AI core

Moderators: The Artistocrats, Order of Battle Moderators

Post Reply
phonecall
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Fri May 12, 2017 8:51 am

AI core

Post by phonecall »

Is there a way to get an AI allied in the unit core system ?

For example the player is "USA" and his AI allied is "US army" (from bootcamp). I want the "US army" status (experience, force) to be impacted from a campaign mission to another.Is that possible ?
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: AI core

Post by Horst »

You can take a look at Erik's Sea Lion campaign where Germany and Kriegsmarine are carried on as core.
phonecall
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Fri May 12, 2017 8:51 am

Re: AI core

Post by phonecall »

Ok I'll do that.
Thanks
phonecall
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Fri May 12, 2017 8:51 am

Re: AI core

Post by phonecall »

Well, as far as I can see Germany and Kriegsmarine are factions played by human. These are not AI.
What I'd like to know is if the core system can be applied to an AI faction. An AI units can be set as "core" in the editor but then how could we reloaded it into a next mission ?

BTW congratulation to Erik what a huge campaign. How long will it take me to achieve it...? :shock: :lol:
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
Posts: 1927
Joined: Mon Feb 18, 2013 1:22 pm

Re: AI core

Post by Horst »

This sounds like it is something that requires own pioneering, as no man has ever gone there before.
The core/export-function is currently somewhat broken as in v3.4.0 as you can't even see your own units in the campaign screen. However, if you take an existing campaign and modify it here and there somehow, and test it by #igotnukes with "shift+c" console to cheat quickly to the next campaign scenario, then you'll see if it works or not. Good luck!
uran21
Panzer Corps Map Designer
Panzer Corps Map Designer
Posts: 2318
Joined: Thu Dec 02, 2010 8:34 pm

Re: AI core

Post by uran21 »

Well if the "core" is controlled by AI that means you do not need deployment by player and AI needs orders for every scenario.

Effect could be achieved by placing units under AI control in every scenario and doing some variable triggers to check which unit got killed. Those that got killed are then removed from next scenario.
Erik2
Order of Battle Moderator
Order of Battle Moderator
Posts: 9622
Joined: Thu Jul 14, 2011 12:59 pm
Location: Norway

Re: AI core

Post by Erik2 »

Interesting.
In my new naval campaign I have made the important AI ships core units.
I was going to ask in if it was possible to carry AI core unit losses to the next scenario. All units have their historical names.
I'll experiment a bit, but will probably head back to this forum with questions :D
phonecall
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Fri May 12, 2017 8:51 am

Re: AI core

Post by phonecall »

Well the idea here was mainly to use the experience increasing sytem applied to AI unit.
Of course this could be set by some campaign variables but the result would be more subjective, not to mention a tricky and (and tedious according to the scenario) micro management in scenario building process.
Post Reply

Return to “Order of Battle : World War II - Scenario Design”