u need to break first line, when there is second line, u dont need to see 3rd or 4thZombo wrote: the difference is A LOT more hexes covered, a lot deeper in the enemy's territory, so no, not just cosmetic

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u need to break first line, when there is second line, u dont need to see 3rd or 4thZombo wrote: the difference is A LOT more hexes covered, a lot deeper in the enemy's territory, so no, not just cosmetic
No need to to replace anything: test game proved that AI is capable of handling LOS & RANGE 3 fighters alright.Zombo wrote: For both human opponent's in MP to have an air-range of 3? I'll gladly take it, thank you (and zeps 4)
Do both opponents need to replace the file or just the hosting player?
Of course, good thing I already did so in the starting post. Here's a more elaborate explanation:Zombo wrote:BTW, could you explain briefly how the intel game works? what does the intel 0 mean? what are the implications of cypher broken, what does cypher unknown mean in game terms, etc? thanks
Can't reproduce. Works alright here with both CP and Entente. Savegame please.Zombo wrote:also, I tried "influence" on Sweden twice in a row, but the gauge did not move. Is it a possible result? is the result implemented next turn?
4.7 is progressing quite good, but some guys at Slitherene forum keep on requesting stuff, so the release is postponed every time.Zombo wrote:
How's 4.7 progressing? it's looking good!!
Sorry, I missed that comment earlier. This is indeed a very good proposal, I will double the French morale drain for losing Toul, Belfort and Verdun if warplan Rupprecht was chosen to compensate.nehi wrote:ruprecht is interesting, buts impossible to reach paris in time, even its quite easy way when britain is out of war for a long time and russia enter was postopened, moltke was sacked, maybe verdun could replace paris in this scenario
I've reduced AI unit loss of efficiency from moving to 0. I hope you appreciate the extra challenge.nehi wrote:and one suggestion, is possible to let player choice in first turn , if ai should or shouldnt take attrition? as its almost constantly moving, its weakened even when player is just holding position, spring (counter)offensives are then really effective
all? dont be fooledRobotron wrote:@nehi: all bugs fixed.
as happened to me in first game too, i guess italy is/was attracted by taking paris quicklyEgge wrote:I have another bug for you.
For some strange reason Italy joined the Central Powers in my game. Trouble is, Italy still acquires collapse points whenever a member of the Entente, i.e. the opposing alliance, surrenders.
Fixed. And yes: Italy joined because of CP successes / Entente defeats. Maybe territory was ceded too.Egge wrote:I have another bug for you.
For some strange reason Italy joined the Central Powers in my game. Trouble is, Italy still acquires collapse points whenever a member of the Entente, i.e. the opposing alliance, surrenders.
damn slitherines forum... i had rar with both autosaves, but it was too large and ive deleted endofturnRobotron wrote: @nehi: your autosave crashes without error message. Since my magic crystal ball is out of order either provide the autosave.ENDGAME or give a more detailed description about in what turn the crash happened and what was the general situation. Were there still any ships who retreated into enemy ports? How many nations had already surrendered? Summer or winter weather? Anything.
again decipher, but after reload its working again... but this time there should be some logRobotron wrote:@nehi: Sorry, can't reproduce that crash.![]()
Will be uploading 4.7 at about 8PM unless some serious stuff gets reported in the meantime.
fine then, 4.6 is outdatedRobotron wrote:The crash bugs you keep reporting are caused by bugs that got already fixed.
Wait for 4.7.