Colours/textures

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Odenathus
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
Joined: Sat Jun 27, 2009 10:02 pm

Colours/textures

Post by Odenathus »

I know there's a good reason, but why if I select a texture in the Editor - say for Roman hastati (using Legionaries_Raw) Legion I - to have red shields, and that happens, should they then turn blue when I open the scenario as an MP game? There are no other Legionaries_Raw in the scenario.
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28323
Joined: Sun Dec 04, 2005 6:25 pm

Re: Colours/textures

Post by rbodleyscott »

Odenathus wrote:I know there's a good reason, but why if I select a texture in the Editor - say for Roman hastati (using Legionaries_Raw) Legion I - to have red shields, and that happens, should they then turn blue when I open the scenario as an MP game? There are no other Legionaries_Raw in the scenario.
If your scenario has a scenario script derived from SCENARIOTEMPLATE.BSF then it has the following lines in it

ReSkinArmy(0, 0);
ReSkinArmy(1, 0);

These are on lines 126 and 127 in the default version.

These apply the automated reskin code which makes use of all of the available textures.

If you want the scenarios to use the textures you set in the editor, you need to comment out (or delete) those lines. (Or not use a scenario script at all).
Richard Bodley Scott

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Odenathus
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
Joined: Sat Jun 27, 2009 10:02 pm

Re: Colours/textures

Post by Odenathus »

Thanks Richard
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