thank you. Are they produced by the same developers?
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by rbodleyscott »

JaM2013 wrote:But also there are some negatives, like no bonuses for flanking fire, which P&S had.
Only for artillery.
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by rbodleyscott »

kevinkins wrote:Thank you. Are they produced by the same developers?
Yes
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JaM2013
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by JaM2013 »

rbodleyscott wrote:
JaM2013 wrote:But also there are some negatives, like no bonuses for flanking fire, which P&S had.
Only for artillery.

Didnt P&S had morale penalty for being shot into flank/rear?
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by w_michael »

JaM2013 wrote:better graphics.
"Better" is a subjective term. The graphics chosen for Pike & Shot resemble contemporary battle drawings, which people who know the period really like. They are not animated, and not 3-D models so players with older graphics cards and computers can play with the same visuals as anyone else. Field of Glory II really looks like a miniatures game, but with animation. I like that look too, but it is GPU demanding. I think that the graphic design decisions made for each game was the right choice.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by rbodleyscott »

JaM2013 wrote:
rbodleyscott wrote:
JaM2013 wrote:But also there are some negatives, like no bonuses for flanking fire, which P&S had.
Only for artillery.

Didnt P&S had morale penalty for being shot into flank/rear?
No
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by JaM2013 »

w_michael wrote:
JaM2013 wrote:better graphics.
"Better" is a subjective term. The graphics chosen for Pike & Shot resemble contemporary battle drawings, which people who know the period really like. They are not animated, and not 3-D models so players with older graphics cards and computers can play with the same visuals as anyone else. Field of Glory II really looks like a miniatures game, but with animation. I like that look too, but it is GPU demanding. I think that the graphic design decisions made for each game was the right choice.

what i meant is that FoG2 looks more "alive" while P&S looks too boxy...
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by lapdog666 »

fog 2 is better game for me. 400-1 bc best era for me. and game looks really good and atmosphere is great. perfect number of models (not too few not too many)
althought i wouldnt mind 2-3 times more models (but smaller) and no animations, would play both styles
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by Jace11 »

I will say this, after a few days playing FoG2, I went and reinstalled Sengoku Jidai and Pike and Shot. On playing a few games of these, my immediate feeling was that while a lot of effort has gone into making the graphics nicer, it is the way FoG2 uses the new 3D models to help the player understand the game that makes the biggest difference. For instance in FoG2 we have 5 or 6 unit models which are removed as the unit takes casualties, we have banners which indicate whether the unit has acted this turn, whether it is Steady / Disrupted / Fragmented or Broken etc. At a glance you can tell MUCH more about a particular unit, their weapon, strengths and weaknesses etc and all this together helps you in making your decisions etc. None of this is new of course, you can find these indicators in the Total War series, but they were much needed here. It feels more robust and user friendly than the previous games where much of this information was on unit cards or had to be accessed by a button press or mouse clicks.
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by GiveWarAchance »

Sengoku has nice artillery and extremely high bodycount battles and nice Asian style graphics for everything. Sometimes more enemies are cut down in a single volley than are vanquished in a whole battle in FOG2. It has some nice graphics for terrain too and you can play as unusual countries like Korea and Mongols and Japan and China. But FOG2 unit graphics are radically better than all other games and the terrain in Europe is wonderful with the fields and trees and water.
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by eddieballgame »

I really like the way P&S simulates the artillery aspect of that time period to include all the gunpowder weapons. Sengoku Jidai's art, music, addition of generals & overall theme makes this game a classic all by itself. FoG II, with its addition of "true hotseat" & the theme of "ancients" is a superb addition to this genre of gaming.
I suspect this one will get a lot of..."attention".
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by julianbarker »

Personally I prefer the P&S graphics. It gives a good feel of how a battle of the period looked and felt to people of the time. To me 520 or whatever solders being half a dozen animated figures doing a jive to some unheard of disco beat looks stupid and is unhelpful.
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by hjc »

julianbarker wrote:half a dozen animated figures doing a jive to some unheard of disco beat looks stupid and is unhelpful.
I don't mind the animations, but I can see your side too. Perhaps there could be, or is, an option to disable animations and have the men static - while possibly still changing their static pose if for example they are in melee. No doubt the game would run a little smoother too, for those with older PCs.
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by TJD »

hjc wrote:
julianbarker wrote:half a dozen animated figures doing a jive to some unheard of disco beat looks stupid and is unhelpful.
I don't mind the animations, but I can see your side too. Perhaps there could be, or is, an option to disable animations and have the men static - while possibly still changing their static pose if for example they are in melee. No doubt the game would run a little smoother too, for those with older PCs.
An option to disable animations is a great idea. At first glance I found the jukey-jivey animations to be annoying. I can live with them but would rather not.
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by nikgaukroger »

TJD wrote:
hjc wrote:
julianbarker wrote:half a dozen animated figures doing a jive to some unheard of disco beat looks stupid and is unhelpful.
I don't mind the animations, but I can see your side too. Perhaps there could be, or is, an option to disable animations and have the men static - while possibly still changing their static pose if for example they are in melee. No doubt the game would run a little smoother too, for those with older PCs.
An option to disable animations is a great idea. At first glance I found the jukey-jivey animations to be annoying. I can live with them but would rather not.
Likewise.
Nik Gaukroger

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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by olin0111 »

All the games (including Sengoku) are very good "true grognard experience". Battles, which are the most important aspect, are great in all those titles. But the campaign system in Pike&Shot and Sengoku is far better. The fact that you have a system for sieges, taxation, raising armies, battle evasion, politics (bribing factions to join your side in Sengoku) makes it far more rewarding experience. Even if these systems are very basic you get emergent gameplay out of your campaign. The provinces determine different types of terrain you fight on. The balance of force and the terrain, I believe, also influences the type of battle you can get (open, defense, reinforcements etc.) Regarding graphics I enjoy both 2D and 3D. I like the variety.
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by MaxDamage »

Shooting is weaker because you only have 5 shots with full strength and then you shoot half strength. You really want to shoot stationary, at close range and with full arc. It requires a lot of planning and doesnt work 60% of time. Also there are no arquebus or matchlock so you dont ignore armor and have -50 poa. Shooting is the biggest diffirence between PS, SJ and this game.

Also its much harder to get a priority lock, but much easier to get in zone o0f control.

medium cav auto evades infantry.
Last edited by MaxDamage on Fri Oct 20, 2017 3:14 pm, edited 1 time in total.
Stardog765
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Re: Field Glory 2 vs Pike and Shot Campaigns

Post by Stardog765 »

I would like an option to disable the animation as well. Is this something that might already be in the option files somewhere?

Thanks
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