Question on Cohesion Tests in manual

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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Temple
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Question on Cohesion Tests in manual

Post by Temple »

On the top of page 86, in the section on Cohesion Tests, it says:
The cohesion test is based on the equivalent of two six-sided dice added together, with some “re-rolls” depending on troop quality. There are shades of quality, and the effect of these variations is fully represented mathematically by the game engine. However, as a general guide, Untrained troops re-roll 6s, Superior troops re-roll 1s, Elite troops re-roll 1s and 2s. A score of 6 (after modifiers have been applied) is required to pass the test. If a unit fails it drops a cohesion level, and can sometimes drop two levels if the score is bad enough. (It cannot double drop from shooting, nor from close combat unless it lost badly).
Does it really mean rolling two six-side dice? The way it is worded and looking at the modifiers, it would appear that rolling only a single die would make more sense. Or am I just having flashbacks to some old set of miniatures rules I read back in the dark ages of my youth? :roll:
rbodleyscott
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Re: Question on Cohesion Tests in manual

Post by rbodleyscott »

Temple wrote:On the top of page 86, in the section on Cohesion Tests, it says:
The cohesion test is based on the equivalent of two six-sided dice added together, with some “re-rolls” depending on troop quality. There are shades of quality, and the effect of these variations is fully represented mathematically by the game engine. However, as a general guide, Untrained troops re-roll 6s, Superior troops re-roll 1s, Elite troops re-roll 1s and 2s. A score of 6 (after modifiers have been applied) is required to pass the test. If a unit fails it drops a cohesion level, and can sometimes drop two levels if the score is bad enough. (It cannot double drop from shooting, nor from close combat unless it lost badly).
Does it really mean rolling two six-side dice?
Yes. It gives a sort of normal distribution, which is a) less random than a single dice roll b) makes the modifiers have more effect.
Richard Bodley Scott

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Temple
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Re: Question on Cohesion Tests in manual

Post by Temple »

rbodleyscott wrote:
Temple wrote:On the top of page 86, in the section on Cohesion Tests, it says:
The cohesion test is based on the equivalent of two six-sided dice added together, with some “re-rolls” depending on troop quality. There are shades of quality, and the effect of these variations is fully represented mathematically by the game engine. However, as a general guide, Untrained troops re-roll 6s, Superior troops re-roll 1s, Elite troops re-roll 1s and 2s. A score of 6 (after modifiers have been applied) is required to pass the test. If a unit fails it drops a cohesion level, and can sometimes drop two levels if the score is bad enough. (It cannot double drop from shooting, nor from close combat unless it lost badly).
Does it really mean rolling two six-side dice?
Yes. It gives a sort of normal distribution, which is a) less random than a single dice roll b) makes the modifiers have more effect.
Thanks for the quick reply. Seeing just 1, 2 and 6 mentioned I was mislead. So I'm guessing that to pass the test you are looking for a score of 6 or greater?
rbodleyscott
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Re: Question on Cohesion Tests in manual

Post by rbodleyscott »

Temple wrote:Seeing just 1, 2 and 6 mentioned I was mislead. So I'm guessing that to pass the test you are looking for a score of 6 or greater?
Correct.

The re-rolls are on individual dice, not on the overall score.

Note that the cohesion test is the only place in the rules where "dice" are used. It wasn't broken so I did not mend it.

However, combat results using dice for hits proved too random in FOG1 and so a different mathematical algorithm was used for FOG2 to minimise wildly against-the-odds results.
Richard Bodley Scott

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