Advance after combat (bombardment)

A place to discuss the upcoming hex-based Civil War simulation from Shenandoah Studio
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uxbridge
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Fri Jul 28, 2006 7:18 am
Location: Sweden

Advance after combat (bombardment)

Post by uxbridge »

I had one sligthly annoying incident. With two inantry units poised for assault on an enemy Victory Point Hex, I decided to take an artillery shot at it too. The bombardment cleared the defenders from the hex. This prevented the attack from happening, why my attacking units had no way of taking the hex. Granted, this doesn't happen to often, but is there no way of letting the system simply give the phasing player the option to advance as if the hex was taken in combat? This way one has to consider NOT attacking with artillery for fear of enemy premature retreat and it feels a bit awkvard.
Capitaine
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
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Re: Advance after combat (bombardment)

Post by Capitaine »

Happened to me as well. I would second this post.
uxbridge
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 83
Joined: Fri Jul 28, 2006 7:18 am
Location: Sweden

Re: Advance after combat (bombardment)

Post by uxbridge »

Yes, it may seem a minor issue, but sometimes forces the player to think counter-productive.
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