That is what I call bad luckuzbek2012 wrote: Strangely, the inclement weather over the last 4 moves are not allows to bring down the third J-52 and I lose ....

My pleasure. I always enjoy playing around with the scenario and image editorsrubyjuno wrote:Thanks, as always, Akkula, for your continued work on this

I expect to add more content in the future. But for now a little restOstrava wrote:Thaaaaaaanks a lot for your work !

I am glad you liked the new naval icons, sure friend, use them at your willIntenso82 wrote: Congratulations on the release!
Good new ship icons, I use them in my mod with credits
I also experimented with the frozen mod.
But I see that you used the 4th empty tile next to the 3 water tiles in layerbasefrozen. And it works.
A good idea!
In RAW mod i leave air recon in recon class so that AI acted as recon, and they had priority in the order of the AI's move.
I also used trait captureflag to reverse capture hex ability.

Regarding the frozen tiles, yeah, it is very fun to play with the summer/winter files, you can achieve interesting results. Besides the "independent" sea/lakes transformation, you can achieve other stuff like the Road Of Lfe to Leningrad by combining terrain type / background or markers tiles.
Regarding the recon units, I believe the AI doesnt use the recon units properly. The AI move them first yes, but just to attack like any other tank or fighter unit, so that it why I thought it would be better to place them (the air recon units) under the fighter class; in the end the fighters are among the first units to be used and the spotting range will take place by the time the ground units make their moves.
Best regards,
Akkula.