Andy2012 wrote:kondi754 wrote:
I write about what I don't like all the time and I will continue writing...
Burma Road is a great campaign and very difficult, but I am not able to accept the last scenario, sorry...
I absolutely encourage that. Keep it up.

+1
koopanique wrote:While I can understand that having Tigers and Jets in this campaign can seem absurd (especially in a game called "Order of Battle"...), I'm not too bothered by it personally. And unless I'm mistaken (didn't make it that far yet), it only happens in one mission, right? Plus, this campaign is set in a totally new theatre, practically never covered before. There's not as much info available on this as, say, Normandy or the German Blitzkrieg campaigns. And while Burma Road is not perfect, I can feel Kerensky and the devs tried to make interesting scenarios, and succeeded; if that costs some historical accuracy, I'm fine with it. I'm playing a strategy game, not reading a book on the subject -- and I'm not saying that games shouldn't strive for a minimum amount of historical accuracy, but I think Burma Road already hit that point. What I'm saying is, if making room for interesting gameplay means puting aside some minimal amount of historical accuracy, then I'm all for it.
And yes, maybe some people and some kids with not a lot of knowledge of WW2 will play this campaign and come out on the other side with the unquestionned belief that Japan had Tigers and jet fighters, but on the other hand, they will have learned what happened in this region during WW2! And that outweights the other negatives, I think.
Also, I sure as heck wouldn't want to see OoB take the fantasy route with dragons and magic and stuff (I know it has 0% of becoming a fantasy game -- I'm just saying. For strategy game, I visually prefer WW2 setting to any other.)
+1 and a very good post. It sums up how I feel as well. No fantasy or science fiction but a bit of
alternative fiction within the bounds of reasonableness. Wherever those limits are, we must trust the developers to know and respect them.
I'm in the process of developing two scenarios which represent alternatives to true history, but they are plausible. These events could have happened with fate twisting a bit this way or that. If I can have some fun while creating interesting gameplay, why can't the developers?
So yes, I see in Race for Rangoon that a wave of late-in-the-war Japanese air units are introduced; models that probably never made it out of prototype in some cases. Same thing with those Type 5 Chi-Ri and Super Heavy Tanks. (Now,
here is a good example of "bounds of reasonableness": Way back in the Rising Sun campaign, there was a "Yanagi Missions" specialisation in which the Japanese were able to purchase German Tiger Tanks; I've always thought THAT was a dumb idea because, for one thing, how are the tanks safely delivered to Japan and to their front lines in 1943? From Germany? I'm glad I did not see that type of thing in Burma Road.)
My thought is, why not? Why not spice it up just a bit with the premise of the Japanese being able to get a few of these units to the front by early 1945? The developers made those exotic units on the right of the unit selection scroll bar but have hardly used them to my knowledge.
When all is said and done, the Race for Rangoon was an
historical event but it was not very exciting, frankly. The Japanese put up respectable resistance at first but "From this point, the advance down the main road to Rangoon faced little organised opposition." If the developers recreated this exactly, we would be complaining about how this scenario is boring.