Capturing Enemy Artillery

Byzantine Productions Pike and Shot is a deep strategy game set during the bloody conflict of the Thirty Years War.

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w_michael
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
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Capturing Enemy Artillery

Post by w_michael »

Gustavus Adolphus captured the Imperial artillery in the battle of 1st Breitenfeld 1631, but there is no way to accomplish this in P&S. I know that gunners could spike the artillery to deny their use by the enemy, but they did apparently were not always able to do so. Why is this not potentially available in P&S?
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
rbodleyscott
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Re: Capturing Enemy Artillery

Post by rbodleyscott »

w_michael wrote:Gustavus Adolphus captured the Imperial artillery in the battle of 1st Breitenfeld 1631, but there is no way to accomplish this in P&S. I know that gunners could spike the artillery to deny their use by the enemy, but they did apparently were not always able to do so. Why is this not potentially available in P&S?
This was allowed in tabletop FOGR and caused all sorts of problems, so that most tournament organisers have added a house rule so that artillery is removed rather than captured.
Richard Bodley Scott

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w_michael
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1140
Joined: Sat Apr 25, 2015 1:04 pm
Location: Fort Erie, Canada

Re: Capturing Enemy Artillery

Post by w_michael »

Thanks for the answer. Was the tournament problem from a scoring or game play perspective? I can see how it might be challenging to program in the computer version, and it is not significant enough to bother.

I fine with the way artillery works in close combat now, and hated the way it could hold off enemy troops in close combat for several rounds in the first version of P&S.
William Michael, Pike & Shot Campaigns and Field of Glory II series enthusiast
rbodleyscott
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Re: Capturing Enemy Artillery

Post by rbodleyscott »

w_michael wrote:Thanks for the answer. Was the tournament problem from a scoring or game play perspective?
It was partly an issue with artillery changing hands multiple times, and partly captured artillery forming an obstruction to movement by the capturers.
Richard Bodley Scott

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