Potzblitz V25.0 OCT 18th 2024

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, The Lordz

Argentum
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Argentum »

Maybe +2 entrenchment bonus for cities and save bonus for fortresses without changing?
nehi
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by nehi »

Argentum wrote:Maybe +2 entrenchment bonus for cities and save bonus for fortresses without changing?
dont make it fortresses v2, just slight bonus would be enough
Vokt
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POTZBLITZ V4.80 (beta), JUL 11th

Post by Vokt »

Argentum wrote:Maybe +2 entrenchment bonus for cities and save bonus for fortresses without changing?
This sounds fair enough.
Argentum
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Argentum »

@nehi:Fortress have +10 entrenchment bonus so +2 it's not much. Сities should be defensive nodes.
Argentum
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Argentum »

By the way anybody want play in MP? I know that it often crash but if we don't play robotron can't fix bugs.
Robotron
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Robotron »

Still I fail to see the necessity to apply that suggested ground defense bonus to units in cities since only Germany would qualify in the early game and Germany is on the offensive.
Even in the east the initial Russian numerical superiority will soon be stopped by German units benefiting from that +4 bonus by having "industrial warfare" already unlocked.

I'd rather raise the maximum general entrenchment bonus for cities by +2 once industrial warfare has been researched. Entrenchment needs a few turns to get set up, whereas a flat ground defense bonus would be instantly applied.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
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Zombo
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Zombo »

I don't see why all this fuss about cities. WW1 is not WW2.

Anyway... Yes, Argentum, I'll gladly have a playtest run with you. Just host it and give me the password.
MarechalJoffre
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by MarechalJoffre »

Brilliant mod, I have to say. Really makes the game far more enjoyable. I'm not without complaints though. The Senussi in Egypt are FAR too powerful in my opinion. I got blitzed in less than 4 turns, had to leave Egypt all together. There is no way to stop 6-7ish? Arab units while dealing with the Ottomans in Suez at the same time. I also feel like France could be buffed a little bit. It's production was gone below 0 before I even got to 1915.
Zombo
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Zombo »

Strange... this Senussi complaint keeps coming up. In my last 3.4 game, I had them and there was nothing they could do if the British devoted a couple of units to deal with them. True, an Army Corps helps, which is probably a lot more than the British actually used to counter them.
Robotron
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Robotron »

MarechalJoffre wrote:Brilliant mod, I have to say. Really makes the game far more enjoyable. I'm not without complaints though. The Senussi in Egypt are FAR too powerful in my opinion. I got blitzed in less than 4 turns, had to leave Egypt all together. There is no way to stop 6-7ish? Arab units while dealing with the Ottomans in Suez at the same time.
2 British Army Corps shipped in via transports from the Red Sea deployment areas should solve the problem.
I also feel like France could be buffed a little bit. It's production was gone below 0 before I even got to 1915.
Have you considered using the TRANSFER option to send British production points to France?
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
nehi
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by nehi »

Robotron wrote: Have you considered using the TRANSFER option to send British production points to France?
or not to make just armies, but some corpses 8)

army has same upkeep as 2 corpses + 1 arty
Zombo
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Zombo »

2 British Army Corps
As I said, that's considerably more than was historically necessary to defeat them. What about not giving the Senussi any Army corps? They always struck me as rather odd.
Robotron
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Robotron »

Make that 1 Army Corps with a commander then.

If only Arab cavalry and Reserve Corps would spawn then the result would be in fact more historical but trivial for the Entente player.

Besides, all Senussi units spawn with a unit strength of 5-8 AND lowered combat values (ground attack and base defense lowered by 2).

In SP as Entente 1 full strength cavalry and 1 full strength army corps (both with lowered combat values as well) are added for extra challenge.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
MarechalJoffre
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by MarechalJoffre »

Robotron wrote:Have you considered using the TRANSFER option to send British production points to France?
Yes, I did. By which France managed to survive, but it was hardly enough to keep French army alive yet alone fitting them with the latest technology and make them an offensive fighting force. Also a question here, does the presence of German subs in the Atlantic or the Channel affect transferring PP to France? Because I had several failed attempts in the same turn. I figured it might have to do something with subs.
Robotron wrote:In SP as Entente 1 full strength cavalry and 1 full strength army corps (both with lowered combat values as well) are added for extra challenge.
Now that's what I meant. In the end it makes 4 units in total and they totally wiped out my force of 2 Army Corps (as you said) I sent to deal with them.
Egge
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Egge »

Since we're talking about changes to the game, not just bugs. I'm not quite happy with the way Italy enters the war, more specifically with the Austrian events to transfer territory. Right now, there is no reason whatsoever to hand over South Tyrol. Either the CP are winning, which means that Italy will join the war on their side anyhow or the CP are losing, which means that Italy will never ever join them no matter how much territory you hand over. The event is a no-brainer right now. Even worse, the ai can pick the event and thereby actually sabotage its war efforts.
Robotron
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Robotron »

Changes for V4.81:

- number of Senussi units reduced, lowered chance to spawn Army Corps
- chance for multiple naval PP/AM transfers getting intercepted in same turn halved (and yes: the intercept chance is modified by the number of CP subs and light cruisers operating in that sea area for both SP and MP)
- more elaborate analysis for AI player to see whether ceding Trento, Trieste or Tunisia is worthwhile.
For SP and MP:
- if Italy is already leaning too far to either side then the corresponding donation events will be discarded
- same if the donating nation's morale is too low
- Tunisia cannot be ceded if colonial revolts have broken out there
- Serbia starts with general Misic, Putnik comes later. If Bulgaria joins the war, general Stepanovic will become available.
- experimental Entente AI that will not desert the French front once Italy enters the war and will try to actually get hold of Berlin/Vienna with Russia.
Last edited by Robotron on Sat Jul 15, 2017 6:30 pm, edited 4 times in total.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Robotron
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Robotron »

V4.81 will be uploaded tomorrow, Sunday 16th July at 6 PM MET.
For changes see previous post.

If you have any suggestions about stuff you'd like to have changed/added or bugs to report, do it NOW!

Cheers!

*edit* since I'm still busy with the AI files, the V4.81 update will be delayed by a few days.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Zombo
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Zombo »

away on holidays for a dozen days

happy summer everyone, and good luck Robo with your bug hunting! Looking forward to the next version!
Robotron
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Robotron »

@Zombo: and I'm looking forward to meet you in MP once I'm done with V4.81.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Robotron
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Re: POTZBLITZ V4.80 (beta), JUL 11th

Post by Robotron »

Phew the "small" 4.81 update is getting bigger by the day....

- fixed choice event "Wilhelm Wassmuss" which made Persia join Entente instead of CP as intended :?
- fixed "tech stealing" spy result which stole from own alliance nations instead of enemy's :o
- re-enabled AI deploying to Mesopotamian front in SP, was deactivated for some reason :shock:
- re-enabled "AI Australian New Zealand Corps" reinforcements to Egypt, was deactivated for some reason and so made Gallipoli impossible to happen :oops:
- told Russia to apply more pressure on Caucasus front and Galicia in SP. Russians will now advance up to Aleppo/Mosul in Turkey or into the Hungarian Plains.
- Russian Supply Crisis event modified again: will happen later but last a bit longer and will not totally cripple the Russians
- players are now getting informed about what "major enemy operations" have been thwarted by choosing the "Sabotage Mission" or "Room 40" events
- removed the collapse point suffered from voluntarily choosing "Women Workforce" events. If not chosen voluntarily these events still can happen later at random but then the collapse point IS applied.
- added 50% chance for +1 attack bonus for each ground unit the turn you choose "Waves of Patriotism"
- added 50% chance for +1 attack bonus for each German ground unit in France from the turn the "France caught off guard" event triggers to the turn Moltke is sacked or the offensive is halted (if Rupprecht was chosen)
- choosing "Austrian Defense Plans" will consume Austrian rail moves until Russia enters the war (so the darn AH arty won't be able to move to France to join the initial attack)
- if you bring in Hindenburg via event he will stay at command range 2 until either Kovno, Brestlitovsk, Riga or Wilna or Minsk have been captured.
- removed some crazy division by zero attempts

Will upload the coming weekend.

Cheers.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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