Crash In Campaign Beta 1.1.0

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ivanhl
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Sat Nov 01, 2014 3:51 pm

Crash In Campaign Beta 1.1.0

Post by ivanhl »

In middle game. Battle of Lashkar Gah Campaign. Ver. Beta 1.1.0

=== Report ===
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55

=== System Info ===
AppName: Afghanistan '11 ()
AppVersion: 1.1.0
Platform: WindowsPlayer
Running time: 00:13:49.5520000

=== Log Entries ===
[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55

[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55

[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55

[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55

[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55

[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55

[ EXCEPTION: ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index ]
System.Collections.Generic.List`1[Cell].CheckRange (Int32 idx, Int32 count)
System.Collections.Generic.List`1[Cell].RemoveRange (Int32 index, Int32 count)
MoveAction.HandleLeaderMove (.MovementEventData leaderMovementData)
UnityEngine.Events.InvokableCall`1[MoveAction+MovementEventData].Invoke (System.Object[] args)
UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
UnityEngine.Events.UnityEvent`1[T0].Invoke (.T0 arg0)
MoveAction.MoveToCell (.MovementEventData movementData)
MoveAction+<ExecutionRoutine>c__Iterator2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
TargetableUnitAction:Execute(ITargetable)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ExecutionRoutine>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
21 Jul 2017 08:55

Restart game and next turn (turn 26), crash again with this log:

=== Report ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
MoveAction+<ReverseRoutine>c__Iterator1.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
21 Jul 2017 09:12

=== System Info ===
AppName: Afghanistan '11 ()
AppVersion: 1.1.0
Platform: WindowsPlayer
Running time: 00:19:40.6790000

=== Log Entries ===
[ EXCEPTION: NullReferenceException: Object reference not set to an instance of an object ]
MoveAction+<ReverseRoutine>c__Iterator1.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
21 Jul 2017 09:12
zakblood
Most Active User 2017
Most Active User 2017
Posts: 16640
Joined: Thu Jun 12, 2014 6:44 pm

Re: Crash In Campaign Beta 1.1.0

Post by zakblood »

sorry for the late reply

How to get a DirectX Diagnostic file:

1. click on "START"
2. click "run"
3. type in "dxdiag" and click "OK"
4. check through the tabs and perform all tests
5. click "Save all Information..." and save the text file to a location of your choice

We prefer that DxDiag files be posted as message attachments rather than pasted into the body of the post.
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