killed units

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jeff00t
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 155
Joined: Sat Nov 14, 2015 7:08 pm

killed units

Post by jeff00t »

hi,

in a campaign or scenario, can we disable the possibility of reviving the killed units?

i dont want a core unit or a non-core unit to come back in the game after been destroyed.
Is there a command in the data.cmp like in the burma campaign : "disabledCategories = naval" or "disabledUnits = " to disable revival units ?

thanks
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
terminator
Field Marshal - Gustav
Field Marshal - Gustav
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Location: the land of freedom

Re: killed units

Post by terminator »

With a core-unit, you have the possibility to reform the unit after it has been destroyed :
ReformUnit.jpg
ReformUnit.jpg (35.17 KiB) Viewed 1396 times
With a non-core unit, it is impossible.
jeff00t
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 155
Joined: Sat Nov 14, 2015 7:08 pm

Re: killed units

Post by jeff00t »

"With a core-unit, you have the possibility to reform the unit after it has been destroyed "

--> that is the problem! i don't want a player to be able to reform a core unit.

no way to deactivate this option?

edit : i found a solution : don't give money to reform the units. It means no gold to repair units..
my custom single player mini-campaign in order of battle : normandie-niemen: Image
http://www.slitherine.com/forum/viewtopic.php?f=374&t=79333&p=676302#p676302
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