Airborne units

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rupd3658
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Airborne units

Post by rupd3658 »

Is there a way to deploy airborne units on their aircraft at the start of a scenario?
bru888
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Re: Airborne units

Post by bru888 »

http://www.slitherine.com/forum/viewtop ... 74&t=77362

(On second thought, you may not be talking about scenario editing. If you mean in the deployment stage of an existing scenario, no, I don't think so. Airborne troops must embark at an airfield.)
- Bru
Horst
Brigadier-General - 15 cm Nblwf 41
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Re: Airborne units

Post by Horst »

Yes, you can put the paras into a transport plane during the deployment phase for 20 RPs. Afterwards move the transport plane around the airfield's hexes. The plane may not be placed on any air-deployment zones though.
rupd3658
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Re: Airborne units

Post by rupd3658 »

Do you get to keep the transport plane or is it 20 RPs per unit per scenario? That would not seem worth the cost.
Horst
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Re: Airborne units

Post by Horst »

Paras don't keep their transport plane like an attached land-transport. If they don't jump in the last scenario then the plane won't be taken over to the next scenario either. It's always 20 bucks for each lift - sometimes worth it, sometimes not.
I hope someday we can also airlift other equipment from airfield to airfield. A pity we can't modify variables like mine- and airlift-cost yet.
Erik2
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Re: Airborne units

Post by Erik2 »

You can assign air transport to spawned regular units in the editor. They will then be able to land at airfields only.
I would love to assign air transport to a regular unit parked on an airfield, but only units that had an 'air-transportable' trait. This could be engineers and light AAs, ATs and artillery.
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