Mods & 3.3.9
Moderators: The Artistocrats, Order of Battle Moderators
Mods & 3.3.9
I can't open Single Player in Mods mode.
The editor works fine and there is no problem running scenarios from the editor.
I only got the working mods scenarios in the Scenarios and Campaigns/cmapaing_name/Scenarios folder.
The editor works fine and there is no problem running scenarios from the editor.
I only got the working mods scenarios in the Scenarios and Campaigns/cmapaing_name/Scenarios folder.
Re: Mods & 3.3.9
It's working fine with the mods I have installed. Without an output log I can't really tell what may be going wrong.
Re: Mods & 3.3.9
Tried it on a different installation, this time the scenarios and load tabs work OK, but the campaign tab is a mess.
Output.log attached.
Thanks
(BTW, most of the S-boats are missing their unit names in the editor)
Output.log attached.
Thanks
(BTW, most of the S-boats are missing their unit names in the editor)
- Attachments
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- campaign.jpg (150.03 KiB) Viewed 6509 times
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output_log.zip
- (1.63 KiB) Downloaded 141 times
Re: Mods & 3.3.9
There is no error in the log. The burnt campaign image means no campaign is found. Are you sure this mod worked in a previous version?
Re: Mods & 3.3.9
This mod was created in 3.3.9. I used the original Allied campaign as a template for my naval campaign.
I cleaned up teh mod removing some surplus files.
Now Single Player won't work.
Could you download and see if it works ok on your system? If yes, then there must be something else on my system.
https://dl.dropboxusercontent.com/u/168 ... %20Mod.zip
I cleaned up teh mod removing some surplus files.
Now Single Player won't work.
Could you download and see if it works ok on your system? If yes, then there must be something else on my system.
https://dl.dropboxusercontent.com/u/168 ... %20Mod.zip
Re: Mods & 3.3.9
I just noticed that I can't access Single Player running the unmodded game as well.
I've had this problem earlier and I'll hunt the probable rouge scenario causing this.
I've had this problem earlier and I'll hunt the probable rouge scenario causing this.
Re: Mods & 3.3.9
Fixed the Single Player for the unmodded game.
But I still have the issue with my mod.
So I'll be happy if anyone could install my mod and see it Single Player is available. The mod is only just over 2MB.
(BTW, looks like the game is officially updated to 3.4.0)
https://dl.dropboxusercontent.com/u/168 ... %20Mod.zip
But I still have the issue with my mod.
So I'll be happy if anyone could install my mod and see it Single Player is available. The mod is only just over 2MB.
(BTW, looks like the game is officially updated to 3.4.0)
https://dl.dropboxusercontent.com/u/168 ... %20Mod.zip
Re: Mods & 3.3.9
I installed the mod, but I couldn't open the Single Player window.
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- Sergeant Major - Armoured Train
- Posts: 594
- Joined: Wed Jun 11, 2014 10:29 pm
Re: Mods & 3.3.9
I got version 3.4.0 today and I sure hope it fixes the numbers of Battleship damage in the "Torch" scenario. Kind of frustrating to reach this scenario and sink all the U.S. ships and get a :Defeat" when you don't have enough enemy battleship damage points as there are only two battleships. Please tell me that you fixed the numbers there.
Re: Mods & 3.3.9
I removed the "unique_scenarios = true" line from mod.txt and Single Player windows opens.Telematic wrote:I installed the mod, but I couldn't open the Single Player window.
Re: Mods & 3.3.9
Good catch, Telematic. Thank you.
There is still an issue though. My campaign in the mods/campaigns folder is not available under custom campaigns.
All my other non-modded custom campaigns are available, so there appears to be something wrong with the way modded campaigns are handled.
Or I need to add/change something in my mods folder, but what...?
If I move my modded campaign to the regular campaigns folder, Single Player no longer works. So I can't run it either way.
There is still an issue though. My campaign in the mods/campaigns folder is not available under custom campaigns.
All my other non-modded custom campaigns are available, so there appears to be something wrong with the way modded campaigns are handled.
Or I need to add/change something in my mods folder, but what...?
If I move my modded campaign to the regular campaigns folder, Single Player no longer works. So I can't run it either way.
Re: Mods & 3.3.9
I tried to remove "[CONTENT]" from the 1st line of DATA.CMP and it works.
(you can keep the "unique_scenarios = true" line in MOD.TXT too)
(you can keep the "unique_scenarios = true" line in MOD.TXT too)
Re: Mods & 3.3.9
I removed content and get access to all my non-modded custom campaigns.
But my modded Naval campaign is not present.
Adding 'unique_scenarios = true' back into the mod txt file blocks all official content, but still no modded campaign.
Getting closer...
But my modded Naval campaign is not present.
Adding 'unique_scenarios = true' back into the mod txt file blocks all official content, but still no modded campaign.
Getting closer...
Re: Mods & 3.3.9
Finally got it all working.
I also managed to add the extra units in Battle of Britain to my mod. I had to delete one column in the units.csv and switch places between a couple of others.
I also managed to add the extra units in Battle of Britain to my mod. I had to delete one column in the units.csv and switch places between a couple of others.
Re: Mods & 3.3.9
Wait a minute....
Now there's an extra Continue button to open the editor and there are no units displayed (yes, I've added the factions).
It seems all terrains etc are missing too. I've seen this error before, but I can't remember what caused it.
It has something to do with the added BoB units.
Well, back to the previous units.csv file and thing are working again.
Now there's an extra Continue button to open the editor and there are no units displayed (yes, I've added the factions).
It seems all terrains etc are missing too. I've seen this error before, but I can't remember what caused it.
It has something to do with the added BoB units.
Well, back to the previous units.csv file and thing are working again.
Re: Mods & 3.3.9
Check the output log, this tends to happen if you have 2 unit types with the same ID assigned. The log will tell you after you load the editor.
Re: Mods & 3.3.9
I used IDs in the 6000 range, as far as I can see there are no official units using such IDs.
Re: Mods & 3.3.9
My own units started with ID 10000. Thanks to that silly Rubber Duck from KM I had to move on to higher numbers. 

Re: Mods & 3.3.9
Yes, it is a bit odd that the Floating_Device uses ID 10000.
Better move to 100000, it should take some time for adherbal to catch up
Better move to 100000, it should take some time for adherbal to catch up

Re: Mods & 3.3.9
Hey, don't harsh on ducky!Horst wrote:My own units started with ID 10000. Thanks to that silly Rubber Duck from KM I had to move on to higher numbers.