Suggestions

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
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sdw1000
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 18
Joined: Sat Jul 01, 2017 10:14 pm

Suggestions

Post by sdw1000 »

Been beta testing and overall I like the game. Couple of suggestions....in a custom battle, I know you can pit armies against each other but it's mostly based on years. Anyway to pit armies outside from different eras against each other? Kinda the way dbaol com was...

I like the sound effects, music and graphics. One more for graphics is ...any way to lower the camera angle further so it's level with the my army? This is really all I see that I would suggest..

Can't wait for it to come out and I am looking forward to this game. I've been looking for a game that was like DBA and this definitely looks like it!
Adraeth
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 359
Joined: Mon Jun 29, 2009 8:19 am

Re: Suggestions

Post by Adraeth »

In a custom battle, if it is just like P&S and SJ, you can have different era armies just switching army filter off.

Finally, hail old fellow from DBAOL :D i was there too
Latro
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 328
Joined: Wed Dec 19, 2012 4:05 pm

Re: Suggestions

Post by Latro »

I've been waiting for this since 'Encyclopedia of War: Ancient Battles' by R.T. Smith.

1988

From the videos I get the idea that cavalry has a hard time catching skirmishers. I think that cavalry would easily outpace running men.
Maybe a bit more movement points for light and medium cavalry?
SnuggleBunnies
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2891
Joined: Tue Apr 07, 2015 2:09 am

Re: Suggestions

Post by SnuggleBunnies »

Cavalry do not have great difficulty catching skirmishers, you just have to start the charge near them. Many of the people playing on youtube aren't experienced Pike and Shot / Sengoku Jidai / FOG 1 players and don't know the tactics yet. To quote from a post I made in the Steam forum:

There are quite a few options for dealing with enemy light troops when they outnumber your own.

1) Exhaust their ammunition with your own light troops. Missile troops only have 5 rounds of full strength shooting. After this, they are scrounging the field and the dead for ammunition, and shoot at greatly reduced effect. So, if you sacrifice your own lights but absorb the enemy's ammunition, your line troops can basically ignore the enemy's fire for the duration of the battle. This is particularly true if your men are well armored, as Roman troops generally are.

2) Charge them with cavalry. If your cavalry starts the turn in the square next to the enemy, the auto evade behavior will decide that there is too strong a chance of getting caught in the rear, and the lights will stand their ground. Note that this applies only to light infantry; light cavalry still have the movement points to successfully flee.

3) Force the enemy to evade so that they end up with their flanks exposed. Units can only evade once a turn, so you can use two charges, one to move the enemy, the other to hit them in the flank/rear and slaughter them. You do have to set up the charges correctly so that the enemy isn't just fleeing to their own rear.

4) Engage in melee with your own lights. If you keep your heavies close to your lights, you can lock the enemy's lights in melee with your own lights, and then charge in with heavies to finish the job.

5) Finally, you can simply ignore the enemy's light troops, depending on the terrain/army comps. In the case of Bagradas, the Roman infantry is massively superior to that of the Carthaginians. Since missile troops cannot shoot into melee, closing in rapidly to destroy the center, while delaying on the flanks is a viable strategy.
MP Replays:
https://www.youtube.com/channel/UCjUQy6dEqR53NwoGgjxixLg

Pike and Shot-Sengoku Jidai Crossover Mod:
https://www.slitherine.com/forum/viewtopic.php?t=116259

Middle Earth mod:
https://www.slitherine.com/forum/viewtopic.php?p=1029243#p1029243
rbodleyscott
Field of Glory 2
Field of Glory 2
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Joined: Sun Dec 04, 2005 6:25 pm

Re: Suggestions

Post by rbodleyscott »

sdw1000 wrote:Been beta testing and overall I like the game. Couple of suggestions....in a custom battle, I know you can pit armies against each other but it's mostly based on years. Anyway to pit armies outside from different eras against each other? Kinda the way dbaol com was...
You can turn off the date filter.
Richard Bodley Scott

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