Rudankort wrote:terminator wrote:Which will be the differences between Panzer Corps 2 and Order of Battle ?
It's impossible to fully answer this question without referencing Panzer Corps 2 feature list, which has not been announced yet. Once more information is released, this question will answer itself.
As a sequel to Panzer Corps, Panzer Corps 2 will be built around familiar concepts like close combat, suppression, overstrength, fuel, ammo etc. We will not invent a completely new system, but improve existing one. At the same time, even before incorporating any feedback from the community, my list of changes in gameplay is 30 pages long. Most novelties we introduce in Panzer Corps 2 will not copy Order of Battle, but develop the game in a different direction.
I'm kind of glad to hear this.
I loved Panzer Corps, but really, really hated Order of Battle. I don't think I was the only one either, Steam reviews seem to agree (Very Positive for PC, Mixed for OOB).
There were some elements in OOB I actually thought was quite clever. Supply lines for example seemed to be an interesting feature. AT units offering supporting fire was an excellent idea that I really wished was in PZC, as I always felt AT guns were pretty 'meh' overall. Even in the later scenarios, when the mighty Russian horde starts throwing tanks around, AT's never really stayed alive long enough for me to justify their cost. - Admittedly they weren't super-experienced, so that was a factor. Having them supporting the defence was great in a way.
But I refer back to your earlier comment about the Panzer Corps being easy to pick up and play. I hope PZC2 maintains that ease, I love that there was a range of difficulties you could go on. Heck, I only played on the normal difficulty, but that was alright, good enough for me!
Mind you, having said that, what are your plans for units? Are you going to dispense with some (like the aforementioned AT units) or simply change things up to try and make all sorts of units viable? Will you be incentivising (not even a word!) the use of certain units? Or limiting the use of others? What is the mechanic you'll use in place of the prestige cap? Will it be an 'army roster' of a sort? Will we get a nice HQ where we can pick and choose and such? So many possibilities! I look forward to it all the same.