Potzblitz V25.0 OCT 18th 2024

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nehi
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Re: POTZBLITZ V4.73 (beta), JUL 3rd 11:00 PM MET

Post by nehi »

Argentum wrote:Done. Version 4.73. I hope we can finish this game without crashes.
hopeless, me as cp is over, no log at all...

i saw race to the sea activated (by entente? because in my cp turn it was forbidden area), british infantry at calais, french corps striking my arty at ypres

then crash

log looks just like

[17:43:29][1904]Today is: 4.7.2017
[17:43:41][3192]Starting PBEM game. Id: 375731 nehi vs Argentum
[17:43:44][3192]Game instance downloaded, moving

thats all
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Re: POTZBLITZ V4.73 (beta), JUL 3rd 11:00 PM MET

Post by Robotron »

Did the arty had a free friendly hex to retreat to or was it blocked in?
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nehi
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Re: POTZBLITZ V4.73 (beta), JUL 3rd 11:00 PM MET

Post by nehi »

Robotron wrote:Did the arty had a free friendly hex to retreat to or was it blocked in?
at city, there never retreats i guess (just cars and trains do)

but it showed -3 for corpse and just -1 for arty, arty is trenched at ypres
ypres1.jpg
ypres1.jpg (45.92 KiB) Viewed 3789 times
ypres2.jpg
ypres2.jpg (41.02 KiB) Viewed 3789 times
its crashing just at ypres2 screen

it was your last action or not, argentum?
Robotron
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Re: POTZBLITZ V4.73 (beta), JUL 3rd 11:00 PM MET

Post by Robotron »

1. I still can't properly see all hexes around that arty, I need to know whether those hexes were free or not.

2. Does the event trigger when the arty is attacked or before when the garrison moves to the arty?

3. Can Argentum provide a logfile?
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nehi
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Re: POTZBLITZ V4.73 (beta), JUL 3rd 11:00 PM MET

Post by nehi »

Robotron wrote:1. I still can't properly see all hexes around that arty, I need to know whether those hexes were free or not.

2. Does the event trigger when the arty is attacked or before when the garrison moves to the arty?

3. Can Argentum provide a logfile?
1. northeast is free hex, but arty never retreat from the city, at least in vanilla

2. race to the sea is activated many actions before that attack (when army moved down out of that exposed hex), but by entente?

3. hardly, im not sure how log looks out between different games in mp, most likely rewriten each time
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Re: POTZBLITZ V4.73 (beta), JUL 3rd 11:00 PM MET

Post by Argentum »

Unfortunately I don't have a log file as Entente.
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Re: POTZBLITZ V4.73 (beta), JUL 3rd 11:00 PM MET

Post by Argentum »

By the way it can be useful: on my turn race to the sea was not activated and hexes were unavailable.
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Re: POTZBLITZ V4.73 (beta), JUL 3rd 11:00 PM MET

Post by Robotron »

nehi wrote:
Robotron wrote:1. I still can't properly see all hexes around that arty, I need to know whether those hexes were free or not.

2. Does the event trigger when the arty is attacked or before when the garrison moves to the arty?

3. Can Argentum provide a logfile?
1. northeast is free hex, but arty never retreat from the city, at least in vanilla

2. race to the sea is activated many actions before that attack (when army moved down out of that exposed hex), but by entente?

3. hardly, im not sure how log looks out between different games in mp, most likely rewriten each time
1. this is not vanilla. This is the beta version of a mod with many chances for bugs to occur due to the fact that the mod is written by an amateur with limited time for testing.

2. Entente can activate Race to the Sea just as CP to make the event more of a surprise.

3. If Argentum managed to end his turn and the crash only happens during replay and is reproducable then I'm at a loss what malfunctioned here. Damn!

*edit*
By the way it can be useful: on my turn race to the sea was not activated and hexes were unavailable.
A-HAAAAA!!!! That's a good clue!
Apparently it is forbidden to call a hex's change of alliance during replay. This of course means that the whole event may not be triggered in MP during a turn but has to be triggered at turn/phase start/end.
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nehi
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Re: POTZBLITZ V4.73 (beta), JUL 3rd 11:00 PM MET

Post by nehi »

Robotron wrote:1. this is not vanilla. This is the beta version of a mod with many chances for bugs to occur due to the fact that the mod is written by an amateur with limited time for testing.
i know, but do u have changed anything in retreating of ground units? if not, i believe it should be same
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Re: POTZBLITZ V4.73 (beta), JUL 3rd 11:00 PM MET

Post by Robotron »

nehi wrote:
Robotron wrote:1. this is not vanilla. This is the beta version of a mod with many chances for bugs to occur due to the fact that the mod is written by an amateur with limited time for testing.
i know, but do u have changed anything in retreating of ground units? if not, i believe it should be same
There are always chances that any oversights in one part of the scripts you have changed might get carried over to other parts of the scripts you have NOT changed, causing trouble.
The scripts are constantly interacting in hundreds of ways, so even an error reported in one script might have its origin in another.
That's where the debugging gets really nasty.

Anyway, here's ScriptFix V4.74 including most of the suggestions made today plus free barbed wire tech for AH if "Austrian defense planning" was chosen (MP only).

https://drive.google.com/open?id=0B0N7V ... zdLS3B5djA

@nehi & Argentum: this should allow you to continue your MP game, I hope.
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nehi
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Re: POTZBLITZ V4.73 (beta), JUL 3rd 11:00 PM MET

Post by nehi »

Robotron wrote:There are always chances that any oversights in one part of the scripts you have changed might get carried over to other parts of the scripts you have NOT changed, causing trouble.
The scripts are constantly interacting in hundreds of ways, so even an error reported in one script might have its origin in another.
That's where the debugging gets really nasty.

Anyway, here's ScriptFix V4.74 including most of the suggestions made today plus free barbed wire tech for AH if "Austrian defense planning" was chosen (MP only).

https://drive.google.com/open?id=0B0N7V ... zdLS3B5djA
ok

btw argentum used as cp terrain and line between fortresses and realocated units of serbian front, which looks quite solid on both wings at eastern front
(sacrificed tarnopol and production of frontline cities/fortresses, time will show if it was worth of it, but swift russian campaign lasted just like initial turn :lol: )

on top of that surprisingly used russian weak mid to make some advance
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Re: POTZBLITZ V4.74 (beta), JUL 4th 8:20 PM MET

Post by Zombo »

Hi Robo

care to elaborate on the changes of 4.74?

i'm playing CP vs argentum, and I must say the balance of forces in the West seems just perfect. Nehi is doing Rupprecht, and I'm having a hard time containing the attack, which is good (considering there an "extra" artillery): one comment - because Britain is still neutral the Kriegsmarine is bombarding all the French ports on the English channel. A good move, play-wise, but I sincerely doubt that historically the British would have allowed the German navy to roam freely in the channel and bombard everything in sight. There should be a strong shift towards war for the presence of German ships in the channel, don't know if that's implementable.
Also, because Switzerland was attacked, Italy is on its way to joining the Entente, but the "Italy remains neutral" stays available in the events list, it should be discarded.

Tannenberg happens, which compared to 3.4 is a huge improvement. However, it happens later, after some developments, and never at the historical time, as an opening move. I would suggest making Wireless intercepts a "one-shot" massive combat bonus, an event available as soon as the Russians enter war, and discarded if not used after a few turns (the Russians need to recover).

Also,

Anyway, having a lot of fun, can't thank you enough!

PS: Nehi, I hosted a challenge playing the other side, password ctgw, if you want.
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Re: POTZBLITZ V4.74 (beta), JUL 4th 8:20 PM MET

Post by nehi »

Zombo wrote:Hi Robo

care to elaborate on the changes of 4.74?

i'm playing CP vs argentum, and I must say the balance of forces in the West seems just perfect. Nehi is doing Rupprecht, and I'm having a hard time containing the attack, which is good (considering there an "extra" artillery): one comment - because Britain is still neutral the Kriegsmarine is bombarding all the French ports on the English channel. A good move, play-wise, but I sincerely doubt that historically the British would have allowed the German navy to roam freely in the channel and bombard everything in sight. There should be a strong shift towards war for the presence of German ships in the channel, don't know if that's implementable.
Also, because Switzerland was attacked, Italy is on its way to joining the Entente, but the "Italy remains neutral" stays available in the events list, it should be discarded.

Tannenberg happens, which compared to 3.4 is a huge improvement. However, it happens later, after some developments, and never at the historical time, as an opening move. I would suggest making Wireless intercepts a "one-shot" massive combat bonus, an event available as soon as the Russians enter war, and discarded if not used after a few turns (the Russians need to recover).

Also,

Anyway, having a lot of fun, can't thank you enough!

PS: Nehi, I hosted a challenge playing the other side, password ctgw, if you want.
i would like to bombard all, but ammo :lol:

of course, i need to know both sides... as argentum showed me where russians have achilles heel

ruprecht looks fine in mediterranean too

to happen tanneberg at initial turn u have to cooperate as russian and do some suiciding attack 8)
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Re: POTZBLITZ V4.74 (beta), JUL 4th 8:20 PM MET

Post by Zombo »

a few more comments:

please don't give the AH barbed wire tech with the event ( just got it in my new game vs Nehi), it's too much of an advantage and it makes no sense to have the Austrians ahead of the Germans and everyone else in trench technology!
actually, the AH in Galicia are too strong: you will lose Tarnopol, but minimally competent play will let you keep Lemberg and Prezmzyl. In fact, the AH doesn't really sweat enough.
i would recommend change one AH infantry in Galicia for a reserve corps, and giving the Russians enough ammo to fire two artillery shots in a row.
I don't know what the AH defense plans ebvent does, but it should just prevent a Hoetzendorf attack, which should happen automatically on first turn of the Russian attack otherwise.

from both my games vs Nehi and argtum, I think the Russians are globally too weak now. Nehi took Warsaw on his first turn against the Russians and gained a lot of ground north of Galicia (while ceding some in Galicia), and I pulverized argentum's northern half of the Russian front and I'm just making crazy progress unopposed. (I'll send a printscreen next time). in both cases there were no particular Russian mistakes; there was not much that could have been done to prevent it.

I'm thinking entrenchment around Warsaw and maybe two additional reserve corps in the area could do the trick.



I still think that both sides in Alsace-Lorraine should have entrenchment level 8 at start.
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Re: POTZBLITZ V4.74 (beta), JUL 4th 8:20 PM MET

Post by nehi »

Zombo wrote:a few more comments:

please don't give the AH barbed wire tech with the event ( just got it in my new game vs Nehi), it's too much of an advantage and it makes no sense to have the Austrians ahead of the Germans and everyone else in trench technology!
actually, the AH in Galicia are too strong: you will lose Tarnopol, but minimally competent play will let you keep Lemberg and Prezmzyl. In fact, the AH doesn't really sweat enough.
i would recommend change one AH infantry in Galicia for a reserve corps, and giving the Russians enough ammo to fire two artillery shots in a row.
I don't know what the AH defense plans ebvent does, but it should just prevent a Hoetzendorf attack, which should happen automatically on first turn of the Russian attack otherwise.

from both my games vs Nehi and argtum, I think the Russians are globally too weak now. Nehi took Warsaw on his first turn against the Russians and gained a lot of ground north of Galicia (while ceding some in Galicia), and I pulverized argentum's northern half of the Russian front and I'm just making crazy progress unopposed. (I'll send a printscreen next time). in both cases there were no particular Russian mistakes; there was not much that could have been done to prevent it.

I'm thinking entrenchment around Warsaw and maybe two additional reserve corps in the area could do the trick.



I still think that both sides in Alsace-Lorraine should have entrenchment level 8 at start.
poland is very vulnerable, no doubt, 5/10 garrisons are kinda trojan horse 8)

about that barbed wire, i was maybe wrong, carpathians can do that magic instead, tarnopol is doomed, but in mountains austrian can buy some time needed, but holding lemberg is not enough, austrians need any pp

on other hand, it costs cp event in crucial first turns, they can miss some else cause of picking this

takin warsaw was just a routine, ai is moving corps to same spot as u :lol:

what was situation there historically? in scww1 it looked similar as robotrons set up, but in scww1 there is crippled moving, so u cant dance inbetween enemy units so easily

but i wonder how u could smash russian right wing
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Re: POTZBLITZ V4.74 (beta), JUL 4th 8:20 PM MET

Post by tralala43 »

Hello, I have a bug, playing one of the older versions, not the latest one, so not sure if it persists, but:
I attack a port in Venice with a dreadnought, there is artillery inside, too and my game crashes.

EDIT:
Attacked Verona with an airship, same error. "[10:50:23][2764][C]:-1(method AddEffect) std::exception: 'Invalid object name: damage_nan in dataset: animations'" Seems like it is a bug when you attack Italian cities.
Attachments
ctgw.zip
(3.16 KiB) Downloaded 76 times
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Re: POTZBLITZ V4.74 (beta), JUL 4th 8:20 PM MET

Post by Zombo »

Hello Robo

some more comments. Russia now feels more like Barbarossa 1941, so I definitely think it's a good idea to strengthen the area with 2-3 reserve corps and place a ring of entrenchments around Warsaw. Taking Warsaw on the first German turn should NOT be a routine! It was taken one year later!

Playing SP I remember a first turn French (AI) attack into Alsace-Lorraine that caused some casualties and all French to go yellow. That's precisely how I think the initial French and AH offensives should be represented. I think it should be AUTOMATIC for both unless the cancelling event is played. ( and in my opinion, just cancelling the offensive should be enough for the event, possibly coupled with a second one to deepen the effect)

Sweden: in most of my SP games, Sweden entered the war. Here in my MP, it's there too. For such a a-historical heavy-consequences event, I think its occurrence should be reduced to something like once in 6 times, more or less the frequency in the previous version.

Robo, any comments about my previous suggestions (Goeben, military intelligence success pop-up, distant explosions sounds, etc...?)

looking forward to your perspective on all this
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Re: POTZBLITZ V4.74 (beta), JUL 4th 8:20 PM MET

Post by Robotron »

@Zombo: I already answered all of your suggestions yesterday.

Will remove AH barbed wire again and add Russian entrenchment and lessen chance for Swedish DOW for V4.75 to be released later today.
Robotron wrote:@Zombo:

1. Russian Reserve Corps to Serbia included.

2. Later Scottish Hospital included.

3. Goeben issue: your proposal is much too complicated. Admiral Haus will be available for AH from the start instead.

4. AH howitzer bonus will stay active until either Antwerp or Namur have been taken and Moltke has not yet occurred. If Rupprecht was chosen: until either Belfort or Toul have been taken or start of winter.

5. Ambient battle sounds like MG chatter and distant explosions already included, even different ones for summer and winter. These will start after a few battles. Turn up the "music" volume or switch on your hearing aid. ;)

6. INTEL messages for code breaking also already included.
btw ive just noticed, putniks infantry has 22d/14a, next one infantry (under his green fog) 19/11 or something like that, why?
Different terrain or different experience ranks, maybe both.

7.
austrian going to need a lot of hats to stop serbs, when 6/7 reserve corps are facing such steam roller. uncommanded reserve corps are too weak, i just dont want see that massacre on eastern front whats coming next
Again: choose AH planning or restart your game. Putnik is no longer available at game start.

8. Hidden events: way too complicated to find a solution before upcoming weekend.
@tralala: please update your game with the current scriptfix V4.74 and post the savegame if the error still occurs.
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nehi
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Re: POTZBLITZ V4.74 (beta), JUL 4th 8:20 PM MET

Post by nehi »

Zombo wrote:Taking Warsaw on the first German turn should NOT be a routine! It was taken one year later!

Sweden: in most of my SP games, Sweden entered the war. Here in my MP, it's there too. For such a a-historical heavy-consequences event, I think its occurrence should be reduced to something like once in 6 times, more or less the frequency in the previous version.
warsaw couldnt fall in first turn if u didnt expose your corpse unit, to move it without cover on plain hex is deadly, but u made same mistake as ai is doing there = routine

sweden is like 100% in 4.74
Last edited by nehi on Wed Jul 05, 2017 12:37 pm, edited 1 time in total.
Zombo
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Re: POTZBLITZ V4.74 (beta), JUL 4th 8:20 PM MET

Post by Zombo »

Ah sorry, I overlooked it (and I may have mistaken distant explosions for chirping crickets - I'm unfamiliar with both of them :wink: )

comment on Kriegsmarine bombardement spree while Britain is neutral? I think it should apply to AH ships out of the Adriatic too, actually

and hey, still not tempted my a MP game? it would certainly be instructive
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