A small Frustration

The Cylons have rebelled. The alliance of the Twelve Colonies falters. Take control of the Colonial Fleet and save humanity from an endless war.
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Rfent
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Fri Jul 18, 2014 6:48 pm

A small Frustration

Post by Rfent »

Although I'm really enjoying BSG: deadlock there is 2 very small issues I have been having while playing.

Firstly Why is it that the "OK" to confirm an order and the "End turn" button have to occupy the same area of the screen, I have lost count of how many time I have tried to fire a salvo of missiles and accidentally not noticed that the order has been canceled and now I have condemned my fleet to a turn of just flying forward, or selected a fighter group and done the same thing. The way i see it the confirm button could just appear above or to the side anywhere but the exact same place hell even over the replay button would be preferable. I am very aware that this is a problem that can be easily solved by me just taking more time to be careful about confirming orders but its still annoying when its so easily changed.

My second minor frustration is about the armor areas they seem to line up very poorly with where the ship is being hit. I am aware that there is a plan to address this in a future update but some times its ridiculous, today I lost a ranger to a missile salvo that came in from the Front and above the ship and somehow hit the rear armor? the ship should have survived as all the armor areas, apart from the rear, were still up. I have no idea how the system works. sometimes I'm trading blows with anther ship and we are both flying side by side and my ship is taking Rear or Front armor damage.

As I said loving the game but please.

Rfent
Ken Hagler
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 11
Joined: Sun Aug 06, 2017 9:51 pm

Re: A small Frustration

Post by Ken Hagler »

From what I've seen 90% of a ship is "front" and "rear," with the remaining four facings in a narrow band around the middle of the ship. In practice the only weapons that hit somewhere other than front and rear are missiles and fighters, which track the center of the ship. You can also sometimes get guns from a single enemy ship to hit a side if you manage to line it up so that the enemy is exactly 90 degrees off the bow--but only one enemy. Even if you manage to line that up (I managed it once), any other enemy ships that are to the sides of that one will still be hitting the front or rear. This is pretty confusing, and makes ships much less survivable than they were apparently intended to be, but once you learn that ships _really_ only have two armor areas for most purposes it's possible to maneuver accordingly.
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