Potzblitz V26.01 OCT 26th 2025
Moderators: Slitherine Core, The Lordz
Re: POTZBLITZ V4.7 (beta), JUL 1st
how to dispatch admiral? its always telling me he has to rest in port, but so far i wasnt able to remove him even there
stormy sea happened, then ive disembarked arty 6/10 it jumped immediately to 10/10
stormy sea happened, then ive disembarked arty 6/10 it jumped immediately to 10/10
Last edited by nehi on Sun Jul 02, 2017 1:03 pm, edited 1 time in total.
Re: POTZBLITZ V4.7 (beta), JUL 1st
Good find! Fixed. Anything else?
Will have a look at that arty thing.
Will have a look at that arty thing.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.7 (beta), JUL 1st
save
it happend different way, i havent noticed it healed instantly (i just clicked repair button, but when it wasnt shining i went to another unit)
it happend different way, i havent noticed it healed instantly (i just clicked repair button, but when it wasnt shining i went to another unit)
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arty.rar- (144.45 KiB) Downloaded 76 times
Re: POTZBLITZ V4.7 (beta), JUL 1st
Fixed. However this will only work in V4.71 and won't help for your current game.
Unless any more bugs or suggestions are reported, I'll upload Scriptfix 4.71 today at 6PM.
As for the MP crash issue: still no clue without logfile.
Unless any more bugs or suggestions are reported, I'll upload Scriptfix 4.71 today at 6PM.
As for the MP crash issue: still no clue without logfile.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.7 (beta), JUL 1st
Here's the file
Austrian Howies: shouldn't the extra damage be vs fortresses only (if feasible) ? those 350mm had little added value as campaign artillery.
Also, if the latter is feasible I suggest prolonging the event's effect to 4 turns, allow Germans an extra shot ( the howies wouldn't have been withdrawn until the fortress was breached). Also, I don't think it's necessary to link the event to Austrian current ammo, as the howies were delivered with their own complement of (very specific) ammo and they being adequately supplied would have little to do with what is going on on the Serbian front (or elsewhere) at the same moment
btw, initial French attack into Alsace-Lorraine was really good, with all French units dropping to yellow effectiveness - an adequate way of representing the historical disaster (I would still plead for a reinforced entrenchment level, but hey...)
Austrian Howies: shouldn't the extra damage be vs fortresses only (if feasible) ? those 350mm had little added value as campaign artillery.
Also, if the latter is feasible I suggest prolonging the event's effect to 4 turns, allow Germans an extra shot ( the howies wouldn't have been withdrawn until the fortress was breached). Also, I don't think it's necessary to link the event to Austrian current ammo, as the howies were delivered with their own complement of (very specific) ammo and they being adequately supplied would have little to do with what is going on on the Serbian front (or elsewhere) at the same moment
btw, initial French attack into Alsace-Lorraine was really good, with all French units dropping to yellow effectiveness - an adequate way of representing the historical disaster (I would still plead for a reinforced entrenchment level, but hey...)
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ctgw.zip- (10.03 KiB) Downloaded 73 times
Last edited by Zombo on Sun Jul 02, 2017 2:15 pm, edited 1 time in total.
Re: POTZBLITZ V4.7 (beta), JUL 1st
When attacking a light cruiser near shore, it can retreat to shore and game crashes.
Re: POTZBLITZ V4.7 (beta), JUL 1st
@Argentum: are you saying the cruiser is retreating on land or is the cruiser trying to retreat onto water and then the game crashes? Savegame and logfile please.

@Zombo: this logfile is from turn#8. I thought you reported about the inability to host a MP game at all? So DID MP work until turn 8 or what?§4: IF YOU EXPERIENCE A CRASH:
If the game crashes and you wish the crash to get fixed, please provide as much info as possible or I won't be able to help!
First try and see whether the crash is reproducable by restarting from the last autosave.endturn! Do this at least twice!
If the game keeps crashing please provide the last savegame (autosave.endturn) before the crash or the ctgw.log (usually to be found in your Documents folder, so look in "My Documents\My Games\Commander The Great War".
Put the ctgw.log and/or autosave.endturn files into a .zip or .rar archive and attach them to your post using the forum's "upload attachment" feature in the bottom left corner of the reply box.
NOTE: This log is overwritten every time you start the game. Please make a copy of the log after any crash/bug you want to report BEFORE reloading the game.
Alternatively you can just post the "error" message at the end of the ctgw.log, usually this holds enough information to fix a bug but in some cases the last savegame is required for me to get the "bigger picture".

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.7 (beta), JUL 1st
Files
And when Italy join CP it start collect collapse points like crazy. In my last game italy have 23 collapse points on last turn.
And when Italy join CP it start collect collapse points like crazy. In my last game italy have 23 collapse points on last turn.
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CP.rar- (165.15 KiB) Downloaded 69 times
Re: POTZBLITZ V4.7 (beta), JUL 1st
Thanks Argentum, now I was able to fix that bug. 

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.7 (beta), JUL 1st
Again, savegame.Argentum wrote: And when Italy join CP it start collect collapse points like crazy. In my last game italy have 23 collapse points on last turn.
And PLEASE guys, don't edit your bug reports to report new bugs you remember but post new posts or else I might miss your edits. Thanks.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.7 (beta), JUL 1st
its there from the former 4.xRobotron wrote:Again, savegame.Argentum wrote: And when Italy join CP it start collect collapse points like crazy. In my last game italy have 23 collapse points on last turn.
And PLEASE guys, don't edit your bug reports to report new bugs you remember but post new posts or else I might oversee your edits. Thanks.
italian collapse points are counted as entente when its cp, even when italy unit visits italian major city it triggers conquered event
Re: POTZBLITZ V4.7 (beta), JUL 1st
I fixed that for V4.7. Is this still happening?nehi wrote: italian collapse points are counted as entente when its cp, even when italy unit visits italian major city it triggers conquered event

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.7 (beta), JUL 1st
good point, i hope argentum has 4.7Robotron wrote:
I fixed that for V4.7. Is this still happening?
italy didnt join my alliance, so i cant tell
Last edited by nehi on Sun Jul 02, 2017 2:57 pm, edited 1 time in total.
Re: POTZBLITZ V4.7 (beta), JUL 1st
Italian collapse points.
- Attachments
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CP.rar- (167.87 KiB) Downloaded 65 times
Re: POTZBLITZ V4.7 (beta), JUL 1st
Logfile is from SP game
I can't play MP
I thought maybe it would contain something of interest
Has anyone else experienced the same thing? Nehi ?
I can't play MP
I thought maybe it would contain something of interest
Has anyone else experienced the same thing? Nehi ?
Re: POTZBLITZ V4.7 (beta), JUL 1st
ive tried it just now, instant crashZombo wrote:Logfile is from SP game
I can't play MP
I thought maybe it would contain something of interest
Has anyone else experienced the same thing? Nehi ?
[17:15:45][2536]data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)
[17:15:45][2536][C]:-1(global dofile) std::exception: 'Lua Error:data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)'
[17:15:45][2536][C]:-1(method IssueChallenge) std::exception: 'Lua Error:[C]:-1(global dofile) std::exception: 'Lua Error:data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)''
[17:15:46][2536]lua runtime error
Re: POTZBLITZ V4.7 (beta), JUL 1st
Fantastic! that might be VERY helpful!nehi wrote:ive tried it just now, instant crashZombo wrote:Logfile is from SP game
I can't play MP
I thought maybe it would contain something of interest
Has anyone else experienced the same thing? Nehi ?
[17:15:45][2536]data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)
[17:15:45][2536][C]:-1(global dofile) std::exception: 'Lua Error:data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)'
[17:15:45][2536][C]:-1(method IssueChallenge) std::exception: 'Lua Error:[C]:-1(global dofile) std::exception: 'Lua Error:data.lua:11 data.lua:11: attempt to call global 'LogUi' (a nil value)''
[17:15:46][2536]lua runtime error

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.71 (beta), JUL 2nd
ScriptFix V.471
https://drive.google.com/open?id=0B0N7V ... W9QSW1ablk
Also addresses the MP crash bug. *keeps fingers crossed*
GAMES STARTED WITH V4.70 MIGHT NOT LONGER WORK!
https://drive.google.com/open?id=0B0N7V ... W9QSW1ablk
Also addresses the MP crash bug. *keeps fingers crossed*
GAMES STARTED WITH V4.70 MIGHT NOT LONGER WORK!
Last edited by Robotron on Sun Jul 02, 2017 4:52 pm, edited 1 time in total.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: POTZBLITZ V4.71 (beta), JUL 2nd
mp can be set upRobotron wrote: Also addresses the MP crash bug. *keeps fingers crossed*
GAMES STARTED WITH V4.70 MIGHT NOT LONGER WORK!
Re: POTZBLITZ V4.71 (beta), JUL 2nd
CAN? You mean it's working? ohboyohboyohboyohboyohboy! Well then, good luck and good fun!nehi wrote:mp can be set upRobotron wrote: Also addresses the MP crash bug. *keeps fingers crossed*
GAMES STARTED WITH V4.70 MIGHT NOT LONGER WORK!

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610



