I've just moved this post over from the Beta forum, where I first raised this issue a few days ago.rbodleyscott wrote:Try emailing it. I think Pip changed the flow somewhat.Paul59 wrote:Hi Richard,
I'm designing a scenario including my trusty limited visibility script from the vanilla P&S Lutzen scenario. I have used it many times in my P&S scenarios, but it does not work from the start of this scenario. During player turn 1 the whole map is visible, the limited visibility does not kick in until I end the turn and the AI has it's first turn.
Has the required code changed? Or maybe I've mucked it up some how? I can post the code here or email it to you if required.
I've now redesigned the scenario so that there are hills and some forest between the two armies, and I have checked that this does indeed block the line of sight by using the LOS tool on all the Roman player units. But I can still see the Spanish/Carthaginian units when the scenario starts! So this might not be a visibility script problem.