Eastern Front: Soviet Storm v1.96b (Link Fixed)

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Akkula
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Re: Eastern Front: Soviet Storm v1.95

Post by Akkula »

uzbek2012 wrote: Strangely, the inclement weather over the last 4 moves are not allows to bring down the third J-52 and I lose ....
That is what I call bad luck :P
rubyjuno wrote:Thanks, as always, Akkula, for your continued work on this :)
My pleasure. I always enjoy playing around with the scenario and image editors :D
Ostrava wrote:Thaaaaaaanks a lot for your work ! :mrgreen:
I expect to add more content in the future. But for now a little rest :D
Intenso82 wrote: Congratulations on the release!

Good new ship icons, I use them in my mod with credits :)

I also experimented with the frozen mod.
But I see that you used the 4th empty tile next to the 3 water tiles in layerbasefrozen. And it works.
A good idea!

In RAW mod i leave air recon in recon class so that AI acted as recon, and they had priority in the order of the AI's move.
I also used trait captureflag to reverse capture hex ability.
I am glad you liked the new naval icons, sure friend, use them at your will :D
Regarding the frozen tiles, yeah, it is very fun to play with the summer/winter files, you can achieve interesting results. Besides the "independent" sea/lakes transformation, you can achieve other stuff like the Road Of Lfe to Leningrad by combining terrain type / background or markers tiles.
Regarding the recon units, I believe the AI doesnt use the recon units properly. The AI move them first yes, but just to attack like any other tank or fighter unit, so that it why I thought it would be better to place them (the air recon units) under the fighter class; in the end the fighters are among the first units to be used and the spotting range will take place by the time the ground units make their moves.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Akkula
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Re: Eastern Front: Soviet Storm v1.95

Post by Akkula »

glaude1955 wrote:Thanks Akula for the update 1.95.
As usual, it's fantastic.
From the beginning we realize the changes (I try the scenario in 99 laps)
Just a bizarre: the observation plane makes ground attacks. Maybe it should not be given HA and SA values?
Regards
Yves
Hi Yves!,
I am very happy you are enjoying this new update. I think the big scenario is far more fun right know :D . Thanks a lot for your words.
Yes, the air recon units have attack values, but they are low, dont worry.
In real life they were armed so it makes some sense (in part), in any case the ground recon units also attack like the tanks in the original game, same situation :P

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
glaude1955
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Re: Eastern Front: Soviet Storm v1.95

Post by glaude1955 »

Our posts crossed.
For the observation aircraft making ground attacks, I think that putting 0 to HA and SA values would solve the problem.
Regards
Yves
uzbek2012
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Re: Eastern Front: Soviet Storm v1.95

Post by uzbek2012 »

Akkula wrote:
uzbek2012 wrote: Strangely, the inclement weather over the last 4 moves are not allows to bring down the third J-52 and I lose ....
That is what I call bad luck :P

Best regards,
Akkula.

:D Karma how to fix it ? Transport aircraft flying it can at least give the chance for him to shoot anti-aircraft guns !?

P.S.Планирует ли автор всепогодные самолеты ? ) Надоело зависит от хорошей погоды и полагаться на удачу ....

Does the author of the all-weather aircraft ? ) Tired depends on good weather and rely on luck ....

Focke-Wulf Ta.154 - Night all-weather fighter aircraft, Germany, 1943
Image
http://great-victory.ru/?m=2556


Image
Да и очень бы хотелось поиграть в миссии про сражение советской армии с японцами в 1938 приграничный конфликт на озере Хасан , 1939 Бои на Халхин-Голе и 1945 Маньчжурская операция ! А то разработчики Советского корпуса чет вяло там эти события отразили ! ;) Тогда ваш мод будет полным ;)
Image
Yes, and I would very much like to play a mission about the battle of the Soviet army with the Japanese in 1938, the border conflict at lake Khasan 1939 Battle of Khalkhin Gol and the 1945 Manchurian operation ! And the developers of the Soviet corps of the odd sluggish these events reflected ! ;) Then your mod will be complete ;)
Last edited by uzbek2012 on Sun Jul 16, 2017 12:16 am, edited 1 time in total.
MarechalJoffre
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Re: Eastern Front: Soviet Storm v1.95

Post by MarechalJoffre »

Congrats Akkula! This mod is clearly one of my favorite, not just for Panzer Corps but among all other games in my library. It's simply too brilliant. Just wanted to say thanks! I love your work. I hope more scenarios are on the way.
uzbek2012
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Re: Eastern Front: Soviet Storm v1.95

Post by uzbek2012 »

To decide if your mod allies for the "Operation UNTHINKABLE" !?
https://ru.wikipedia.org/wiki/%D0%9E%D0 ... 0%B5%C2%BB
RobertCL
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Re: Eastern Front: Soviet Storm v1.95

Post by RobertCL »

Hi Akkula,

The standard campaign

You have only one scenario against the Japanese (Kouril islands), why not having first the invasion of Manchuria with hordes of red tanks, then the Sakhalin islands as prerequisite to Kouril islands ?

So war against Japan could be depicted in three scenarios.

Great Patriotic War

You should adapt your "txt intro" files accordingly.
For instance: the convoy can mode to Arkhangelsk or Murmansk on places marked with letter A.
Letter A has been replaced with squares having a ship icon.

One German infantry unit type ( I forgot which one) has still the firing sound of Pz Corps vanilla armoured train firing sound.

Do we still have the limitation to capture Rome in a limited period of time ?

This being said this is one of the very best mod of Pz Corps.
I really feel despair during the first turns when I have nothing to oppose to Germans...
Should the player waste his prestige to upgrade the i-16 Rata to best planes later in the war since they are totally useless ?
I also like the way you designed the SS divisions with the SS runes emblem.
The Finns with blue dominant color are well designed.
The Soviet guards units are top too!
The map, especially cities like Moscow with the Kremlin are superb.

BTW any specific reason to use the non historical German flag in your mod ?
The mod could have problems in Germany or France ? Is that the reason ?
If you use the SS runes, the German historical flag should not be a problem...

BTW I played 33 turns at Leutnant level (end with an "unexpected error" although I am using the no cache settings and my last saved game was only at turn nr 5... the automatic savegame is corrupted...), I have lost Leningrad, Germans are close to Moscow and Stalingrad. It is impossible to stop them since we can't purchase units and reinforcements cannot match the outnumbered German army...
Don't you have you designed the game with much higher difficulty settings for each level including Leutnant ?

When there is a new convoy please mention it in a message, otherwise I do not see it and I have lost one ship in the meantime...

I managed to win using version 1.8 (In fact I lost because I did not get Berlin in time but here this is the very first time I am loosing Leningrad).

Standalone scenarios

"Operation Unthinkable" in English: https://en.wikipedia.org/wiki/Operation_Unthinkable

A small video: https://www.youtube.com/watch?v=epW5ktfYt9Q

47 Divisions but including Germans ones (absent of your scenario). Anyway your scenario is top class, congrats!

My dream would be a campaign depicting a clash between USSR and the West in 1945-1946. Will you make my dream come true ? ;-)

An interesting video (with English spelling mistakes ans d more important I do not believe in an Allied successful counter offensive): https://www.youtube.com/watch?v=e8B3ceKwV8Q

You could keep your existing map, scenario takes place in 1945 when Allied attack Soviets from Berlin and then USSR counterattacks...

Your mod is EXCELLENT in many aspects!
Akkula
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Re: Eastern Front: Soviet Storm v1.95

Post by Akkula »

Hi Robert, I will try to answer your questions:

Campaign and Japanese:
- I am a little confused here. The main campaign includes the Manchuria scenario (the last one), which is a big one that covers the gigantic operation there. There you have A LOT of units.
- The mod includes TWO stand alone scenarios covering the last battles of the war: Sakhalin Island and Kuril Islands. They cannot be added to the campaign as they are too small, I just add them to give some fun to the players, and also to add some new flavor with scenarios never made before.

Answers and issues:
- I will fix the text, it seems I missed it. But I think the new hexes are very intuitive. :)
- Strange about the sound issues with the German Inf, I will have to recheck. During the tests I didnt noticed anything usual.
- The only limitation is to fulfill the assignment to "enable" the war on Italy. (Diplomats mission)
- Sorry about the "unexpected error". I am afraid there is no much I can do, for sure is a combination of the game + hardware configuration + big scenario. Just in case, next time try to run the game with all applications closed in order to have more available memory?. I hope it is a random error and it would not repeat again. :S
- Regarding the convoy messages, I could add them for sure, is not big deal. But always remember to check all the reinforcements and convoys entry points at the beginning of your turn!.

Tips
- The despair is intended :). I wanted to give the player the feel that the Soviets had early in the war.
- I should waste prestige if you have some survivor I-16 with experience. In my gameplay I had 2 or 3 I-16 with plenty experience, I upgraded them to Yak-1 and so on... although I lost them later :(. You will need good fighters with exp. in order to face the improving German ones.
- I sorry about your lose of Leningrad. I played the game on General difficulty and I managed to keep the city (I consider myself a below average player), although it was surrounded for MANY turns. Try to have heavy tanks (KVs) adjacent to the city, the Germans will hesitate to attack them. Air defense is critial, you will need AA and fighters over the skies of the city, also try to protect the Baltic Fleet, its firepower is critical to weaken the enemy artillery in the outskirts of the city. Also, do not hesitate to use the "new" Road of Life to send reinforcements if needed. In my experience, to hold Leningrad is critical to keep your chances to win: the AI keep considerable number of units for the siege, quite like in the real life. If you lose the city, all those units will rush for Moscow and other objectives.... So try again!, I am sure you will manage to hold it!.

Suggestions:
- Nazi flags, as far as I know, to have the "historical" flag could lead to some issues in countries like Germany. The SS symbol is another story I think, it is not harmful as far as I know.
- I could improve Unthinkable for sure, I knew about the German divisions, but in that moment I decided to have only Allied equipment against the Soviets. But everything can be improved :)

Many thanks for all your feedback, is VERY valuable and it helps to keep improving the mod, which I see (for comments like you and downloads) is still played by many players. Thats make me happy.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
DarthPooh
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Re: Eastern Front: Soviet Storm v1.95

Post by DarthPooh »

Hello, Akkula,
I've just started playing your amazing mod, it's really great. I love all the scenarios so far, the variety of combat situations is amazing. But now I'm in Sevastopol and the enemy is steamrolling me like nothing. I've tried three times, I don't mind impossible odds but this scenario really bugs me. Can you share some tips on how to at least get a marginal victory? Is decisive victory even possible? :P
uzbek2012
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Re: Eastern Front: Soviet Storm v1.95

Post by uzbek2012 »

DarthPooh wrote:Hello, Akkula,
I've just started playing your amazing mod, it's really great. I love all the scenarios so far, the variety of combat situations is amazing. But now I'm in Sevastopol and the enemy is steamrolling me like nothing. I've tried three times, I don't mind impossible odds but this scenario really bugs me. Can you share some tips on how to at least get a marginal victory? Is decisive victory even possible? :P

Севастополь настоящий геморрой для игрока ! Враги прут так что удержать не в одной из версий я не смог их остановить , а свои войска спасти от полного истребления ( хотя меня трудно назвать дилетантом ) Может там хоть сделать возможность эвакуации своих любимых юнитов которые были со мной с самого начала войны !?

Sevastopol is a pain in the arse for the player ! The enemies of the rod so keep not one of the versions I was not able to stop them , and save your troops from total annihilation ( although I would call myself a layman), though there May be an opportunity to make the evacuation of their favorite units that have been with me since the beginning of the war !?


P.s.
Вот Save на начало обороны Севастополя ! Попробуйте пройти, может кому то это будет по силам ...
Image
Here is a Save at the beginning of the defense of Sevastopol ! Try to get, maybe someone will be able ...
http://www.mediafire.com/file/mva4vq10r7u030j/Save.rar
glaude1955
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Re: Eastern Front: Soviet Storm v1.95

Post by glaude1955 »

Hello Akula,
Again, I do the scenario in 99 turns, I find it much more interesting and a bit harder.
I found an anomaly (at least, that's what I think):
At the start of turn 55, the Stavka ordered to control Dubrovnik and Zara by turn 60.
So I still have 5 turns (including the current one) to achieve this feat.
My troops are only approaching Odessa!
How the query is handled?
Is it triggered by the date or positioning of my troops?
If it is by the positioning of my troops, is there not an error in the given number of turns to make the request?
I will do everything possible to follow up on this request, but it would take a collapse of the South Front to allow this realization.

Best regards

Yves
Akkula
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Re: Eastern Front: Soviet Storm v1.95

Post by Akkula »

DarthPooh wrote:Hello, Akkula,
I've just started playing your amazing mod, it's really great. I love all the scenarios so far, the variety of combat situations is amazing. But now I'm in Sevastopol and the enemy is steamrolling me like nothing. I've tried three times, I don't mind impossible odds but this scenario really bugs me. Can you share some tips on how to at least get a marginal victory? Is decisive victory even possible? :P
Hi DarthPooh, sorry for the late answer!.
Yes, it is a tricky scenario in which I reduced the difficulty many times and I was afraid to leave "too easy".
I always try to keep my heavy tanks in key positions just outside Sevastopol, just beside city hexes. The KVs are a wall against German tanks, try to protect them with AA guns and fighters. Management of aux units is critical as they will buy the required time to reach the end of the scenario alive.
Try to unload your forces as soon as possible in case your fleet wont be able to handle the axis ships.

Hope it helps, but if you still struggle with it I suggest to use the endscn cheat in order to avoid frustration!.

Thanks for your words.

Best regards,
Akkula.
glaude1955 wrote:Hello Akula,
Again, I do the scenario in 99 turns, I find it much more interesting and a bit harder.
I found an anomaly (at least, that's what I think):
At the start of turn 55, the Stavka ordered to control Dubrovnik and Zara by turn 60.
So I still have 5 turns (including the current one) to achieve this feat.
My troops are only approaching Odessa!
How the query is handled?
Is it triggered by the date or positioning of my troops?
If it is by the positioning of my troops, is there not an error in the given number of turns to make the request?
I will do everything possible to follow up on this request, but it would take a collapse of the South Front to allow this realization.

Best regards

Yves
Hi Yves,
I think that mission is too ambitious, I miss it in my last review. For sure it needs to be updated. You are right, dont try to rush it as you will suffer catastrophic losses at that stage of the war. Leave it for now.
Anyway you will manage to build a force to assault Italy later, I am sure of it :lol: . Or maybe try to attack later in the war through the north.... I never tried that. :?
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
uzbek2012
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Re: Eastern Front: Soviet Storm v1.95

Post by uzbek2012 »

Akkula wrote:
DarthPooh wrote:Hello, Akkula,
I've just started playing your amazing mod, it's really great. I love all the scenarios so far, the variety of combat situations is amazing. But now I'm in Sevastopol and the enemy is steamrolling me like nothing. I've tried three times, I don't mind impossible odds but this scenario really bugs me. Can you share some tips on how to at least get a marginal victory? Is decisive victory even possible? :P
Hi DarthPooh, sorry for the late answer!.
Yes, it is a tricky scenario in which I reduced the difficulty many times and I was afraid to leave "too easy".
I always try to keep my heavy tanks in key positions just outside Sevastopol, just beside city hexes. The KVs are a wall against German tanks, try to protect them with AA guns and fighters. Management of aux units is critical as they will buy the required time to reach the end of the scenario alive.
Try to unload your forces as soon as possible in case your fleet wont be able to handle the axis ships.

Hope it helps, but if you still struggle with it I suggest to use the endscn cheat in order to avoid frustration
Автор не желает сам пройти по моему сейву защиту Севастополя и записать своё прохождение на видео !?
http://www.mediafire.com/file/mva4vq10r7u030j/Save.rar
The author does not want to go in my save game the defense of Sevastopol and to record their passing on the video !?
David Hansen
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Re: Eastern Front: Soviet Storm v1.95

Post by David Hansen »

I am getting ready to play this mod for the first time...v1.95.

I am thinking about starting with the GPW...I've previously played both the GTGP and LOV campaigns.

I know the Russians face a very tough time at the beginning, so I am looking for some general "strategic" advice on say the first 10-15 turns...both what to do and what to avoid.

As a newbie I would like to avoid re-starting the campaign multiple times due to "learning curve" issues.

Any overall starting guidance would be appreciated.

TXS
lennis29
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Re: Eastern Front: Soviet Storm v1.95

Post by lennis29 »

@AkKula : I request permission to use your mod material to add some units to my mod.
Thank you.
- GerMOD
- VolksMOD
- XXIX Le PzKorps
glaude1955
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Re: Eastern Front: Soviet Storm v1.95

Post by glaude1955 »

Akkula wrote:

Hi Yves,
I think that mission is too ambitious, I miss it in my last review. For sure it needs to be updated. You are right, dont try to rush it as you will suffer catastrophic losses at that stage of the war. Leave it for now.
Anyway you will manage to build a force to assault Italy later, I am sure of it :lol: . Or maybe try to attack later in the war through the north.... I never tried that. :?
Hello Akula,
For information, I captured Dubrovnic in turn 86 and Zara in turn 89.
I received the reward for the query, so I think there is only the text to modify.

Best regards
Yves
glaude1955
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Re: Eastern Front: Soviet Storm v1.95

Post by glaude1955 »

Akula,
Could you tell me what the conditions are for the surrender of Finland?
I captured all the main objectives but this one continues the fight.
Yves
Akkula
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Re: Eastern Front: Soviet Storm v1.95

Post by Akkula »

lennis29 wrote:@AkKula : I request permission to use your mod material to add some units to my mod.
Thank you.
Yes. Just remember to give the according credits. Remember this mod includes A LOT of new units made by many modders (phcas, mcguba, flak, guille, asuser, myself and more).
Regards.
glaude1955 wrote: Hello Akula,
For information, I captured Dubrovnic in turn 86 and Zara in turn 89.
I received the reward for the query, so I think there is only the text to modify.

Best regards
Yves
Thanks for the tip Yves. I will keep it in mind.
Best regards.
glaude1955 wrote:Akula,
Could you tell me what the conditions are for the surrender of Finland?
I captured all the main objectives but this one continues the fight.
Yves
Hi Yves,
The main objectives are all the victory hexes around (and in of course) Helsinki. You have to capture them by turn 69..... but holy smokes I think no message states that. After turn 69 you have to wipe out the Finnish because they will fight to the end.
In which turn did you take all the cities?.

Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v2.10): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
glaude1955
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Re: Eastern Front: Soviet Storm v1.95

Post by glaude1955 »

Hi Akkula,

I captured Helsinki on turn 73.
I did not envisage the invasion of Finland in my initial plans.
I was just cleaning the area around Leningrad.
The aerial interventions from this region made me change my mind.
The capture of the Helsinki airfield enabled me to release many aircraft from the Leningrad Front and ensured the safeguarding of my maritime fleet.

I take good note of all your advice for the future version 2.0 (I keep hope that one day you realize it ... although I do not see how you can still improve the current version)

A small observation:
I captured Konigsberg on turn 66 (no fortress) with an AA unit. On the following turn an infantry unit raised this AA and the flag changed its nationality. But no additional prestige (normal as there was no fortress).
Maybe you should change the appearance of this fortress by advancing it in time.

Best regards,
yves
uzbek2012
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Re: Eastern Front: Soviet Storm v1.95

Post by uzbek2012 »

The author of that suddenly there was such a silence or you will leave !? When there's news ?
The FIRST BATTLE of the 36th GUARDS HEAVY TANK REGIMENT BREAKTHROUGH (red tank MK-4 "Churchill")
http://otvaga2004.ru/tanki/v-boyah/pervyj-boj-36-otp/
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