Vadimo Lake

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tex
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Vadimo Lake

Post by tex »

Stuck again!!!!!

I have reached Vadimo Lake on Very Hard with

Legate 14
Skirmishers 14,11,12,10,6
Scouts 14,12
Nobles 13,13,11,9
Archers 8,2,3
and 320 Denari

I have tried buying 3 more skirmishers with my 320 Denari but so far (about 20 tries) I just get overwhealmed. I have tended to keep my Nobles to the left and archers to the back to give them as much time as possible to keep firing. I can get about 170 kills but thats about it, then i get trampled on!

As usual, any thoughts would be appreciated
tora_tora_tora
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Post by tora_tora_tora »

Dear Tex
I'm from far east and excuse my bad English.

with 320 denarii, there are several alternatives.
As I cannot remember the map objective and units limits, so somewhat vague and let me discuss in general way.

1 1 Auxilia 300 denarii I guess Vadimo lake's map is Dog Head map, I mean the second map in Roman Campaign from different angle.
So, there are plenty of rough terrain.

2 6 Militias. Each Militia is worth 50 denarii. Generally speaking too much units on the battlefield means hard to control and give orders,
though sometimes huge numbers and light infantry in hard terrain works.

3 one Velites and 120 denarii. There are not so much difference between Velites and Javelinmen at Lv.1, though, the higher the level, Velites becomes
much more useful, I guess.

In my case, I tend to recurite some heavy infantries, especially legionaries, so I guess your tactics and technics are somewhat different
from mine, and in fact, as Vadimo Lake is during the 2nd Punic Wars, which mean already go through around one-third of maps with your army
composition, so it is natuaral and without doubt there are good chances your deploying technics and employing technics is superior than mine.

As you see, nobles and javelinmen are medeiocre units compared to auxiliary cavalry and velites, and relatively hard to employ. So I tend to
rely on a latter. And besides, I tend to rely on expensive items, equipments.Especially raising new units at the later part of campaign.
Though, nobles and javelinmen have their beauty points. They are relatively a little bit easier than their counterparts to raise their levels.

P.S.
http://en.wikipedia.org/wiki/Battle_of_ ... o_(283_BC)
Excuse me, It is not during 2nd Punic War. Though, Enemy units included Fanatics and Veterans.
Last edited by tora_tora_tora on Thu Feb 16, 2006 11:48 pm, edited 1 time in total.
honvedseg
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Vadimo Lake

Post by honvedseg »

Are you trying to play the campaign without any line infantry at all? You have no heavy or decent light infantry, only a loose mob of skirmishers and archers to stand up to an onslaught of formed troops. I'm amazed that you got this far in the campaign without them.

To make matters even worse, your cavalry is not exactly the best quality either. Scouts fare rather poorly in a frontal confrontation with heavy infantry, and even nobles aren't a match for auxiliary cavalry. They should do reasonably well in the earlier battles, but will eventually be outclassed by the forces which you will face in the later missions. I'm not sure how you can continue with the current force, as any new units you recruit will be totally inexperienced, and not a lot of help for this battle.

I started my army by adding an auxiliary infantry unit as quickly as possible, then working up the finances for a second auxilia, an auxiliary cavalry unit, and then some principes. Those are decent line troops, and will be a good match for just about anything else in the game. I didn't add archers until I had a pair of principes to place them behind. There is no loss of Denarii for buying and sellng off units, so I pick up less expensive units (skirmishers, militia, scouts, etc.) until I have enough funds to afford the unit that I'm saving up for. I didn't add equipment (other than extra pila, better bows, etc.) until I had a solid core force of 12 units, including 4 Aux., 4 Princ., 2 Cav., and an Archer squad, plus the inevitable Legate.
tex
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Post by tex »

Thanks for your help.

I am slightly baffled by the reference to Auxiliary cavalry, they do not seem to exist as an option in my recruitment list (just Scouts and Nobles).

By the way, it was quite hard to get this far, I thought I had done well!

PS almost made it by grouping all my forces down the left side
quintusvarus
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Auxilliary Cavalry

Post by quintusvarus »

Tex

I made this mistake first time around. You need to scroll down the unit list to find the higher level units. I got as far as the battle of Grannacus before I discovered my error!
spedius01
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Post by spedius01 »

tex wrote:Thanks for your help.
I am slightly baffled by the reference to Auxiliary cavalry, they do not seem to exist as an option in my recruitment list (just Scouts and Nobles).
By the way, it was quite hard to get this far, I thought I had done well!
PS almost made it by grouping all my forces down the left side
Ave tex,

You've fallen into the same trap that I did, when I first started playing Legion Arena. To find Auxiliary Cavalry etc. simply pull up the recruitment list from the army camp page and "scroll down", you'll see some extra units there.

Hope it helps.

Vale

M. Spedius Corbulo
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~~~Jim Poulton~~~
"If you build it, they will come"
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tex
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Post by tex »

Cripes! Loads of new forces!
tora_tora_tora
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Post by tora_tora_tora »

The same is with skill list. It can be scrolled down, too.
spedius01
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Post by spedius01 »

tex wrote:Cripes! Loads of new forces!
Ave tex,

Enjoy!!

Vale

M. Spedius Corbulo
Image
~~~Jim Poulton~~~
"If you build it, they will come"
North London Wargames Group
kongming
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Post by kongming »

Vadimo Lake can be a tough fight even with a a solid contingent of good troops. I just ran through it again on Very Hard with the following: 3 aux, 2 archers, 2 legionaires, 1 aux cav. Pretty high level troops, my best aux at level 13 and legionaires at 12 and 8. In 3 plays, I won 2 out of 3 times but each time by pretty narrow margins. Little room for mistakes here. The bad guys have decent troops and lots of them. And there is no room for cavalry maneuvers so my boys had to contend with a steady barrage of javelins from their skirmishers, which definitely take their toll.

I lined my troops along the right side of the screen with the 3 aux pushed against the right boundary. My archers behind. The 2 legions and the cav echeloned back towards the middle and rear. Ideally as my aux charged forward, we would end up with an extended battle line diagonally across the field.

Taking a page from moj (see the Latin Revolt post), I set my aux to charge, directly at the opposing 2 heavy cav. Immediately after the beginning of the battle, I ordered them to move towards a spot directly behind the heavy cav. This keeps them moving at top speed into the rough and prevents them from stopping to throw their javelins before engaging the cav. This way they catch the heavy cav in the rough where they can make pretty short work of them. It also pulled 3 or 4 units away from the center of the line. As the aux cleared out that flank they were then able to come around and behind the bad guys. I assigned the aux with the lowest morale to attack the javelin men, while the other two hit the back of the scrum.

By the end of the best try, I ended up with only 1 aux, 1 legion, legate, and 2 archers left standing.
“There are only a few notes in the scale.
Yet you can always rearrange them.
You can never hear every song of victory”
- Sun Tzu, the Art of War
perry
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Post by perry »

I’ve got no perfect approach. This is the best I can muster..

Army:
1xLegate
3xLegionnary or other LineInfs
2xAuxArchers
2xSkirms/Velites
1xAuxiliae
1xAuxCav
2xScout
2xMilitia/Peasant s

I group my units in two halves.
On the right flank: Legions, Archers, 1xSkirms
On the left flank I put Auxilia in the rough, supported by 1xSkirm, and the Cav on the extreme left.
The militia/Peasants are put in the center, and are set to Charge. All other units are set to Long Hold.


The goal of the militia/peasants is to absorb as many missiles as possible, until they break.

The goal for the Aux/Skirm is to hold as long as possible. The goal of the Cav is to clear enemy Cav, and if anyone survive – try to go round the enemy center and attack any surviving enemy Skirm in the rear.

The goal of the Legions/Archers are to kill the enemy flank opposite to them , and then WAIT until the enemy center charges. While they wait, make sure that your Archers are firing at the unarmored Berserkers, or in case no such unit exist, at the Veterans.

It will be a tight battle. I win about 33% of the battles fought with this setup.
gjw46
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Post by gjw46 »

I have Great Battles of Rome on my PSP

Reached Vadimo Lake for the 1st with relative ease, however. I can't beat these guys

I've made a concentrated charge down the left and at one time, got down to jus mine and their commmander, only to get kicked

I have 3 Hasati, 3 Principali, 1 Tirari, 3 Velites, couple light infantry low exp, and 2 nobles

My force is mainly heavy infantry and cavalry and hates the rocky srubland

I c ppl takin bout archers etc on here, but i've not got the option to acquire these.

Pls help - Frustrated - Considering starting a new army training up more skirmishers and light infantry
perry
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Post by perry »

gjw46 wrote:
I c ppl takin bout archers etc on here, but i've not got the option to acquire these.
Scroll down in the unit list. The Auxiliary Archers should be down there.
I'd say you really need archers and/or Auxiliary Infantry, to complete the Roman Campaign on the Very Hard setting.
moj
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Post by moj »

perry wrote:I'd say you really need archers and/or Auxiliary Infantry, to complete the Roman Campaign on the Very Hard setting.
I gave it a spin without archers, but came unstuck at Cynocephalae: could take the battle to the Macedonians and sustain too many casualties, or sit back on the rough terrain and run out of time.

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