GC DLCs upgrade project (GC Complete v3)
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: GC DLCs upgrade project
Soviet DLC 1937-1941 v0.02
Changes:
Max XP cap messages have been added to briefings of Yangasala and Bastion Polesie.
Mission 05, Battle of Szack is now playable.
Changes:
Max XP cap messages have been added to briefings of Yangasala and Bastion Polesie.
Mission 05, Battle of Szack is now playable.
Re: GC DLCs upgrade project
Soviet DLC 37-41
Mission 07: Winter War - Salla region
Mission 07: Winter War - Salla region
Re: GC DLCs upgrade project
Soviet DLC 37-41
The Winter War continues near the Finnish town of Kemijärvi.
The Winter War continues near the Finnish town of Kemijärvi.
Re: GC DLCs upgrade project
Soviet DLC 37-41
Winter War scenarios continu.
Invasion of Northern Finland in the Petsamo-Nikel region.
Winter War scenarios continu.
Invasion of Northern Finland in the Petsamo-Nikel region.
Re: GC DLCs upgrade project
Soviet DLC 37-41
The Winter War continues near the Finnish town of Kemijärvi.
Second part of the beta playthrough.
The Winter War continues near the Finnish town of Kemijärvi.
Second part of the beta playthrough.
Re: GC DLCs upgrade project
As much as I appreciate your hard work and enthusiasm, I really wished you`d finish your GC project first. Personally I`m not really interested in playing the Soviets.
Re: GC DLCs upgrade project
I appreciate your candor. I'll make a priority of upgrading those DLCs before working further on the Soviets.Ralle wrote:As much as I appreciate your hard work and enthusiasm, I really wished you`d finish your GC project first. Personally I`m not really interested in playing the Soviets.
Re: GC DLCs upgrade project
DLC 42E Final (probably)
Changelog:
- All maps contain exit locations and the number of rail and air transport is at least five.
Buzinovka Depot:
- increased size of map two hexes northward
- two capturables added
Kotelnikokvo:
- added an auxiliary StuH 42 and a SdKfz 7/2 to Tiger battlegroup
- added a core Me 410A, stationed close to Tiger battlegroup
Novoanninsky:
- capturable unit added
Sevastopol Assault:
- removed two auxiliaries, raised number of core units from 33 to 35
Sevastopol Siege:
- removed one auxiliary, raised number of core units from 33 to 34
Stalingrad Ruins:
- some Romanian units added near town of Gumrak
Tatskinskaya:
- railroad added
- auxiliary Tiger changed to core Tiger
Voronezh:
- Friedrich Pein reinforcement has a transport attached
Changelog:
- All maps contain exit locations and the number of rail and air transport is at least five.
Buzinovka Depot:
- increased size of map two hexes northward
- two capturables added
Kotelnikokvo:
- added an auxiliary StuH 42 and a SdKfz 7/2 to Tiger battlegroup
- added a core Me 410A, stationed close to Tiger battlegroup
Novoanninsky:
- capturable unit added
Sevastopol Assault:
- removed two auxiliaries, raised number of core units from 33 to 35
Sevastopol Siege:
- removed one auxiliary, raised number of core units from 33 to 34
Stalingrad Ruins:
- some Romanian units added near town of Gumrak
Tatskinskaya:
- railroad added
- auxiliary Tiger changed to core Tiger
Voronezh:
- Friedrich Pein reinforcement has a transport attached
-
rubyjuno
- Master Sergeant - Bf 109E

- Posts: 462
- Joined: Mon Sep 21, 2015 1:18 pm
- Location: Northumberland
Re: GC DLCs upgrade project
Thanks for your excellent work, Nico, whatever it's on, the GC project or the Soviet campaign, or anything else for that matter
I played the first Soviet DLC 37-41 scenario and didn't notice any problems, my enemy is probably the same as yours - time
I'm sure I speak for many others!
I played the first Soviet DLC 37-41 scenario and didn't notice any problems, my enemy is probably the same as yours - time
I'm sure I speak for many others!
-
glaude1955
- Master Sergeant - Bf 109E

- Posts: 465
- Joined: Tue Sep 01, 2015 6:55 am
Re: GC DLCs upgrade project
Hello Nikivdd,
Thank you very much for your great work!
Best regards
Yves
Thank you very much for your great work!
Best regards
Yves
Re: GC DLCs upgrade project
Thanks a lot.
Re: GC DLCs upgrade project
@Rubyjuno
Thanks for the feedback, it is much appreciated. I'll add turns and post an update later today. At least in the beginning of a campaign, time should not be a limiting factor.
@Glaude1955
Thanks a lot, feedback keeps me motivated
@Ralle
You're welcome. I'll post 43E later today.
Thanks for the feedback, it is much appreciated. I'll add turns and post an update later today. At least in the beginning of a campaign, time should not be a limiting factor.
@Glaude1955
Thanks a lot, feedback keeps me motivated
@Ralle
You're welcome. I'll post 43E later today.
Re: GC DLCs upgrade project
Soviet DLC 37-41 has been updated to v0.03.
Changelog:
Yangasala: raised game turns from 12 to 18.
Battle of Lake Khasan: raised game turns from 16 to 21.
Battle of Khalkhin Gol: raised game turns from 15 to 20.
Bastion Polesie: raised game turns from 15 to 20.
Battle of Szack: raised game turns from 15 to 20.
Prestige dump between scenarios has been raised as well.
Changelog:
Yangasala: raised game turns from 12 to 18.
Battle of Lake Khasan: raised game turns from 16 to 21.
Battle of Khalkhin Gol: raised game turns from 15 to 20.
Bastion Polesie: raised game turns from 15 to 20.
Battle of Szack: raised game turns from 15 to 20.
Prestige dump between scenarios has been raised as well.
Re: GC DLCs upgrade project
DLC 43 East Final (probably)
Changelog:
- All scenarios have exit locations and there are at least five railroad and air transports available
Kremenchug:
- Removed five auxiliaries, raised number of core slots from 39 to 44
- Capturable unit added
Kursk armory north:
- One more armory will award a capturable
Kursk armory south:
- One more armory will award a capturable
Prokhorovka:
- Three auxiliary AA units have been changed to core units and appear after the deployment phase
Yakovlevo:
- Increased the size of map two hexes southward
- Removed three auxiliary units and raised number of core slots from 40 to 43
There won't be any updates next week because i will be abroad on vacation.
Changelog:
- All scenarios have exit locations and there are at least five railroad and air transports available
Kremenchug:
- Removed five auxiliaries, raised number of core slots from 39 to 44
- Capturable unit added
Kursk armory north:
- One more armory will award a capturable
Kursk armory south:
- One more armory will award a capturable
Prokhorovka:
- Three auxiliary AA units have been changed to core units and appear after the deployment phase
Yakovlevo:
- Increased the size of map two hexes southward
- Removed three auxiliary units and raised number of core slots from 40 to 43
There won't be any updates next week because i will be abroad on vacation.
Re: GC DLCs upgrade project
GC 39 Wyszogrod; The exit hexes are unmarked.
Units do exit.
Fixed my copy,
Enjoy trip.
Fix whenever.
Units do exit.
Fixed my copy,
Enjoy trip.
Fix whenever.
There comes a time on every project when it is time to shoot the engineer and ship the damn thing.
Re: GC DLCs upgrade project
Thanks for letting me knowdalfrede wrote:GC 39 Wyszogrod; The exit hexes are unmarked.
Units do exit.
Fixed my copy,
Enjoy trip.
Fix whenever.
Exit hexes are marked in fixed versions of Wyszogrod.
Re: GC DLCs upgrade project
That was quick. Didn`t even notice any problem in 39.
Just to make that clear...we now have 41,42 and 43 in unfinished version...that`s a lot to test.
Just to make that clear...we now have 41,42 and 43 in unfinished version...that`s a lot to test.
Re: GC DLCs upgrade project
That's probably because Wyszogrod is playable somewhere along the line after a MV, not a DV. It is the easy version of Kampinoska Forest.Ralle wrote:That was quick. Didn`t even notice any problem in 39.
Just to make that clear...we now have 41,42 and 43 in unfinished version...that`s a lot to test.
Re: GC DLCs upgrade project
Ah that explains why Wyszogrod sounded so unfamiliar...I think I never played that one.
Edit: Any benefit of playing this one? Except that you say it`s easier?
Edit: Any benefit of playing this one? Except that you say it`s easier?
Re: GC DLCs upgrade project
IMO not really, Kampinoska Forest is more challenging and it offers more targets.Ralle wrote:Ah that explains why Wyszogrod sounded so unfamiliar...I think I never played that one.
Edit: Any benefit of playing this one? Except that you say it`s easier?


