I really was hoping to get that adamant after a hard mission too

I couldn't paste (exceeded max chars) or attach (.txt not allowed) the entire log so I had to post just the part that looked relevant. I'm happy to email the entire file.
Code: Select all
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 4 worker threads for Enlighten.
Thread -> id: 30e8 -> priority: 1
Thread -> id: 493c -> priority: 1
Thread -> id: 4aac -> priority: 1
Thread -> id: 33a8 -> priority: 1
[Managers & Data:WarRoomManager:WarRoomManager (68.7623)] - Post battle
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[Managers & Data:WarRoomManager:WarRoomManager (68.7623)] - Adding mission rewards
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at WarRoomManager.OILCCLKKPJL (.CampaignState GLPKFNGBKCB, MissionRewards OLJCOMMKMCK) [0x00000] in <filename unknown>:0
at WarRoomManager.MOCCNCAEMPE (MissionRewards CPIMFANKKCG) [0x00000] in <filename unknown>:0
at WarRoomManager.LOEINIHBMCE (.BBEODPAENED ILBHEMNOGCP) [0x00000] in <filename unknown>:0
at WarRoomManager+NOEPBJCKIMN.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 29445.
Total: 45.255821 ms (FindLiveObjects: 1.945219 ms CreateObjectMapping: 0.996495 ms MarkObjects: 42.180222 ms DeleteObjects: 0.129765 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 29445.
Total: 54.460201 ms (FindLiveObjects: 2.810413 ms CreateObjectMapping: 1.669416 ms MarkObjects: 49.904667 ms DeleteObjects: 0.070819 ms)