OoB Peoples General
Moderators: The Artistocrats, Order of Battle Moderators
Re: OoB Real Mod
Please, no more quotes on HBalck on this thread or in this forum, otherwise we will lock the thread.
http://www.slitherine.com/forum/viewtop ... 65#p643601
May I remind you that HBalck was banned from this forum.
http://www.slitherine.com/forum/viewtop ... 65#p643601
May I remind you that HBalck was banned from this forum.
Re: OoB Peoples General
VPaulus wrote:Please, no more quotes on HBalck on this thread or in this forum, otherwise we will lock the thread.
http://www.slitherine.com/forum/viewtop ... 65#p643601
May I remind you that HBalck was banned from this forum.
Сколько вижу от него тем , всегда заканчивается одним и тем же ) За что его тут не любят и постоянно банят ( ну или его парламентеров ) ?
What you see from him that always ends the same way ) that it's not love and constantly want to ban ( or his envoys ) ?
Re: OoB Real Mod
Date in which the mod OoB Afrika Corps will release is June 22nd, 2017!
Re: OoB Real Mod
Nice ! Cant wait for this DLC - I am a big fan of Rommels Africa Corps - played with Panzer Corps so many times.
How much will this cost ?
How much will this cost ?
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- Lance Corporal - Panzer IA
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Re: OoB Peoples General
Hello,
Sorry to ask but as I saw you moded the music could you explain how to add more music. I located the music file .ogg but besides the event.txt I do not understand how to do it.
Thanks
Sorry to ask but as I saw you moded the music could you explain how to add more music. I located the music file .ogg but besides the event.txt I do not understand how to do it.
Thanks
Re: OoB Real Mod
Free! This DLC will not cost anything!Marco78 wrote:Nice ! Cant wait for this DLC - I am a big fan of Rommels Africa Corps - played with Panzer Corps so many times.
How much will this cost ?
Re: OoB Real Mod
Africa Corps DLC:
Scenario: Mersa Brega
Here are the 1st units on the map!


And here are the first set of DAK units!

Scenario: Mersa Brega
Here are the 1st units on the map!
And here are the first set of DAK units!
Re: OoB Real Mod
OMG - For free - I love it ! Thanks for your answer.Free! This DLC will not cost anything!

Can you give us a short list of the playable scenarios inside the DAK campaign ?
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- Lance Corporal - Panzer IA
- Posts: 16
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Re: OoB Real Mod
First of all I must admit that this all (real mod, peoples mod etc) is a great work of a skilled designer and I respect such effort - modding a 3d game is not an easy and really time-consuming task.
But what I cant understand reading all that stuff is the following things:
1) Aggressive advertising in nearly every topic by "special" ppl. WTH? Your topics are already popular, no point to post in every thread
2) "Elitism" and childish behavior. "Play MP or I wont develop mods any further". This stuff is closed and exclusive only for... Really? The main point of such niche genre (TBS\Wargame) is a strong and really king mature community, helpful and friendly. Ofc you can close your stuff and tell what you want - it is your work, but that is really strange to hear... Make 1 topic for each project and share thoughts, post updates and communicate with other interested ppl - I think thats how it should work not like "I am the mega-monster and doing a great job you guys cannot do and I wont give you anything... Unless you play MP! Play MP!!!"
3) You pay nearly no respect to developers. Threads are full of "Free OMG mod with REAL mega textures!". "We did what developers did not". "Pity they abandoned such great project...".
4) No real info about those mods. You can again - make 1st post informative and update it with proper info. What is done, what is to be done. Campaigns? How many levels? How many campaigns (you know that majority of ppl playing TBS\Wargames prefer campaigns?)? Single scenarios? MP maps? Some units examples and maybe attached file with unit lists for fractions. Now it is just and advertise and countless update posts with screens of random units + random info about scenarios.
5) Only 10-15% (even a lot less I think) of players are visiting game forums and only tiny minority like REAL units scale. If we play a strategy game - we dont like to look at dots thats why infantry and other stuff is not scaled to original sizes. Why dont make it optional? I mean again, it is your work and you can do what you want but if you want to attract the majority - better to make different mod versions. Same goes to camos. Most ppl want to easily define which unit and what class is it. So colorful army is not a good option for majority. To make all players happy you can do 2 mods versions - REAL scale and camos and without that stuff. Otherwise, I must admit, models are really professionally-made.
6) Minor points about map sizes. Again most ppl prefer controlling about 30 units on average maps than tons in extra large. Some epic scenarios can be done for 90+ turns but it goes boring a bit. Leave a place for maneuvers but do not oversize maps.
Maybe you should be more friendly with community?
But what I cant understand reading all that stuff is the following things:
1) Aggressive advertising in nearly every topic by "special" ppl. WTH? Your topics are already popular, no point to post in every thread
2) "Elitism" and childish behavior. "Play MP or I wont develop mods any further". This stuff is closed and exclusive only for... Really? The main point of such niche genre (TBS\Wargame) is a strong and really king mature community, helpful and friendly. Ofc you can close your stuff and tell what you want - it is your work, but that is really strange to hear... Make 1 topic for each project and share thoughts, post updates and communicate with other interested ppl - I think thats how it should work not like "I am the mega-monster and doing a great job you guys cannot do and I wont give you anything... Unless you play MP! Play MP!!!"
3) You pay nearly no respect to developers. Threads are full of "Free OMG mod with REAL mega textures!". "We did what developers did not". "Pity they abandoned such great project...".
4) No real info about those mods. You can again - make 1st post informative and update it with proper info. What is done, what is to be done. Campaigns? How many levels? How many campaigns (you know that majority of ppl playing TBS\Wargames prefer campaigns?)? Single scenarios? MP maps? Some units examples and maybe attached file with unit lists for fractions. Now it is just and advertise and countless update posts with screens of random units + random info about scenarios.
5) Only 10-15% (even a lot less I think) of players are visiting game forums and only tiny minority like REAL units scale. If we play a strategy game - we dont like to look at dots thats why infantry and other stuff is not scaled to original sizes. Why dont make it optional? I mean again, it is your work and you can do what you want but if you want to attract the majority - better to make different mod versions. Same goes to camos. Most ppl want to easily define which unit and what class is it. So colorful army is not a good option for majority. To make all players happy you can do 2 mods versions - REAL scale and camos and without that stuff. Otherwise, I must admit, models are really professionally-made.
6) Minor points about map sizes. Again most ppl prefer controlling about 30 units on average maps than tons in extra large. Some epic scenarios can be done for 90+ turns but it goes boring a bit. Leave a place for maneuvers but do not oversize maps.
Maybe you should be more friendly with community?
Re: OoB Real Mod
Yes, here is the list of the missions:Marco78 wrote:OMG - For free - I love it ! Thanks for your answer.Free! This DLC will not cost anything!![]()
Can you give us a short list of the playable scenarios inside the DAK campaign ?
1. Operation Sonnenblume - Prepair at Tripolis
2. Operation Sonnenblume - El Aghaila to Agedabia
3. Operation Sonnenblume - Benghazi - Fort Mechili
4. Operation Sonnenblume - Tobruk - Halfaya Pass
5. Operation Brevity
6. Operation Battleaxe
7. Operation Crusader
8. Operation Theseus
9. Sidi Barrani
10. Ela Alamein I
11. El Alamein II
12. Defend at Tobruk
13. Defend at El Aghaila
14. Defend at Tripoli
15. Mareth Line
16. Kasserine Pass
17. Tunis
Release Date 22nd June 2017
And once again, it's a free DLC.
Re: OoB Real Mod
XXX. Corps deployed on map


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- Captain - Heavy Cruiser
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Re: OoB Real Mod
your mod's especially Africa DLC looks very interesting. very good job!! I m waiting for Africa DLC. Maybe you should find the job and working with the The- Artistocrats? you are talented....
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- 2nd Lieutenant - Elite Panzer IVF/2
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Re: Heavy Steel preview
Pictures look good. What is Read Mod? We can play it soon?
Re: OoB Real Mod
Notice: Full Single player version of "Market Garden" and the African Campaign with the pass only for the faithful Multiplayer Community!
Heavy Steel preview
Operation Market Garden Proceeds as Allied forces pound through Axis lines!


Re: OoB Real Mod
Its fair enough for so much work ! BTW the mod looks really nice !Notice: Full Single player version of "Market Garden" and the African Campaign with the pass only for the faithful Multiplayer Community!

Demo Marked Garden
download:
https://www.mediafire.com/?s8aato475ul5dh2
Last edited by Marco78 on Tue Jun 13, 2017 11:19 am, edited 1 time in total.
Re: OoB Real Mod
The developer of the mod made this 3d figure last year for a British magazine - now he uses it as the cover for the Market garden scenario!
- Attachments
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- Cover.jpg (118.58 KiB) Viewed 7638 times
Re: OoB Real Mod
Here are some new developed models:


















Re: OoB Real Mod
Here is the fully developed cover from the magazine:


Re: OoB Real Mod
You can find all pics and infos also on our own Facebook page:
https://www.facebook.com/Order-of-Battl ... 776465066/
Tommorow we have also our own webpage !
For the:
1. OoB - Peoples General Mod
2. OoB - Real mod
Demo Market Garden
download:
https://www.mediafire.com/?s8aato475ul5dh2
https://www.facebook.com/Order-of-Battl ... 776465066/
Tommorow we have also our own webpage !

For the:
1. OoB - Peoples General Mod
2. OoB - Real mod
Demo Market Garden
download:
https://www.mediafire.com/?s8aato475ul5dh2