You did a good job Erik.
I play Lodz scn now.
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A lot of good advices, not good you write them as I have finished playing.Horst wrote:Yep, this campaign will indeed keep you busy.
The danger in Lodz is that if you push too quickly forward then Polish troops can fall in your back or isolate units like the WSS units. Sticking many units together and most importantly guarding the paved roads for your supply lines is always important. Paved roads allow very far moves even for infantry units. Guarding your own cities is also important, so you shouldn't use all units for attacks there.
Keeping some distance to the Lodz city is recommended to stay out of AI arty-range. You can cut-off the AI in the city region from supply, but be prepared that the AI has a unique coded behavior that seem to cancel all scenario AI behaviors to reestablish supply lines.
It's a really good scenario from the GC although it looks so simple at first.
In fact, I withdrew 1 Ju 87 after 4 rounds and bought the brand new Bf 109.Horts wrote:
Can't hurt to get a second Bf 109 for 5Piatek later, especially if you want to survive the bonus scenario Brest later versus the Soviets with plenty planes. I even purchased an Sdkfz 7/1 for that scenario, but Erik toned down the difficulty there after I messed through it, so it's possibly easier now.
@HorstHorst wrote:Kampinoska: the trains move quite quickly out of the forest when the player units come close. I rather move along the bottom of the map and cut-off the railway line at first.
In contrast to your words, enemy forces have made the most progress on the right wing during my gameplay.Horst wrote:Piatek: what I see on your screenshots is that the AI cheats again by scouting into the fog-of-war. Trust me, I've played twice that scenario and every time no AI unit bothered about the victory flags on the right side. I had positioned the aux units on the road there in front of the two bridges below the hill, but not a single unit showed up in both sessions.
I guess the AI moves are coded that way that to spy if direct paths to victory locations are clear or not. I've noticed such behavior a dozen times before if I move a unit out of a town, like on the Lodz or the Winter War's Suomussalmi map, that the AI magically detects that many hexes away without recon to move its units in then. Doh!
Still a good job on fending that swarm off there, kondi!