jman0war wrote:A joke? Nope.
It's about the immersion of the player experience.
When zoomed-in, the player should feel the thunder.
Each generation of games progresses by employing 'gimicks'.
If the developers want to go big and expand their market, they should consider what younger gamers expect.
If the developers want to stay a niche market of ageing gamers, well then just do what they've always done.
You are absolutely right sir! If we look at the things that make today's games and Hollywood movies successful we more often than not see at least one of two defining features in common, these are:
-(1) Nazis and
-(2) Zombies
Many successful developers use both items at the same time and build a game around it. Other developers sell a "nazi zombie" DLC which is for most youngster players a must buy. Here is an example:
https://youtu.be/mXFlMNeiHC4?t=14m11s
That was just one, but the examples are countless.
As a side note I would like to ad, that also steampunk is on the rise:
https://youtu.be/3Gv6Y4IfslY?t=40s
So I really wouldnt discount the selling power of a steampunk flavor..
I think it would be an instant success if PzC2 came with with a beautifully rendered 3D nazi zombie army campaign with nazi zombie units emerging from swamps in hordes (GC45 east-like). And the target audience needed to
shoot those zombie Tiger I/II/Maus units with his Sherman hero-tank by the dozens. The sherman would need a little bit of affirmative action though...
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On a serious note:
-Make the game 3D only if it can be done in a way that it looks beautiful even on low end machines (I have a powerful PC)
-The visuals should be semi-realistic, capturing a piece of history and not some overly artistic, simplified or childish design.
-The Interface should be nice and simple, supporting fast action gameplay without may animations and menus.
-Ww2 is a serious business, all game elements including interface should be serious with a hint of the mind 20th century flavor (briefing documents, stat pages etc)
I dont want to be distracted with stupid modern looking interfaces (the handling should be convinient, but the looks should be 1940s) and fisher price toy tanks.
-No stupid, distracting animations. In a batlle with a core force of 30 units and 20 turns, there will be hundreds of attacks, watching 1-2 seconds of animation might be ok (like with PzC1) but watching
a long anim. would be a chore (would disable it)