1) The charging BG indicates the direction of the charge.
If including a wheel it MUST be able to make a legal contact on the evaders if they did not move (as previously stated)
You cannot declare the wheel beyond the first contact point, since this will be illegal.
In fact you place a measuring stick to indicate the direction of the charge.
2) The evading BG moves - in the direction of his choice, Which is either directly away from, and in the direction of the charge, or directly backwards.
3) The phasing player moves his charging BG.
a) In the direction indicated by the stick. If a new target would be hit within it's normal move distance in this direction, the charge is transfered to this new BG, and the charging BG doesn't roll a VMD. If it has no target within it's normal move distance in this direction it rolls a VMD, and MAY hit another BG if he rolls up.
b) Make a wheel in the direction of the evade, in an attempt to catch the evaders - with compulsary VMD. This may also take it into contact with another BG.
At no time can you make a random wheel not intended to make legal contact with the BG that was charged.
There has never been an intention that HF and MF ignore LF. We have made it probable that they ignore them in many situations. As far as cheese goes is it more reasonable that undrilled foot can 'charge' skirmishers to their front, and effectively get a free 90deg wheel onto someones flank without a CMT?If you stick to the above reading I can see cheese developing where, for example, someone places the LF with their right corner just covering the right corner of the HF and immediately in front. This would prevent the HF charging the MF, whereas my impression was the intention is HF and MF essentially ignore LF.






