Scutarii wrote:Something i think is... in old FOG was the rear support bonus, you know, heavy infantry units forming a combat line receive a bonus if behind them was another heavy infantry unit... but now with squares and not hexes this is not possible in the moment you cant leave holes... and you need same number of troops in rear to provide support VS half number in hexes system.... we are going to see this changed??? remove the bonus or change it to made be active when the unit is flanked by other heavy infantry units???
There is no rear support bonus as such, but heavy foot get an automatic +1 cohesion test modifier for being heavy foot. There are however, other incentives to have a partial second line to deal with breakthroughs, or follow up successes.
Other thing i want see is improvements in medium infantry, for me the most useless troop type in old FOG, maybe give it the ability to avoid combat when they are placed in open terrain and when they are in non open terrain they can have a defensive bonus...
Medium Foot has been divided into Bowmen and Medium Foot.
Mounted troops no longer get an impact POA bonus vs Medium Foot in the open (they do vs bowmen and mob). This means that Medium Foot (e.g. Thureophoroi, Thracians, Spanish scutarii, Italian foot) are perfectly capable of fighting in the line of battle in the open. They do, however, get a -1 cohesion test modifier vs heavy foot or mounted if they lose a close combat in the open.
Given that HF get an automatic +1 modifier, this does make MF less resilient - but only if they lose - their POAs are identical to identically classified Heavy Foot. But they are not Disordered by rough going, and are only disordered (not severely disordered) by difficult going. (There is no Uneven terrain).
Overall MF have become much more useful.
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It is worth noting that FOG2 is not in any way an evolution of FOG1, it is a complete reboot directly from the tabletop rules. The changes from the tabletop rules that have been made to make the game work well on the computer are different from those in FOG1.
Moreover, the POA chart does not always slavishly follow the tabletop rules. For example, the maximum armour advantage a unit can have is 50 POAs (i.e. half a FOG1 POA) and armoured troops only get 25 POA (a quarter of a FOG1 POA) vs Protected troops. This is much more realistic than the previous level of armour advantage, which was only such a massive advantage because there was no way of having partial POAs in the tabletop rules. However, it exaggerated the benefits of armour to the point where it was a no brainer to take the armoured option if available, and some troop-type - e.g. Protected spearmen - were much weaker than they realistically should be.
As a result of the changes to armour advantage, the Pike vs Legionary matchup, which previously pretty much relied on the Romans having a whole POA for armour advantage, needed rebalancing and hence other changes to the POA chart have been made to make this work.
We are very pleased with the result.