rbodleyscott wrote:It doesn't exist, and you probably would not want to execute the melees in that order. If you aren't going to pick the order you may as well let them resolve automatically after you end your turn.
However, if you look at the Unit List (L hotkey) you will see that the units with outstanding melees to fight have this highlighted in red.
Well, the idea was too be able to check quickly if you haven't forgot a unit which could still fight in melee after moving/launching attacks with other units. When one unit just moved close to an enemy, there's no visual indicator of "I still can fight" or not (because not enough AP). And sometimes, when messing around the battlefield, it happens that I forget to ask to melee attack one or two units this way, that I thought "I must first see the outcome of this point and this point of battlefield before launching the attack of this one". I see they are "used" (= moved) but nothing say if they can battle or not.
But this is really only a suggestion, to improve the quickness and the "easy to use" of the game : it is already very well thought & done, I really don't want you to think this is a criticism or something like that
Again, the idea is to quickly know without having to bring the unit list and scroll through it, I'm especially thinking about the epic battles. The "next unshot unit" is really handy in the end of the turn, and so it felt logical to me that the same thing could be made for melee.
Thanks for the really fast answer by the way
